Survival Starter Guide: Difference between revisions

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#REDIRECT [[Survival Guide - Your first day]]
<translate>
<!--T:1-->
__TOC__
 
== Controls == <!--T:2-->
 
<div style="float:left; margin-right:20px;">
=== Character === <!--T:76-->
{|
|-
| <span class="key"><span>W</span></span> <span class="key"><span>A</span></span> <span class="key"><span>S</span></span> <span class="key"><span>D</span></span> || Move around
|-
| <span class="key" id="key-spacebar"><span>Space</span></span> || Jump
|-
| <span class="key"><span>E</span></span> || Backpack Inventory
|-
| <span class="key"><span>C</span></span> || Character Inventory (Clothes and other Gear)
|-
| <span class="key shiftleft"><span>Shift</span></span> || Sneak
|-
| <span class="key" id="control"><span>Ctrl</span></span> + <span class="key"><span>W</span></span> || Run
|-
| <span class="key"><span>G</span></span> || Sit down
|-
| <span class="key"><span>Q</span></span> || Drop 1 currently held item (hold CTRL to drop all)
|-
| <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead)
|}
</div>
 
<!--T:81-->
<div style="float:left;">
 
=== User Interface === <!--T:77-->
{|
|-
| <span class="key" id="tab"><span>tab</span></span> || Show/Hide chat overlay
|-
| <span class="key"><span>T</span></span> || Begin typing in the chat overlay
|-
| <span class="key key-fn"><span>F4</span></span> || Show/Hide user interfaces
|-
| <span class="key key-fn"><span>F6</span></span> || Show/Hide user world map (not available in the Wilderness survival mode)
|-
| <span class="key"><span>B</span></span> || Show/Hide block info
|-
| <span class="key shiftleft"><span>Shift</span></span> + <span class="key"><span>H</span></span> || When looking at a block: Show detailed information about that block
|-
| <span class="key"><span>H</span></span> || Open the survival handbook (and when hovering over an item in inventory it will open the detail page of that item)
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
|-
| <span class="key"><span>V</span></span> || Show/Hide coordinates (not available in the Wilderness survival mode)
|-
| <span class="key key-fn"><span>F12</span></span> || Make a screenshot
|}
</div>
 
<!--T:78-->
<div style="clear:both;"></div>
 
==Player Spawn==
Where you appear in the world is your "spawn location". If you die in the game, you will reappear at your spawn location until you find a way to reset your spawn point using a temporal gear. Sleeping in a bed does not reset your spawn location.
 
===Map===
You can open your large world map by pressing M. Press M to close the map again. You can track your location in the world on your minimap and using your X, Y, Z coordinates (Display by pressing V)
You can set a waypoint to mark any place of interest you find while exploring. The command to set a waypoint is <code>/waypoint add <color> <name></code>. It may be a good idea to set a marker for your spawn point when you first appear in the world. For example: <code>/waypoint add red spawn</code>. A red dot will appear on your large map and your minimap when you are close to the location.
 
===Player Hotbar and Inventory===
Your hotbar contains a single off-hand slot, 10 main-hand slots, and 4 container slots. You can only hold certain items in your off-hand. It's a good idea to move your torch to your off-hand so that you have a light source.
Initially, your hotbar can only contain 10 items at any given time, until you add containers to your 4 container slots.
 
== Your First Tools == <!--T:7-->
[[File:Stonesbranches.png|thumb|right|300px]]
[[File:Knapping.png|thumb|right|300px]]
''There are no hard jobs, only inadequate tools''
 
<!--T:8-->
Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and rocks!
 
<!--T:9-->
* First of all, acquire a handful of flint or stones - you'll need one each to make basic stone tools. Tools made from flint will last a bit longer than tools from basic stones.
** Stone allows you to craft
*** Axeblade
*** Knife (2 blades)
*** Shovelblade
*** Spearhead
 
<!--T:10-->
* Once you get some flint or stones, hold left Shift to sneak and right-click on solid ground with the flint or stone in your hands (selected in your hotbar). It offers you a small dialog where you can select what you want to craft. When you use stone, you have to right-click a second time to see this dialog appear. Use a second flint or stone to chip away all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need.
 
