Tools and Weapons: Difference between revisions

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This page is intended to elaborate on how to craft tools and weapons in more detail. It's recommended that you read the [[Starter Guide|starter guide]] first.
This page is an overview summarizing how to craft all types of tools and weapons. (The term "Tools" is used throughout this article to denote "Tools and Weapons" since a weapon is really a specialized type of tool.) Making tools is a multi-step process that involves different kinds of crafting, including [[knapping]], [[casting]] and [[smithing]] to create tool heads. All heads are then hafted by adding a stick as a handle using the crafting grid.


Tools and weapons don't come easy in Vintage Story and they shouldn't! In real life, these things aren't easy to make so it's very challenging yet rewarding to obtain these in Vintage Story.
Tools don't come easy in Vintage Story and they shouldn't! In real life, these things aren't easy to make, so it's challenging yet rewarding to obtain these when playing.


Making tools and weapons is a multi-step process that involves crafting, smelting and smithing. Below we'll go over all the steps needed to make that awesome sword you always wanted!
__TOC__
== Creation ==
The raw material used to create the tool head determines the crafting process required:
* Tier 1: Stone tools are made by [[Knapping|knapping]]. Stone tools made of flint or other stones are weak, but these are the only early game option.
* Tier 2: Copper tools can be made by [[casting]] or [[smithing]], although all tools can be made from copper, not all tools can be made using the casting mechanic.  
* Tier 3: Bronze alloy tools can be made by [[casting]] or [[smithing]], although all tools can be made from bronze alloys, not all tools can be made using the casting mechanic.
* Tier 4: Iron tools can only be made by [[smithing]]. All available tools can be smithed from iron except the spear.
** Note: Tools can also be crafted from the rare base metals gold (tier 2) and silver (tier 0).


Note: I use the term "Tools" throughout this article to denote "Tools and Weapons" since a weapon is really a tool of death! No really I just don't want to type that much. :-)
===Tool Tiers===
The material selected to create the tool determines the tier of the tool. In general, higher tier tools have more '''durability''' (last longer); provide more '''attack power''' (damage per action), and have higher '''mining speeds''' (faster to use). Higher tier tools require advanced material processing and crafting processes to create. Specific pages for each tool include the stats (values) for tools crafted using different material tiers.


== Crafting ==
* Special Cases: The [[bow]] and the [[club]] are tools crafted from wood. Wood items do not have material "tiers" affecting durability, mining speed or attack power. Arrowheads can be crafted from different tiers of materials, and are discussed on the [[bow]] page in more detail.
Tools can be made from several different raw materials. The raw material you choose determines the process which is required to create your tool. In general, tools that are more useful are harder to make and also harder to find the raw materials.


Stone tools are made by [[Crafting#Flint Knapping|knapping]]. Stone is simple and weak, but it is your only option in the early game. Flint is the best stone for most tools.
===Creation Table===


Metal tools can be made via either [[Crafting#Smithing|smithing]] or [[Crafting#Casting|casting]], although casting only works for the weaker metal grades, and then only for some tools.
{| class="wikitable sortable"
|-
! Tool !! Axe !! Arrow !! Chisel !! Hammer !! Hoe !! Knife !! Pickaxe !! Propick !! Saw !! Scythe !! Shears !! Shovel !! Spear !! Sword
|-
| Knapping || Y || Y (Flint) || N || N || N || Y || N || N || N || N || N || Y || Y || N
|-
| Casting || Y || N || N || Y || Y || N || Y || Y || N || N || N || Y || N || Y
|-
| Smithing || Y || Y || Y || Y || Y || Y || Y || Y || Y || Y || Y || Y || Y || Y
|}
Note: All stone tools except arrowheads can be crafted from Andesite, Basalt, Flint, Granite Peridotite and Obsidian. Arrowheads may only be created from flint.
 
== Use ==
All tools may be used as weapons, some tools are primarily used as "weapons" that damage mobs. For other information about weapons, see the [[combat]] page.


===Using Tools===
* Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
* Attacking a mob (Axe/Spear: ranged combat): place the axe or spear in an active hotbar slot and press right mouse button to cast the weapon at the target.
* Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and hold right mouse button to charge the bow. Releasing the mouse button fires the arrow.
* Breaking a block or harvesting a material: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.
* Grid crafting: place the tool in the grid crafting slot with the material to process. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.


