Translations:World generation/1/en: Difference between revisions

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The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, stone, tree density, and water density.
The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, rocks, tree density, and water density.
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Revision as of 03:48, 6 June 2023

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[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity.  File hi|Descriptive labels of climate regions]]
The world is generated through a variety of different features 
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density.

The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, rocks, tree density, and water density.