<!--T:11-->
{{Protip
|Icon=ore-flint-granite.png
|Flint can also be obtained by flint ore found in various stone types. It can be mined with just a rock in hand or from panning gravel.
Simple stones can also be thrown for minor damage.
}}
 
* Useful Stone Tools
** An [[axe]] lets you chop trees, bamboo and break logs to get [[firewood]].
** A [[knife]] lets you gather dry grass, which is useful for starting fires and for crafting hay blocks.
** Shovels help you dig [[dirt]], [[charcoal]], [[clay]], [[peat]], and other resources
** [[Spears]] are a useful means of self-defense. They have a long attack range and can be thrown.
 
<!--T:12-->
Here is a "first day" video guide by Ashantin
<br><youtube>BXIo8w8YAa8</youtube>
 
== Food == <!--T:13-->
[[File:Black currant and wild crops.png|300px|right]]
Most importantly you will probably want to explore far and wide for [[Farming#crops|crops]] and berry bushes to secure your food situation. You can add waypoints to mark any spots of interest you may want to come back for the seeds or bushes, this is particularly useful when you only have the initial 10 inventory slots. There are a few easy sources of food that can be foraged:
* Mushrooms can be harvested with a knife or your hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
* Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
 
A little later, after you craft a [[hoe]] or [[knife]], more options become available:
* [[Farming#crops|Crops]] can be planted on any soil after tilling it with a [[hoe]], but grow best on high fertility soil. [[Farming#crops|Crops]] also require a nearby water source.
* Animals can be killed for their meat. Use Sneak + right mouse click with a knife in hands to harvest dead animals.
 
Until then, hold on to the seeds and berry bushes until you found a place to settle down.
 
<!--T:15-->
{{Protip
|Icon=Berrybush_red_currant_ripe.png
|Berry bushes can be planted without tools, don't need nutrients to produce.
}}
 
== Light ==
''Main article: [[Light sources]]''
<!--T:17-->
Your second priority should probably be to ensure a source of light because the nights can get pretty dark. You start with one torch, and when you hold this in your left hand slot, it will always provide the player with light.  This is great while traveling or exploring, however, you'll eventually want more than one source of light.
 
<!--T:18-->
* '''Fire pit''': Temporary lighting solution, useful for cooking, lets you create torches from sticks.
* '''Torch''': Provides good lighting at a low cost, but only lasts for 3 days when placed. Created by converting a stick in a firepit.
 
Later in the game, you can make more permanent light sources like Oil lamps and Lanterns.
 
=== Making a fire pit === <!--T:19-->
 
<!--T:20-->
A [[firepit]] will allow you to still see something when the sun sets, cook and create torches by igniting sticks in it.
 
<!--T:21-->
[[File:Firepit.gif|right]]
 
<!--T:22-->
# Collect some Dry Grass. It can be made by breaking tall grass with a knife
# Put an axe and a wood log in your crafting window to acquire at least 4 firewood
# Put dry grass in your active hand, then Sneak + right click on the ground, then add firewood with the same method.
# Different [[fuel]]s burn at different temperatures and durations.
# In a burning firepit you can add sticks in the top left slot to turn them into torches, or meat to have it cooked.
 
<!--T:23-->
<div style="padding-left:46px;">
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=Axe|C2=
|A3=|B3=Log|C3=
|Output=Firewood|OA=2}}</div>
 
== Inventory Space == <!--T:24-->
 
<!--T:25-->
Did you survive the first night? Congratulations! By now you might be looking for ways to expand your inventory. The 4 extra slots on the right side of your hotbar are container slots, these let you expand your inventory by [[Containers#Portable_Containers|crafting mobile containers]]. There are currently 3 types in the game:
 
<!--T:26-->
* 2 extra slots: A handbasket crafted from cattails, these drop from reeds that grow near lakes
* 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
* 6 extra slots: A backpack crafted from leather which drops from various animals when killed
 
{{Protip
|Icon=Grid_Cattails.png
|Cattail reeds can be harvested with your hands, but this destroys the roots. A knife harvests the top only, which allow the reeds to regrow. The cut reeds can broken with a knife and will drop roots. These roots can be cooked and eaten.
}}
 
<!--T:27-->
Here is an "Inventory Expansion Tutorial or How to craft bags" guide by SmileOnSpeedDial
<br><youtube>Ho9OVEOHgdg</youtube>
 
=== Dropped Items === <!--T:79-->
 
<!--T:80-->
Dropped items disappear after 10 minutes while in loaded chunks. You can store them in [[Containers#Stationary_Containers|stationary containers]].
 
