Confirmedusers, editor, Administrators
1,099
edits
No edit summary |
|||
Line 69: | Line 69: | ||
=== Player Inventory === | === Player Inventory === | ||
Players have 3 types of slots | |||
* The | * The left hand slot can hold passive items such as torches | ||
* 10 hand slots | * 10 hand slots | ||
* 4 container slots that | * 4 container slots that allow players to expand inventory. | ||
To begin expanding | To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe. | ||
=== Food === | === Food === | ||
Line 85: | Line 85: | ||
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again. | * Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again. | ||
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | * [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | ||
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right | * Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit. | ||
=== Light / Cooking === | === Light / Cooking === | ||
Once the sun sets, a player might want to create a | Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Gather the following resources: | ||
* Dry grass: <code>left click</code> with a knife in hand to gather tall grass | * Dry grass: <code>left click</code> with a knife in hand to gather tall grass | ||
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood. | * Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood. | ||
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, | Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a fire starter (or torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. | ||
[[File:Firestarter.gif|How to craft a firepit]] | [[File:Firestarter.gif|How to craft a firepit]] | ||
Line 102: | Line 102: | ||
=== Combat === | === Combat === | ||
For player defense against hostile creatures, craft stone weapons by knapping. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. | |||
=== | == Temporal Stability == | ||
[[File:Tempgear.gif|right]] | |||
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen. | |||
'''Draining temporal stability''': | |||
* Some surface areas are temporally unstable | |||
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world | |||
* Temporal storms (occur at regular intervals) | |||
'''Recovering temporal stability''': | |||
* | * Move to a location of high stability on the surface or at higher elevations in the world | ||
* | * Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost | ||
* | * Killing drifters releases small amounts of temporal stability | ||
== Advanced Game Mechanics == | |||
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]] | |||
== | == Tutorial Video: First Day== | ||
Thanks to Ashantin for creating and sharing with the VS community. | |||
<br><youtube>BXIo8w8YAa8</youtube> | |||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} |