Confirmedusers, editor
12
edits
m (New navboxes) |
(Previously it wasn't clear if trapdoors would work in a room or make it not work; now it's clear that they do indeed work) |
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===Enclosed Rooms=== <!--T:5--> | ===Enclosed Rooms=== <!--T:5--> | ||
Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside.<br> | Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside.<br> | ||
A room is considered completely enclosed if there are no openings and less than 50% skylight. This means, a room must | A room is considered completely enclosed if there are no openings and less than 50% skylight. This means, a room must fulfill the following criteria: | ||
* the room cannot have any entrances except from those closed by a door | * the room cannot have any entrances except from those closed by a door or trapdoor | ||
* the room needs to be completely closed of by solid block faces, meaning all the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count. | * the room needs to be completely closed of by solid block faces, meaning all the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count. | ||
* Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars. | * Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars. |