Here is a "How do I make my first tools"  video guide by SmileOnSpeedDial
===Tool Selection===
<br><youtube>uymFczlVtAE</youtube>
The primary use of each tool is provided in the list below:
* Axe: Damages Wood, Leaf and plant blocks including trees, logs, planks, fences, gates and wooden building components. Used to craft firewood (grid crafting); may be used as a ranged weapon
* Bow/Arrow: Damages Mobs; used as a ranged weapon
* Chisel: Used with the hammer to [[Stone Blocks#Polished Stone|polish rock]] or create [[Stone Blocks#Stone Brick Blocks|stone bricks]] or carving wooden gears and axles in the crafting grid
* Club: Damages Mobs; used as a melee combat weapon
* Hammer: Used in [[smithing]], and to crush stones/ores in the crafting grid when no quern is available.
* Hoe: Used in [[farming]] to convert [[soil]] into farmland.
* Knife: Damages Plant blocks; used to harvest [[grass]], wild plants including [[Cooper's Reed]] and crops for [[farming]]. Used in [[Leather Working|leather working]], crafting wood items.
* Pickaxe: Damages Rock, Stone and Ceramic blocks; used to harvest [[Rock]] and [[ores]].
* Propick: Damages Rock and Stone blocks; used to detect the presence of [[ores]] when [[mining]]
* Saw: Used in grid crafting to create [[boards]] (the primary component required to create wooden items and blocks), cutting [[glass]] into slabs, and carving wooden gears.
* Scythe: Damages Plant blocks; used in [[farming]] to harvest crops or collect [[grass]]
* Shears: Damages Leaf blocks including Branchy Leaf Blocks. Used primarily for harvesting saplings and sticks from [[trees]].
* Shovel: Damages Terrain blocks including [[Soil]], [[Clay]], [[Peat]], [[Sand]], and [[Gravel]]. Used primarily for harvesting terrain blocks or terraforming the landscape.
* Spear: Damages Mobs; used as a melee combat or ranged weapon
* Sword: Damages Mobs; used as a melee combat weapon


==Storage==
Tools are items in general use by players and are generally equipped in the hotbar. Tool items do not stack in inventory or when placed in containers. The [[containers#stationary container|tool rack]] is a specialized wall mounted storage container that allows players to store tools. Tool racks are made of 6 sticks in the drafting grid and once placed, can store 4 tools each. Tools are placed from an active hotbar slot and removed using the right mouse button to an empty space in the hotbar.


== Durability ==
=== Durability ===


{| class="wikitable mw-collapsible sortable"
{| class="wikitable mw-collapsible sortable"
Line 85: Line 128:
* [[Bow]] has 150 durability
* [[Bow]] has 150 durability
* [[Club|Wooden club]] has 100 durability.
* [[Club|Wooden club]] has 100 durability.
* In addition to extra durability, the upgraded metal tools have faster mining speeds.
* In addition to higher durability, metal tools have faster mining speeds.


== Damage ==
== Attack Power ==


{| class="wikitable mw-collapsible sortable"
{| class="wikitable mw-collapsible sortable"

Revision as of 22:21, 13 January 2020

This page is an overview summarizing how to craft all types of tools and weapons. (The term "Tools" is used throughout this article to denote "Tools and Weapons" since a weapon is really a specialized type of tool.) Making tools is a multi-step process that involves different kinds of crafting, including knapping, casting and smithing to create tool heads. All heads are then hafted by adding a stick as a handle using the crafting grid.

Tools don't come easy in Vintage Story and they shouldn't! In real life, these things aren't easy to make, so it's challenging yet rewarding to obtain these when playing.

Creation

The raw material used to create the tool head determines the crafting process required:

  • Tier 1: Stone tools are made by knapping. Stone tools made of flint or other stones are weak, but these are the only early game option.
  • Tier 2: Copper tools can be made by casting or smithing, although all tools can be made from copper, not all tools can be made using the casting mechanic.
  • Tier 3: Bronze alloy tools can be made by casting or smithing, although all tools can be made from bronze alloys, not all tools can be made using the casting mechanic.
  • Tier 4: Iron tools can only be made by smithing. All available tools can be smithed from iron except the spear.
    • Note: Tools can also be crafted from the rare base metals gold (tier 2) and silver (tier 0).

Tool Tiers

The material selected to create the tool determines the tier of the tool. In general, higher tier tools have more durability (last longer); provide more attack power (damage per action), and have higher mining speeds (faster to use). Higher tier tools require advanced material processing and crafting processes to create. Specific pages for each tool include the stats (values) for tools crafted using different material tiers.

  • Special Cases: The bow and the club are tools crafted from wood. Wood items do not have material "tiers" affecting durability, mining speed or attack power. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.

