Translations:Modding:VS Model Creator tutorials/12/en

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The model creator only allows working with cubes or parts of cubes, which you can create by clicking the Red/Green/Blue icon below the selection window. Once you have something selected, you can get to the modeling proper - Voxel Size determines the shape and size of the object, Position moves it around the grid, while Origin is from where the model is supposed to 'start' from. This mostly comes into play when rotating the object.

Vsmc 2.jpg