Weather: Difference between revisions
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(Created page with "''Weather not only looks pretty, it also does stuff.'' __TOC__ ==Climate== As of version 1.12, Weather is location based. Climates that are more like Jungles will have more f...") |
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* Hail | * Hail | ||
Rain | ===Rain/Snow=== | ||
* Make farmland moist, and thus crops can grow. | * Make farmland moist, and thus crops can grow. | ||
* Extinguish fire pits, torches and forges | * Extinguish fire pits, torches and forges | ||
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Any block extinguished by rain can be relit using a torch. | Any block extinguished by rain can be relit using a torch. | ||
Hail | ===Hail=== | ||
* Deals damage to players who do not take shelter. | * Deals damage to players who do not take shelter. | ||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} |
Revision as of 20:37, 1 March 2020
Weather not only looks pretty, it also does stuff.
Climate
As of version 1.12, Weather is location based. Climates that are more like Jungles will have more frequent rain, while those resembling Deserts will have less rainfall. Differences in climates can be viewed using the player's map (M). In general, areas appearing more "green" are areas of higher rainfall, while areas appearing more "brown" are drier. And of course, white areas indicate "snowy" regions.
Weather
Players may experience different types of weather based on their location (climatic region) including:
- Rain
- Thunderstorms
- Snow
- Hail
Rain/Snow
- Make farmland moist, and thus crops can grow.
- Extinguish fire pits, torches and forges
- Cools down any hot work items on forges and anvils.
Any block extinguished by rain can be relit using a torch.
Hail
- Deals damage to players who do not take shelter.
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