Weapons: Difference between revisions

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It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  
It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  


* The Hunter class gives a <span style="color: green">10% increase</span> to all ranged damage (bows, thrown spears, etc.), but a <span style="color: red">15% decrease</span>  in melee weapon damage.
* The '''Hunter class''' gives a <span style="color: green">'''10% increase'''</span> to all ranged damage (bows, thrown spears, etc.), but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
* The Clockmaker class gives a <span style="color: green">10% damage increase</span> against mechanical creatures, but a <span style="color: red">15% decrease</span>  in melee weapon damage.
* The '''Clockmaker class''' gives a <span style="color: green">'''10% damage increase'''</span> against mechanical creatures, but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
* The Blackguard class gives a <span style="color: green">20% increase</span>  to all melee weapon damage, but a <span style="color: red">15% decrease</span>  in ranged damage.
* The '''Blackguard class''' gives a <span style="color: green">'''20% increase'''</span>  to all melee weapon damage, but a <span style="color: red">'''15% decrease'''</span>  in ranged damage.
* And the Malefactor class gives a <span style="color: red">15% decrease</span> in melee weapon damage.
* And the '''Malefactor class''' gives a <span style="color: red">'''15% decrease'''</span> in melee weapon damage.


For a more in-depth explanation of positive and negative traits see [[Classes]].
For a more in-depth explanation of positive and negative traits see [[Classes]].
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