Temperature: Difference between revisions

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Temperature, alongside rock strata and [[Weather|rainfall]], strongly affects the types of blocks that will generate. Therefore biomes are an emergent property of interactions between temperature, rainfall, and landform shape. High-temperature, high-moisture climates will result in a rainforest-style environment, while high-temperature, low-moisture climates create deserts.  
Temperature, alongside rock strata and {{ll|Weather|rainfall}}, strongly affects the types of blocks that will generate. Therefore biomes are an emergent property of interactions between temperature, rainfall, and landform shape. High-temperature, high-moisture climates will result in a rainforest-style environment, while high-temperature, low-moisture climates create deserts.  


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Regional temperatures also vary over the course of the different [[seasons]]. Summer is the warmest season, and Winter is the coldest.
Regional temperatures also vary over the course of the different {{ll|seasons|seasons}}. Summer is the warmest season, and Winter is the coldest.


==Body temperature== <!--T:3-->
==Body temperature== <!--T:3-->
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Players may employ several tactics to ensure they stay warm in cold conditions. The first is by wearing warm [[clothing|clothes]]. Woollen or fur lined clothes tend to grant more temperature protection, and clothes lose temperature protection as their condition degrades.
Players may employ several tactics to ensure they stay warm in cold conditions. The first is by wearing warm {{ll|clothing|clothes}}. Woollen or fur lined clothes tend to grant more temperature protection, and clothes lose temperature protection as their condition degrades.


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Different blocks and mechanics can also help heat up the player's surroundings. A torch held in the [[offhand]] or the active slot will raise the temperature slightly <sup>by how much?</sup>. Standing beside a lit [[firepit]], [[forge]] or [[bloomery]] will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.
Different blocks and mechanics can also help heat up the player's surroundings. A torch held in the [[offhand]] or the active slot will raise the temperature slightly <sup>by how much?</sup>. Standing beside a lit {{ll|firepit|firepit}}, {{ll|forge|forge}} or {{ll|bloomery|bloomery}} will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.


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Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a [[cellar]] or [[greenhouse]]. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.
Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a {{ll|cellar|cellar}} or {{ll|greenhouse|greenhouse}}. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.


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Wild crops are not killed by cold, but will not grow. [[Mushroom]]s will loose their harvestable tops when it is too cold, remaining only as stumps. Similarly, [[Berry|berry bushes]] will only flower and bear fruit when it is warm enough.
Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will loose their harvestable tops when it is too cold, remaining only as stumps. Similarly, {{ll|Berry|berry bushes}} will only flower and bear fruit when it is warm enough.


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[[Farming|Cultivated crops]] have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outside of their tolerated temperature range. If a crop suffers from cold, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop one seed. Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also halve the harvest. An already ripe crop will not be affected by this.  
{{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outside of their tolerated temperature range. If a crop suffers from cold, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop one seed. Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also halve the harvest. An already ripe crop will not be affected by this.  


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Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less [[meat]] and less or no [[fat]] dropped on kill.
Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less {{ll|meat|meat}} and less or no {{ll|fat|fat}} dropped on kill.


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Bees will hibernate at freezing temperatures. See [[Beekeeping]] for specifics.
Bees will hibernate at freezing temperatures. See {{ll|Beekeeping|Beekeeping}} for specifics.


== Video Tutorials == <!--T:11-->
== Video Tutorials == <!--T:11-->
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! Detailed look at body temperature
! <translate>Detailed look at body temperature</translate>
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| <youtube width="400" height="240">FIzm31iKAug</youtube>
| <youtube width="400" height="240">FIzm31iKAug</youtube>
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{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
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