Translations:Classes/12/en: Difference between revisions

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[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
===Tailor===
===Tailor===
The Trailor can craft a variety of unique clothing, and repair clothing more efficiently.
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Clothier</span> (Exclusive craftables; sewing kit and various clothing, including winter clothes)
: <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes)
: <span style="color: green">Mender</span> (+10% armor durability)
: <span style="color: green">Mender</span> (+10% armor durability)
: Civil (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: Weak (-2 health, -10% mining speed)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: Kind (-10% animal loot, -15% harvesting speed{{-}}
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed)

Revision as of 05:15, 1 June 2022

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===Tailor===
The Tailor as depicted in-game

Tailor

"Making a fitting garb, so we may walk with grace once more."
"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."

The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.

Additional Positive and Negative Traits
Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
Mender (+10% armor durability)
Civil (-10% loot from foraging1)
Weak (-2 health points, -10% mining speed)
Kind (-10% animal loot, -25% harvesting speed)