Template:Entity infobox/doc: Difference between revisions

From Vintage Story Wiki
(Marked this version for translation)
(attempt to add whether the creature can be domesticated by breeding successive generations)
 
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| ''behavior'' || <translate><!--T:41--> The entity's behavior towards players<br>(can be a link to another wiki page)</translate> || <translate><!--T:42--> Wikitext</translate> || <translate><!--T:43--> Optional</translate> || Hostile
| ''behavior'' || <translate><!--T:41--> The entity's behavior towards players<br>(can be a link to another wiki page)</translate> || <translate><!--T:42--> Wikitext</translate> || <translate><!--T:43--> Optional</translate> || Hostile
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| ''domesticable'' || <translate> Whether the entity can be made tame through breeding successive generations.</translate> || <translate> Yes or No</translate> || <translate> Optional</translate> || No
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| ''health'' || <translate><!--T:44--> The entity's life points</translate> || <translate><!--T:59--> Number</translate> || <translate><!--T:45--> Optional</translate> || 12
| ''health'' || <translate><!--T:44--> The entity's life points</translate> || <translate><!--T:59--> Number</translate> || <translate><!--T:45--> Optional</translate> || 12
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| ''maxSpeed'' || <translate><!--T:91--> The entity's maximum speed (generaly when they flee)</translate> || <translate><!--T:92--> Number</translate> || <translate> <!--T:93--> Optional</translate> || 0.06
| ''maxSpeed'' || <translate><!--T:91--> The entity's maximum speed (generally when they flee)</translate> || <translate><!--T:92--> Number</translate> || <translate> <!--T:93--> Optional</translate> || 0.06
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| ''attack'' || <translate><!--T:60--> The entity's attack power (HP)</translate> || <translate><!--T:61--> Number</translate> || <translate><!--T:46--> Optional</translate> || 2.5
| ''attack'' || <translate><!--T:60--> The entity's attack power (-HP per hit)</translate> || <translate><!--T:61--> Number</translate> || <translate><!--T:46--> Optional</translate> || 2.5
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| ''tier'' || <translate><!--T:62--> The tier of the entity's damages</translate> || <translate><!--T:63--> Number</translate> || <translate><!--T:47--> Required if ''attack'' is defined</translate> || 0
| ''tier'' || <translate><!--T:62--> The tier of the entity's damage to the player</translate> || <translate><!--T:63--> Number</translate> || <translate><!--T:47--> Required if ''attack'' is defined</translate> || 0
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| ''light'' || <translate><!--T:64--> The max light level required for the entity to spawn</translate> || <translate><!--T:65--> Number</translate> || <translate><!--T:48--> Optional</translate> || 7
| ''light'' || <translate><!--T:64--> The max light level required for the entity to spawn</translate> || <translate><!--T:65--> Number</translate> || <translate><!--T:48--> Optional</translate> || 7
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| ''temp'' || <translate><!--T:75--> The range of temperatures needed for the entity to spawn in this region</translate> || <translate><!--T:76--> String</translate> || <translate> <!--T:77--> Optional</translate> || -15 <translate><!--T:78--> to</translate> 15
| ''temp'' || <translate><!--T:75--> The range of temperatures needed for the entity to spawn in this region</translate> || <translate><!--T:76--> String</translate> || <translate> <!--T:77--> Optional</translate> || -15 <translate><!--T:78--> to</translate> 15
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| ''forest'' || <translate><!--T:79--> The density of trees necessary for the creature to spawn in this forest</translate> || <translate><!--T:80--> String</translate> || <translate> <!--T:81--> Optional</translate> || 0.5 <translate><!--T:88--> to</translate> 1
| ''forest'' || <translate><!--T:79--> The density of trees necessary for the creature to spawn in this region</translate> || <translate><!--T:80--> String</translate> || <translate> <!--T:81--> Optional</translate> || 0.5 <translate><!--T:88--> to</translate> 1
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| ''shrub'' || <translate><!--T:82--> The density of bushes necessary for the creature to spawn in this region</translate> || <translate><!--T:83--> String</translate> || <translate> <!--T:84--> Optional</translate> || 0.5 <translate><!--T:89--> to</translate> 1
| ''shrub'' || <translate><!--T:82--> The density of bushes necessary for the creature to spawn in this region</translate> || <translate><!--T:83--> String</translate> || <translate> <!--T:84--> Optional</translate> || 0.5 <translate><!--T:89--> to</translate> 1
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| ''ylevel'' || <translate><!--T:85--> The range of altitude where the entity can spawn (0=the mantle, 1=the surface)</translate> || <translate><!--T:86--> String</translate> || <translate><!--T:51--> Optional</translate> || 0.85 <translate><!--T:52--> to</translate> 2
| ''ylevel'' || <translate><!--T:85--> The range of elevation where the entity can spawn (0=the mantle, 1=the surface)</translate> || <translate><!--T:86--> String</translate> || <translate><!--T:51--> Optional</translate> || 0.85 <translate><!--T:52--> to</translate> 2
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| ''drops'' || <translate><!--T:87--> List of items droped by the dead entity when it is harvested</translate> || <translate><!--T:90--> Code</translate> || <translate><!--T:53--> Optional</translate> || <translate><!--T:54--> See</translate> [[Template:IRow]]
| ''drops'' || <translate><!--T:87--> List of items dropped by the dead entity when it is harvested</translate> || <translate><!--T:90--> Code</translate> || <translate><!--T:53--> Optional</translate> || <translate><!--T:54--> See</translate> [[Template:IRow]]
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[[Category:Infoboxes]]
[[Category:Infoboxes]]

