Survival Starter Guide: Difference between revisions

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== Controls ==
#REDIRECT [[Survival Guide - Your first day]]
 
The default key mappings are as follows (you can change these in the settings)
 
* '''WASD''' Keys to move around
* '''E''' for Inventory
* '''B''' for Block Info (shows you what you currently look at)
* '''C''' for Coordinates
* '''Shift''' to sneak
* '''L-Ctrl''' to run
* '''T''' to open the chat dialog
* '''Left Mouse''' break stuff
* '''Right Mouse''' place/use stuff
 
Some other useful key mappings:
 
* '''F4''' Hide all guis for making pretty screenshots
* '''F5''' Switch between 1st and 3rd person mode
* '''F12''' Take a screenshot (they will land in your "My Pictures" folder)
 
 
== Your First Tools ==
''There are no hard jobs, only inadequate tools''
 
Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and flints!
 
[[File:Stonesbranches.png|300px|right]]
* First of all, acquire a hand full of flint. You'll need one flint each to make a basic stone tools, which are a hatchet, a knife, a shovel and a spear.
** Hatchets let you break logs to get fire
** Knifes let you gather dry grass, which is useful for starting fires and for crafting thatch blocks
** Shovels helps you dig up charcoal, clay, peat and other resources
** Spears are a useful means of self defense. They have a long attack range and can be thrown.
 
* Once you have some flint, hold left Shift to sneak and right click on solid ground with the flint in your hands. It offer you a small dialog where you can select what you want to craft. Use a second flint to chip away all voxels marked in orange. If you break one too much, you'll have to restart.
[[File:Knapping.png|300px]]
 
* Hint: Simple stones can also be thrown for minor damage
 
== Food ==
[[File:Black currant and wild crops.png|300px|right]]
Most importantly you will probably want to explore wide and far for [[Farming#crops|crops]] and berry bushes to secure your food situation.
* [[Farming#crops|Crops]] can be planted on any soil after tilling it with a hoe, but grows best on high fertility soil. [[Farming#crops|Crops]] also require a nearby water source.
* Ripe Berry Bushes can be harvested and afterwards broken+replanted anywhere else. After a while they will start to bloom again.
 
Hold on to the seeds and berry bushes until you found a place to settle down.
 
== Light ==
 
Your second priority should probably be to ensure a source of light, because the nights can get pretty dark.
 
===Making a fire pit===
 
A [[Firepit|firepit]] will allow you to still see something when the sun sets, cook meat and create torches by igniting sticks in it.
 
[[File:Firepit.gif|right]]
 
# Collect some Dry Grass. It can be made by breaking tall grass with a knife
# Put an axe and a wood log in your crafting window to acquire at least 4 firewood
# Put dry grass in your active hand, then right click on the ground, now add firewood with the same method
 
[[File:FirewoodRecipe.png]]
 
== Inventory Space ==
 
Did you survive the first night? Congratulations! By now you might be wondering why you can only hold 10 items at any given time. The 4 extra slots on the right are container slots, these let you expand your inventory by [http://wiki.vintagestory.at/index.php?title=Crafting_Recipes#Containers.2C_Storage.2C_Bags crafting mobile containers]. There's currently 3 in the game
 
* 2 extra slots: A hand basket crafted from cat tails, these drop from reeds that grow near lakes
* 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
* 6 extra slots: A backpack crafted from leather which drops from wolves when killed
 
== Entering the Copper Age ==
 
For acquiring metal you need 2 things: Fuel and Ore
 
=== Acquiring Fuel ===
 
As long as you don't have your first metal pickaxe, your only way to reach ore melting temperatures is by using charcoal. To create charcoal craft an axe, chop down some trees and turn them into firewood. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. After 18 ingame hours the pit will stop smoking and the firewood will have converted to charcoal.
 
[[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]
 
=== Acquiring Ore ===
 
Again, until you have a pickaxe you will have to scaveng the surfaces for loose pieces of copper ore. Once you collected a few dozens you are ready to leave the stone age.
 
=== Producing ingots ===
 
[[File:Claydeposits.png|300px|right]]
 
1. Make sure you have a fire pit, clay, charcoal and native copper
 
2. Make a [[Crucible|crucible]] and some [[Ingot Mold|ingot molds]]
* Select clay in your hotbar
<div style="margin-left: 25px;">
[[File:Clay_in_hotbar.png|130px]]
</div>
 
* Look at the top of a soil block and press Shift->Right Click to open the clay molding menu
<div style="margin-left: 25px;">
[[File:Clay_mold_recipe_dialog.png|130px]]
</div>
* Select the recipe for [[Crucible|crucible]], and you will see the clay molding grid appear. To craft you you must right click all the green voxels to place clay and left click any clay blocks outside of the grid to remove the clay. It's helpful to press 'G' to sit on the ground while crafting with clay molds. Also, you can press 'F' while crafting to access a menu that will allow you to place more or less blocks with each click.
<div style="margin-left: 25px;">
[[File:Clay_molding.png|130px]]
</div>
 
* Repeat this process for [[Ingot Mold|ingot mold]].
 
 
 
4. Bake the crucible and molds
* Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required
* Place your baked molds on the ground via Shift+Right click
 
5. Smelt ores
* Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots
* These 4 slots can now hold your ores for smelting and alloying. Place your native copper ores in there and count to 500, or do something else in the meantime ;-)
 
6. Pour your molten mix into the molds
* Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out the ingots and place them on the ground or store them in chests
 
Here is a video of a smelting process: https://www.youtube.com/watch?v=DkaakcRTjC4
 
=== Producing Metal Tools and Weapons ===
 
1. Craft an [[Anvil|anvil]], [[Forge|forge]] and [[Hammer|hammer]]
 
[[File:CopperanvilRecipe.png|130px]] [[File:ForgeRecipe.png|130px]] [[File:StoneHammerRecipe.png|130px]]
 
2. Fill the [[Forge|forge]] with bituminous coal, lignite or charcoal and your desired metal holding shift + right mouse click. Ignite with a torch.
 
3. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] and place it on the [[Anvil|anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
 
4. Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
 
5. The [[Axe|axe]] currently requires 2 ingots, you can see the available amount of spreadable [[Metal|metal]] in the block info. Place another hot ingot on top of the work item for refilling.
 
Here is a video of a complete smithing process: https://www.youtube.com/watch?v=h5_DXjPPU6Y
 
== Entering the bronze age ==
 
Creating bronze works in the same way as when you create copper, however you will have to find some extra ingredients to create one of these 3 alloys. Mix them inside the crucible according to these ratios. Be aware that some ores contain less units of metal than others, as shown in the tooltip information.
* Tin bronze: 88-92% copper, 8-12% tin. Has double durability than copper and quite strong
* Bismuth bronze: 50-70% copper, 20-30% zinc and 10-20% bismuth. Is slightly higher durability than tin bronze but somewhat weaker (slightly less damage on swords, slightly less mining speeds)
* Black bronze: 70-90% copper, 8-16% gold, 8-16% silver. Has the highest durability and strength of all bronze alloys.

Latest revision as of 16:54, 15 June 2020