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(Bossman Zero examined the code for rooms and reported: The "less than 50% sunlight inside" part on the wiki is completely wrong. The code only checks if all of the dimensions are 14 blocks or less, then marks it as a room. Then it checks if the dimensions are small enough to count it as a cellar, and if the ceiling has at least 50% blocks allowing skylight through to count as a greenhouse. And a room can potentially meet all these criteria...") |
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Players can check the ambient temperature in the Character screen. | Players can check the ambient temperature in the Character screen with {{Keypress|C}}. | ||
== World generation == <!--T:15--> | == World generation == <!--T:15--> | ||
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Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a {{ll|cellar|cellar}} or {{ll|greenhouse|greenhouse}}. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - | Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a {{ll|cellar|cellar}} or {{ll|greenhouse|greenhouse}}. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - enabling the player to efficiently warm up a room if there is a burning firepit in it. | ||
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A room is considered completely enclosed if there are no openings | A room is considered completely enclosed if there are no openings. An enclosed room must fulfill the following criteria: | ||
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* The room needs to be completely closed off by solid block faces. All the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count | * The room needs to be completely closed off by solid block faces. All the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count | ||
** Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), and at least 50% of the blocks volume must be retained | ** Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), and at least 50% of the blocks volume must be retained | ||
** Slanted roof blocks count towards enclosing a room | |||
** Slanted roof blocks | |||
* The room can be a maximum size of 14x14x14. Specifically, any point of the room cannot be more than 14 blocks (counting inclusively) away from the room's walls. Diagonals for this calculation count as 2 blocks long. | * The room can be a maximum size of 14x14x14. Specifically, any point of the room cannot be more than 14 blocks (counting inclusively) away from the room's walls. Diagonals for this calculation count as 2 blocks long. | ||
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Players can use the console command {{ic|/ | Players can use the console command {{ic|/debug rooms hi}} and {{ic|/debug rooms unhi}} to highlight valid rooms. This is useful when trying to figure out whether or not a given space is considered a valid room. | ||
==Effect on plants== <!--T:8--> | ==Effect on plants== <!--T:8--> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! <translate>Detailed look at body temperature</translate> | ! <translate><!--T:35--> Detailed look at body temperature</translate> | ||
|- | |- | ||
| <youtube width="400" height="240">FIzm31iKAug</youtube> | | <youtube width="400" height="240">FIzm31iKAug</youtube> | ||
|} | |} | ||
<translate> | <translate> | ||
== Notes == | |||
== History == | |||
* Prior to 1.19, slanted roof blocks did not count towards enclosing a room; a player needed to add full blocks or slabs below them to create a ceiling between the room and the attic. | |||
== References == | |||
<references /> | |||
</translate> | </translate> | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Guides{{#translation:}}]] | [[Category:Guides{{#translation:}}]] |