Tools: Difference between revisions

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[[File:Tool_using.gif|thumb|200px|Seraph using common tools.]]
[[File:Tool_using.gif|thumb|200px|Seraph using common tools.]]
To be able to progress in the game you will need to gather a lot of different materials. Some of these materials, however, might require some extra work before you’re able to collect them. This is what tools are for! Tools are basic items that allow you to harvest resources which would otherwise be either impractical or impossible to do with your bare hands. There’s a large variety of tools, usually classified by the material they’re made out of (tier). <br />Making tools can easily become a multi-step process that involves different kinds of mechanics, like knapping, casting, smithing, and grid crafting; this makes getting better tools no easy feat, but the challenge makes it all the more rewarding in the end.<br />
To be able to progress in the game you will need to gather a lot of different materials. Some of these materials, however, might require some extra work before you’re able to collect them. This is what tools are for! Tools are basic items that allow you to harvest resources which would otherwise be either impractical or impossible to do with your bare hands. There’s a large variety of tools, usually classified by the material they’re made out of (tier). <br />
 
Making tools can easily become a multi-step process that involves different kinds of mechanics, like [[Knapping|knapping]], [[Casting|casting]], [[Smithing|smithing]], and [[Crafting#Grid|grid crafting]]; this makes getting better tools no easy feat, but the challenge makes it all the more rewarding in the end.<br />


It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  
It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  


* The '''Hunter class''' gives a 10% increase in animal harvesting speed.
* The '''Hunter class''' gives a <span style="color: green">10% increase</span> in animal harvesting speed.
* The '''Blackguard class''' gives a 10% increase in mining speed
* The '''Blackguard class''' gives a <span style="color: green">10% increase</span> in mining speed
* The '''Tailor class''' gives a 10% decrease in mining speed and animal harvesting speed.
* The '''Tailor class''' gives a <span style="color: red">10% decrease</span> in mining speed and animal harvesting speed.


For a more in-depth explanation of positive and negative traits see Classes.
For a more in-depth explanation of positive and negative traits see [[Classes]].


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==Obtaining==
==Obtaining==
=====Loot Vessels=====
=====Loot Vessels=====
Some tools can be obtained by breaking Tool Cracked Vessels, which can be found in most ruins.  
Some tools can be obtained by breaking [[Loot_Vessels|Tool Cracked Vessels]], which can be found in most [[Ruins|ruins]].  


=====Crafting=====
=====Crafting=====
All tools can be obtained by the different crafting mechanics in the game. For most tools, the process usually entails making a top piece of a tool by either knapping, casting or smithing and then combining it with a stick on the crafting grid.
All tools can be obtained by the different [[Crafting|crafting mechanics]] in the game. For most tools, the process usually entails making a top piece of a tool by either [[Knapping|knapping]], [[Casting|casting]] or [[Smithing|smithing]] and then combining it with a stick on the crafting grid.


==Usage==
==Usage==
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