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[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]] | |||
===Tailor=== | ===Tailor=== | ||
The | : <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span> | ||
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span> | |||
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently. | |||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Clothier</span> (Exclusive craftables; sewing kit and various clothing, including winter clothes) | : <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes) | ||
: <span style="color: green">Mender</span> (+10% armor durability) | : <span style="color: green">Mender</span> (+10% armor durability) | ||
: Civil (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | : <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | ||
: Weak (-2 health, -10% mining speed) | : <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed) | ||
: Kind (-10% animal loot, - | : <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed) |