Translations:World generation/1/en: Difference between revisions

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The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, stone, tree density, and water density.
[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity.  File hi|Descriptive labels of climate regions]]
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The world is generated through a variety of different features  
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density.

Latest revision as of 12:34, 21 November 2023

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[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity.  File hi|Descriptive labels of climate regions]]
The world is generated through a variety of different features 
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density.
Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity. File hi
Descriptive labels of climate regions

The world is generated through a variety of different features procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density.