Temporal stability: Difference between revisions

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== Temporal Storms == <!--T:3-->
== Temporal Storms == <!--T:3-->
Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).
Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).
[[File:Tempgear.gif|right]]


== Unstable Regions == <!--T:4-->
== Unstable Regions == <!--T:4-->

Revision as of 11:45, 24 October 2020


Temporal Stability is a game mechanic that measures how close the player is to the Rust World. It is represented through a blue gear icon above the player's hotbar, and the less blue area there is the more temporally unstable the player is. As it gradually dips, different effects start happening to the player, with monster spawns becoming more frequent. If it drains completely, the player enters the Rust World.

Restoring Temporal Stability

Temporal Stability can be restores through the user of a temporal gear. These are either acquired through killing drifters or through trading.

Another way to restore temporal stability is simply by killing drifters. Stronger drifters restore more temporal stability.

Temporal Storms

Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).

Tempgear.gif

Unstable Regions

In the world there exists regions which are more temporally unstable than the surroundings. In these areas, a player's temporal stability will drain much faster, and they will be subject to more dangers. These are a lot more common underground, the deeper the player is, the more temporally unstable the underground is likely to be.


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