== Entering the Early Copper Age == <!--T:28-->
 
<!--T:29-->
For acquiring metal you need 3 main ingredients: Fuel, Metal Ore and Molds
 
=== Acquiring High Temperature Fuel === <!--T:30-->
 
<!--T:31-->
The only way to reach ore smelting temperatures without a pickaxe is by making charcoal. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. You need at least 32 firewood on one block to be able to place the firepit. After 18 in-game hours, the pit will stop smoking and the firewood will have converted to charcoal. Your ditch can be of any shape, just be sure that all sides are covered up, i.e. you can also make a pyramid-shaped pile on the surface and cover it with dirt if you like.
 
<!--T:32-->
'''Careful:''' After the firepit is placed you have 30 seconds to completely cover up the pit, otherwise your firewood will burn down to ash and not yield any charcoal, thus it is recommended to have all sides covered before placing the fire pit.
 
<!--T:33-->
'''Note:''' You can place the firepit only on solid surfaces, so at least one pile of firewood has to completely fill the block
 
<!--T:34-->
[[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]
 
=== Acquiring Metal Ore === <!--T:35-->
Without a pickaxe, there are only two ways to get ores: finding it on the ground, and panning. When you explore, you may come across surface deposits of various ores, the one you are concerned with is copper. It's more common compared to other metals that don't need to be alloyed, which is something you'll get to later.
 
{{Protip
|Surface ores are always an indicator of near-surface deposits. If you dig down where the surface pieces were you are very likely to find a deposit. If you don't have a pick, add a waypoint and a way of remembering the exact block location.
}}
 
==== Panning ====
Alternatively, panning doesn't have you running around, which can be nice if you don't want to face monsters. However, it is a more reliable source of ore.
You can pan sand and gravel using a wooden pan, crafted with a piece of log with a knife beside it in the crafting grid. You must use only dry sand and gravel - muddy gravel won't work. The block needs to be on dry land and not touching any water. You, however, must be standing in the water. Right-click the block to fill the pan, then hold your right mouse button to wash the gravel. You can pan 8 times from one block of gravel or sand. Once you collect a few dozen ore nuggets you are ready to leave the stone age.
 
Here's how to craft a pan. With it, you can pick up sand and gravel and wash it out in water to find copper and other treasures.<br>
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=|B3=Log|C3=Flint knife
|Output=Pan}}
 
=== Acquiring Molds === <!--T:38-->
 
<!--T:39-->
[[File:Claydeposits.png|300px|right]]
 
<!--T:40-->
Clay deposits are commonly found in temperate climates. Go ahead and dig up a bunch. You can also craft a flint shovel or two to speed up the process. For molds, you can use any kind of clay.
 
<!--T:41-->
1. Select clay in your hotbar
<div style="margin-left: 25px;">
[[File:Clay_in_hotbar.png|130px]]
</div>
 
<!--T:42-->
2. Look at the top of a solid block and press Shift->Right Click to open the clay molding menu
<div style="margin-left: 25px;">
[[File:Clay_mold_recipe_dialog.png|130px]]
</div>
3. Select the recipe for [[Crucible|crucible]], and you will see the clay molding grid appear. To craft you must fill (right mouse click) in all the green marked voxels to place clay and remove (left mouse click) any clay blocks outside of the grid, which are marked orange. It's helpful to press 'G' to sit on the ground while crafting with clay molds. Also, you can press 'F' while crafting to access the tool menu that will allow you to place more or less blocks with each click. The last option in the tool menu also allows you to quickly duplicate layers of clay. We recommend you try and acquire also pickaxe and a sword mold.
<div style="margin-left: 25px;">
[[File:Clay_molding.png|130px]]
</div>
 
 
<!--T:43-->
4. Bake the crucible and molds. Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required. Place your baked molds on the ground via Shift+Right click
 
<!--T:44-->
5. Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots. These 4 slots can now hold your ores for smelting and alloying, once placed the ores will begin to heat up, and if the smelting temperature is reached, smelt. The smelting process is complete once the crucible jumped into the right slot.
 
<!--T:45-->
6. Pour your molten mix into the molds. Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out your tools or ingots.
 
<!--T:46-->
7. Repeat this process for the tool mold of your desire. Later on you might want to acquire a hammer and and axe.
 
<!--T:47-->
Here is a video of the clay forming and smelting process
 
<!--T:48-->
<youtube>sAx5JxFjWyw</youtube>
 
<!--T:83-->
Once you have a copper pickaxe and a copper hammer, you can start mining ore from solid rock and crush it in the crafting grid
[[File:Recipe_OreCrush.png]]
 
<!--T:49-->
{{Protip
|Other players can help you craft clay objects as long as they are also holding a piece of clay just like with knapping. It also works for smithing with hammers.
Don't make an anvil until you want to craft more advanced tools such as shears, saws, and scythes as casting is generally the faster method for creating basic tools.
}}
 
== Entering the Late Copper Age == <!--T:50-->
 
<!--T:51-->
Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.
 