Creation Table

Tool Axe Arrow Chisel Hammer Hoe Knife Pickaxe Propick Saw Scythe Shears Shovel Spear Sword
Knapping Y Y (Flint) N N N Y N N N N N Y Y N
Casting Y N N Y Y N Y Y N N N Y N Y
Smithing Y Y Y Y Y Y Y Y Y Y Y Y Y Y

Note: All stone tools except arrowheads can be crafted from Andesite, Basalt, Flint, Granite Peridotite and Obsidian. Arrowheads may only be created from flint.

Use

All tools may be used as weapons, some tools are primarily used as "weapons" that damage mobs. For other information about weapons, see the combat page.

Using Tools

  • Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
  • Attacking a mob (Axe/Spear: ranged combat): place the axe or spear in an active hotbar slot and press right mouse button to cast the weapon at the target.
  • Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and hold right mouse button to charge the bow. Releasing the mouse button fires the arrow.
  • Breaking a block or harvesting a material: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.
  • Grid crafting: place the tool in the grid crafting slot with the material to process. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.

Tool Selection

The primary use of each tool is provided in the list below:

  • Axe: Damages Wood, Leaf and plant blocks including trees, logs, planks, fences, gates and wooden building components. Used to craft firewood (grid crafting); may be used as a ranged weapon
  • Bow/Arrow: Damages Mobs; used as a ranged weapon
  • Chisel: Used with the hammer to polish rock or create stone bricks or carving wooden gears and axles in the crafting grid
  • Club: Damages Mobs; used as a melee combat weapon
  • Hammer: Used in smithing, and to crush stones/ores in the crafting grid when no quern is available.
  • Hoe: Used in farming to convert soil into farmland.
  • Knife: Damages Plant blocks; used to harvest grass, wild plants including Cooper's Reed and crops for farming. Used in leather working, crafting wood items.
  • Pickaxe: Damages Rock, Stone and Ceramic blocks; used to harvest Rock and ores.
  • Propick: Damages Rock and Stone blocks; used to detect the presence of ores when mining
  • Saw: Used in grid crafting to create boards (the primary component required to create wooden items and blocks), cutting glass into slabs, and carving wooden gears.
  • Scythe: Damages Plant blocks; used in farming to harvest crops or collect grass
  • Shears: Damages Leaf blocks including Branchy Leaf Blocks. Used primarily for harvesting saplings and sticks from trees.
  • Shovel: Damages Terrain blocks including Soil, Clay, Peat, Sand, and Gravel. Used primarily for harvesting terrain blocks or terraforming the landscape.
  • Spear: Damages Mobs; used as a melee combat or ranged weapon
  • Sword: Damages Mobs; used as a melee combat weapon

Storage

Tools are items in general use by players and are generally equipped in the hotbar. Tool items do not stack in inventory or when placed in containers. The tool rack is a specialized wall mounted storage container that allows players to store tools. Tool racks are made of 6 sticks in the drafting grid and once placed, can store 4 tools each. Tools are placed from an active hotbar slot and removed using the right mouse button to an empty space in the hotbar.

Durability

Name Flint Copper Tin Bronze Bismuth Bronze Black Bronze Gold Silver Iron

Knife, Shovel

60 300 450 500 550 150 175 900

Hammer

350 500 600 700 175 175 1200

Axe

50 250 400 500 600 125 125 900

Hoe

200 280 300 330 90 90 500

Scythe

300 400 500 600 100 125 900

Shears

1000 1750 2000 2250 750 750 3800

Saw

250 400 450 500 70 90 900

Pickaxe

300 450 500 550 150 175 1000

Propick

150 250 300 350 60 80 650

Spear

32 100 200 180 220 90 90

Sword

300 500 580 640 175 175 900
  • Bow has 150 durability
  • Wooden club has 100 durability.
  • In addition to higher durability, metal tools have faster mining speeds.

Attack Power

Name Attack Range Flint Copper Tin Bronze Bismuth Bronze Black Bronze Gold Silver Iron

Knife

0 1 1.5 2.5 2 3 2.5 2.5 3.5

Sword

2.5 2.5 3.5 3 4 2.8 2.8 4.5

Spear

3.5 1 (3.5) 2.5 (4.25) 3.5 (4.75) 3 (4.75) 4 (5.25) 3 (4.5) 3 (4.5)

Bow & Arrow

(2.5) (3) (4) (4) (5.5) (4) (4) (5)

Axe

2 1.3 2 2.8 2.5 3 2.8 2.8 3

Hammer, Hoe, Pickaxe, Propick, Shovel

0 1.3 1.8 1.5 2 1.5 1.5 2.3
  • Numbers in () is projectile damage
  • Wooden club has 0 range and 1 damage
  • Stick has 2.5 range and .5 damage



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