Survival Starter Guide: Difference between revisions

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== Using A Prospecting Pick ==
== Using A Prospecting Pick ==


Using the propick is an intricate but rewarding experience.  The propick can '''only''' be used on raw stone blocks.  Not dirt, not cobble, not ore.  Only raw stone.  You must break 4 stone blocks in 'close' proximity.  These blocks must have a '''minimum''' of 3 blocks '''between''' them.  If you break a block that is too close, it will repeat the request for that sample number, ''however'' you must then be this same minimum distance again from the faulty sample you just took, even though it did not count toward your total.  So try to be careful.  If you get too far from the initial sample, You will get a message telling you this, and also telling you that it has now made this one your new starting sample.  So basically if you get too far away you'll have to start over. It is possible to do the four samples in a square, or in a line where the last sample is 12 cubes away from the first sample.
Using the propick is an intricate but rewarding experience.  One must first understand that it does not detect the *actual* presence of ore blocks.  The game generates ore density maps whenever it generates a chunk, and these maps govern the *chance* for ore to appear.  This is what the propick detects.  The *chance*.
 
The propick can '''only''' be used on raw stone blocks.  Not dirt, not cobble, not ore.  Only raw stone.  You must break 4 stone blocks in 'close' proximity.  These blocks must have a '''minimum''' of 3 blocks '''between''' them.  If you break a block that is too close, it will repeat the request for that sample number, ''however'' you must then be this same minimum distance again from the faulty sample you just took, even though it did not count toward your total.  So try to be careful.  If you get too far from the initial sample, You will get a message telling you this, and also telling you that it has now made this one your new starting sample.  So basically if you get too far away you'll have to start over. It is possible to do the four samples in a square, or in a line where the last sample is 12 cubes away from the first sample.


Upon breaking the fourth valid sample block, the game scans a column from top to bottom of the world, centered on the '''first''' of the four blocks you break.  It then tells you what ores are present.  It tells you the 'density' of the ores, meaning how large the deposits can be expected to be.  From greatest to least dense they are: Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per million (ppm - note there are two zeros below the slash, as opposed to a normal percent sign, which has one zero below).
Upon breaking the fourth valid sample block, the game scans a column from top to bottom of the world, centered on the '''first''' of the four blocks you break.  It then tells you what ores are present.  It tells you the 'density' of the ores, meaning how large the deposits can be expected to be.  From greatest to least dense they are: Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per million (ppm - note there are two zeros below the slash, as opposed to a normal percent sign, which has one zero below).


Note that different ores will have drastically different density descriptors for the same ppm reading.  For instance Deep Copper, Coal, and Sulfur will have Very High densities at around 18ppm and Very Poor below 5ppm, while rare ores like diamond and emerald will be Very High at around 1.0ppm and Very Poor at 0.2ppm.  These densities are based off of a density map that is generated with the world, at a resolution of approximately 32 blocks.  So when you find a reading, it should be similar four 4 or so chunks in the area.  These readings will gradually change over distances, and it is  possible to hunt down the general center with the highest density.  It is easiest to use this to find a good region, and then explore caves within that area.  But in a pinch, it can be used to blindly mine downward and hit veins of uncommon ores like Cassiterite.
Note that different ores will have drastically different density descriptors for the same ppm reading.  For instance Deep Copper, Coal, and Sulfur will have Very High densities at around 18ppm and Very Poor below 5ppm, while rare ores like diamond and emerald will be Very High at around 1.0ppm and Very Poor at 0.2ppm.  These densities are based off of a density map that is generated with the world, at a resolution of approximately 32 blocks.  So when you find a reading, it should be similar four 4 or so chunks in the area.  These readings will gradually change over distances, and it is  possible to hunt down the general center with the highest density.  It is easiest to use this to find a good region, and then explore caves within that area.  But in a pinch, it can be used to blindly mine downward and hit veins of uncommon ores like Cassiterite.
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