Latest revision as of 04:10, 21 January 2024

Other languages:
  • English
Surface drifter
"Surface monster"Normal Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 12
Max Speed 0.06
Base attack 2.5
Tier: 0
Spawn
Light level: 7
Blocks: Air, Tall grass
Y level: 0.85 to 2
Group size: 1 ± 3
Rain: 0.4 min
Temperature: -15 to 15
Forest: 0.5 to 1
Shrubs: 0.5 to 1
Drops
Grid Flax fibers.pngFlax fibers 20%
Gear-temporal.pngTemporal gear 2.66%
Gear-rusty.pngRusty gear 1%


This template creates an infobox for entities in the game.

It uses the templates {{Infobox}}, {{Infobox row}} (also named {{IRow}}) and {{Spawn}}.

Parameter Description Type Required or Optional, default if applicable Example
name The name of the entity String Required Surface drifter
subtitle A smaller text shown below the name String Optional Surface monster
image An image filename to be displayed beneath the name
(no "File:" prefix or ".png" suffix required)
File name Required Normal_Drifter
align Override to align this box differently left, right or center Optional right
type The entity's type
(can be a link to another wiki page)
Wikitext Optional Humanoid
behavior The entity's behavior towards players
(can be a link to another wiki page)
Wikitext Optional Hostile
domesticable Whether the entity can be made tame through breeding successive generations. Yes or No Optional No
health The entity's life points Number Optional 12
maxSpeed The entity's maximum speed (generally when they flee) Number Optional 0.06
attack The entity's attack power (-HP per hit) Number Optional 2.5
tier The tier of the entity's damage to the player Number Required if attack is defined 0
light The max light level required for the entity to spawn Number Optional 7
blocks The type of blocks where the entity will spawn on String Optional Air, Tall grass
groupsize How many entities are spawned at the same time String Optional 1 ± 3
rain How much rain is needed for the entity to spawn in this region String Optional 0.4 min
temp The range of temperatures needed for the entity to spawn in this region String Optional -15 to 15
forest The density of trees necessary for the creature to spawn in this region String Optional 0.5 to 1
shrub The density of bushes necessary for the creature to spawn in this region String Optional 0.5 to 1
ylevel The range of elevation where the entity can spawn (0=the mantle, 1=the surface) String Optional 0.85 to 2
drops List of items dropped by the dead entity when it is harvested Code Optional See Template:IRow