Translations:Room/8/en: Difference between revisions

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Any fully-enclosed space that fits within a 14x14x14 cube in size may be counted as a room by the game.  All sides of the room must be enclosed with solid sides of blocks facing inwards, and all {{ll|Door|doors}}, including {{ll|Trapdoor|trapdoors}}, count as solid blocks for the sake of building a room with the exceptions of crude, sleek, and ruined doors which all count as non-airtight doors.  The one exception to the general rule is that {{ll|Chisel#Microblock_Chiselling|chiseled blocks}} do not have to have a completely solid face, and instead have to have no more than 20 voxels missing from the inward face and at least 50% of the total volume of the block in voxels to count as solid.
Any fully-enclosed space that fits within a 14x14x14 cube in size may be counted as a room by the game.  All sides of the room must be enclosed with solid sides of blocks facing inwards or outwards, with no gaps or holes at all, and all {{ll|Door|doors}}, including {{ll|Trapdoor|trapdoors}}, count as solid blocks for the sake of building a room with the exceptions of crude, sleek, and ruined doors which all count as non-airtight doors.  The one exception to the general rule is that {{ll|Chisel#Microblock_Chiselling|chiseled blocks}} do not have to have a completely solid face, and instead have to have no more than 20 voxels missing from the solid face and at least 50% of the total volume of the block in voxels to count as solid.

Latest revision as of 05:07, 27 March 2024

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Message definition (Room)
Any fully-enclosed space that fits within a 14x14x14 cube in size may be counted as a room by the game.  All sides of the room must be enclosed with solid sides of blocks facing inwards or outwards, with no gaps or holes at all, and all {{ll|Door|doors}}, including {{ll|Trapdoor|trapdoors}}, count as solid blocks for the sake of building a room with the exceptions of crude, sleek, and ruined doors which all count as non-airtight doors.  The one exception to the general rule is that {{ll|Chisel#Microblock_Chiselling|chiseled blocks}} do not have to have a completely solid face, and instead have to have no more than 20 voxels missing from the solid face and at least 50% of the total volume of the block in voxels to count as solid.

Any fully-enclosed space that fits within a 14x14x14 cube in size may be counted as a room by the game. All sides of the room must be enclosed with solid sides of blocks facing inwards or outwards, with no gaps or holes at all, and all doors , including trapdoors , count as solid blocks for the sake of building a room with the exceptions of crude, sleek, and ruined doors which all count as non-airtight doors. The one exception to the general rule is that chiseled blocks do not have to have a completely solid face, and instead have to have no more than 20 voxels missing from the solid face and at least 50% of the total volume of the block in voxels to count as solid.