Tools and Weapons: Difference between revisions

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This page is an overview summarizing how to craft all types of tools and weapons. (The term "Tools" is used throughout this article to denote "Tools and Weapons" since a weapon is a specialized type of tool.) Making tools is a multi-step process that involves different kinds of crafting, including [[knapping]], [[casting]], and [[smithing]] to create tool heads. Most heads are then hafted by adding a stick as a handle in the crafting grid.
This page is an overview summarizing how to craft all types of tools and weapons. (The term "Tools" is used throughout this article to denote "Tools and Weapons" since a weapon is a specialized type of tool.) Making tools is a multi-step process that involves different kinds of crafting, including [[knapping]], [[casting]], and [[smithing]] to create tool heads. Most heads are then hafted by adding a stick as a handle in the crafting grid.


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Tools don't come easy in Vintage Story and they shouldn't! In real life, these things aren't easy to make, so it's challenging yet rewarding to obtain these when playing.
Tools don't come easy in Vintage Story and they shouldn't! In real life, these things aren't easy to make, so it's challenging yet rewarding to obtain these when playing.


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== Creation ==
== Creation == <!--T:3-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* Tier 1: Stone tools are made by [[knapping]]. Stone tools made of flint or other stones offer the player a limited selection of tools, but are the only early game option.  
* Tier 1: Stone tools are made by [[knapping]]. Stone tools made of flint or other stones offer the player a limited selection of tools, but are the only early game option.  
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** Note: Tier 2 tools can also be crafted from the rare base metals gold and silver.  
** Note: Tier 2 tools can also be crafted from the rare base metals gold and silver.  


===Tool Tiers===
===Tool Tiers=== <!--T:4-->
The material selected to create the tool determines the tier of the tool. In general, higher tier tools have more '''durability''' (last longer); provide more '''attack power''' (damage per action); and have higher '''mining speeds''' (faster to use). Higher tier tools require advanced material processing and crafting processes to create. The specific page for each tool includes the stats (values) for each tool crafted using different materials.
The material selected to create the tool determines the tier of the tool. In general, higher tier tools have more '''durability''' (last longer); provide more '''attack power''' (damage per action); and have higher '''mining speeds''' (faster to use). Higher tier tools require advanced material processing and crafting processes to create. The specific page for each tool includes the stats (values) for each tool crafted using different materials.


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* Special Cases: The [[bow]] and the [[club]] are tools crafted from wood. Wood items do not have material "tiers" affecting durability, mining speed, or attack power. Arrowheads can be crafted from different tiers of materials, and are discussed on the [[bow]] page in more detail.
* Special Cases: The [[bow]] and the [[club]] are tools crafted from wood. Wood items do not have material "tiers" affecting durability, mining speed, or attack power. Arrowheads can be crafted from different tiers of materials, and are discussed on the [[bow]] page in more detail.


===Creation Table===
===Creation Table=== <!--T:6-->


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''Note: All stone tools except arrowheads can be crafted from Andesite, Basalt, Flint, Granite, Peridotite, and Obsidian. Arrowheads may only be created from flint.''
''Note: All stone tools except arrowheads can be crafted from Andesite, Basalt, Flint, Granite, Peridotite, and Obsidian. Arrowheads may only be created from flint.''


== Usage ==
== Usage == <!--T:8-->
All tools may be used as weapons, some tools are primarily used as "weapons" that damage mobs. For other information about weapons, see the [[combat]] page or pages about individual weapons. Of the remaining tools, these fall into two categories: Harvesting and Crafting. "Harvesting" tools are primarily used to gather resources, while "Crafting" tools are used to process resources or create items using the crafting grid, or through interactive crafting mechanics.
All tools may be used as weapons, some tools are primarily used as "weapons" that damage mobs. For other information about weapons, see the [[combat]] page or pages about individual weapons. Of the remaining tools, these fall into two categories: Harvesting and Crafting. "Harvesting" tools are primarily used to gather resources, while "Crafting" tools are used to process resources or create items using the crafting grid, or through interactive crafting mechanics.


===Using Tools: General Functions===  
===Using Tools: General Functions=== <!--T:9-->
Special functions, crafting mechanics and tool modes associated with each tool can be found on individual tool pages.  
Special functions, crafting mechanics and tool modes associated with each tool can be found on individual tool pages.  
* '''Attacking a mob''' (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
* '''Attacking a mob''' (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
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* '''Grid crafting''': place the tool in the grid crafting slot with the material to process. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.
* '''Grid crafting''': place the tool in the grid crafting slot with the material to process. Removing the product from the output slot of the grid uses the tool. When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into the inventory or hotbar.


===Tool Selection===
===Tool Selection=== <!--T:10-->
The primary use of each tool is provided in the list below:  
The primary use of each tool is provided in the list below:  
* [[Axe]]: (Harvesting) Damages Wood, Leaf and plant blocks including [[trees]], logs, [[planks]], fences, gates and wooden building components. Used to create [[firewood]] in the crafting grid
* [[Axe]]: (Harvesting) Damages Wood, Leaf and plant blocks including [[trees]], logs, [[planks]], fences, gates and wooden building components. Used to create [[firewood]] in the crafting grid
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* [[Sword]]: (Weapon) Damages Mobs; used as a melee combat weapon
* [[Sword]]: (Weapon) Damages Mobs; used as a melee combat weapon


==Storage==
==Storage== <!--T:11-->
Tools are items commonly use by players and are generally equipped in the hotbar. Tool items do not stack in inventory or when placed in containers. The [[tool rack]] is a specialized wall mounted storage container that allows players to store up to four tools. Tools are placed and removed using the right mouse button.
Tools are items commonly use by players and are generally equipped in the hotbar. Tool items do not stack in inventory or when placed in containers. The [[tool rack]] is a specialized wall mounted storage container that allows players to store up to four tools. Tools are placed and removed using the right mouse button.




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