<!--T:52-->
1. Again using clay, build some [[ingot mold]]s, a hammer mold, and an anvil mold and bake them as before.
 
<!--T:53-->
2. Cast yourself a copper hammer, a copper anvil, and some ingots
3. Craft a [[forge]]
 
<!--T:54-->
{{Grid/Crafting
|A1=Cobble|B1=|C1=Cobble
|A2=Cobble|B2=|C2=Cobble
|A3=Cobble|B3=Cobble|C3=Cobble
|Output=Forge}}
 
<!--T:55-->
4. Fill the [[forge]] with bituminous coal, lignite or charcoal and your desired metal ingots holding shift + right mouse click. Ignite with a torch.
 
<!--T:56-->
5. Once the [[metal]] is over 60% its melting point it can be worked. Take it from the [[forge]] and place it on the [[anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
 
<!--T:57-->
6. Your goal is now to fill in the empty blue squares with [[metal]]. Hit 'F' with a [[hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
 
<!--T:58-->
7. The [[axe]] currently requires 2 ingots, you can see the available amount of spreadable [[metal]] in the block info. Place another hot ingot on top of the work item for refilling.
 
<!--T:59-->
Here is a video of a complete smithing process
 
<!--T:60-->
<youtube>2h9is76yNgM</youtube>
 
{{Protip
|Some anvil recipes like the axe and shovel take more than one ingot if you smith it but only one if you cast it.
}}
== Entering the Bronze Age == <!--T:61-->
 
<!--T:62-->
Creating [[Metal#Alloys|bronze]] works in the same way as when you create copper, however, you will have to find some extra ingredients to create one of these 3 [[Metal#Alloys|alloys]]. Mix them inside the crucible according to these ratios. Be aware that some ores contain fewer units of metal than others, as shown in the tooltip information.
 
<!--T:63-->
You will need to find the right ores, the [[prospecting pick]] can help you with that.
 
<!--T:64-->
* [[Metal#Alloys|Tin bronze]] is a mixture of copper and tin. It has double durability than copper and quite strong.
* [[Metal#Alloys|Bismuth bronze]] is a mixture of copper, bismuth, and zinc and has slightly higher durability than tin bronze but slightly less damage on swords, and mining speeds.
* [[Metal#Alloys|Black bronze]] is a mixture of copper, gold, and silver. It has the highest durability and strength of all bronze alloys.
 
<!--T:65-->
You don't need to know the ratios as you can also guess your way to them just by trial and error in the crucible. The firepit dialog will tell you if you got a valid combination.
 
== Entering the Iron Age == <!--T:66-->
 
<!--T:67-->
Iron tools will give you again a significant boost in strength and durability.
 
<!--T:68-->
* Make sure you have a bronze anvil, as you won't be able to smith iron tools on a copper anvil.
* You will need to gather fire clay, make fire bricks, burn the firebricks in a fire pit and then build a bloomery base and chimney
 
{{Grid/Crafting
|A1=Fire Brick|B1=Fire Brick|C1=Fire Brick
|A2=Fire Brick|B2=Fire Brick|C2=Fire Brick
|A3=Fire Brick|B3=|C3=Fire Brick
|Output=Bloomery|nobreak=y}}
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=Fire Brick|C2=
|A3=Fire Brick|B3=Fire Brick|C3=Fire Brick
|Output=Bloomery Chimney}}
 
<!--T:71-->
* Place the base anywhere and the chimney on top
* Sneak + Right click the base to add fuel and ore. It won't accept fuel whose burning temperature is too low. Bloomeries can smelt any ore actually, at a higher temperature than the fire pit, but cost significant quantities of fuel. It is currently the only method to smelt iron ore and quartz.
* Sneak + Right click the base with a torch in hands to ignite the bloomery. Once the bloomery stopped smoking you have to break it to pieces in order to get to the goodies.
 
 
<!--T:72-->
Here's a video tutorial of it<br>
<youtube>uKxRIix2aD0</youtube>
 
== Using A Prospecting Pick == <!--T:73-->
 
<!--T:74-->
See [[Prospecting Pick#Usage|the prospecting pick page]].
 
<!--T:75-->
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Latest revision as of 16:54, 15 June 2020