Survival Guide - Your first day: Difference between revisions

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<languages />
<translate>
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
__TOC__
__TOC__
== Controls ==
== Controls == <!--T:1-->


<div style="float:left; margin-right:20px;">
<div style="float:left; margin-right:20px;">
=== Character ===
=== Character === <!--T:2-->
{|
{|
|-
|-
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</div>
</div>


<!--T:3-->
<div style="float:left;">
<div style="float:left;">


=== User Interface ===
=== User Interface === <!--T:4-->
{|
{|
|-
|-
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| <span class="key"><span>B</span></span> || Show/Hide block info
| <span class="key"><span>B</span></span> || Show/Hide block info
|-
|-
| <span class="key"><span>H</span></span> || Survival Handbook (All items in the game)
| <span class="key"><span>H</span></span> || Survival Handbook (Most items in the game)
|-
|-
| <span class="key"><span>M</span></span> || Show/Hide [[Worldmap|Worldmap]]
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
|-
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
Line 51: Line 55:
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
|-
|-
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface (Quit the game)
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
|}
|}
</div>
</div>
<div style="clear:both;"></div>
<div style="clear:both;"></div>


== Your first day ==
== Your first day == <!--T:5-->
=== Player Spawn ===
=== Player Spawn ===


Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
<!--T:6-->
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools ===
=== Stone tools ===<!--T:7-->


[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
[[File:Knapping.png|right|thumb|Knapping process|200px]]<!--T:34-->
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.


=== Player Inventory ===
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:


Players have 3 types of slots
<!--T:8-->
# Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite).
# <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone.
# Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools.
# Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.


* The left hand slot can hold passive items such as torches
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
* 10 hand slots
* 4 container slots that allow players to expand inventory.


To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe.


=== Food ===


[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]
{{-}}


=== Player Inventory === <!--T:9-->
<!--T:10-->
Players have access to 3 types of inventory slots.
<!--T:11-->
{|class="wikitable"
|-
|[[File:Inventory.png|650px|center]]
|-
|
# Off-hand slot that can hold passive items such as torchers or lanterns.
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
<!--T:12-->
:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe.
|}
{{-}}
=== Food === <!--T:13-->
<!--T:14-->
[[File:Black currant and wild crops.png|250px|thumb|Food scavenging time!]]
<!--T:15-->
Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
Line 86: Line 119:
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
{{-}}


=== Light / Cooking ===
=== Clay === <!--T:35-->
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]


Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Gather the following resources:
<!--T:36-->
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advances cooking.


* Dry grass: <code>left click</code> with a knife in hand to gather tall grass
Detailed information can be found in the [[Clay Forming]] page.
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.


Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a fire starter (or torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. You can check the handbook, opened with <code>H</code>, to find out how to make a fire starter.
{{-}}


[[File:Firestarter.gif|How to craft a firepit]]
=== Light / Cooking === <!--T:16-->


''Congratulations, meat can be cooked and new torches created by heating sticks!''
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20-->


=== Combat ===
<!--T:17-->
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Gather the following resources:


[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. See also main Article on [[Combat]]
<!--T:18-->
* Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass.
* Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.


[[File:Armor-body-improvised-wood.png|60px|left-text-top]] You can also craft improvised armor with dry grass and fire wood for some very basic protection. It will not protect your head or legs, but its still better than nothing. Once you feel more established in the world of Vintage Story you can look into crafting lamellar armor.
<!--T:19-->
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)


== Temporal Stability ==
<!--T:21-->
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''


[[File:Tempgear.gif|right]]
{{-}}
=== Combat === <!--T:22-->


<!--T:23-->
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
<!--T:24-->
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
<br><br>
=== Shelter === <!--T:33-->
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks.
===Stationary Storage=== <!--T:37-->
:''See [[Containers| Container's main article]] for detailed information''.
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
<!--T:38-->
* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
{{-}}
== Temperature == <!--T:39-->
:''See [[Temperature| Temperature's main article]] for detailed information''.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
== Temporal Stability == <!--T:25-->
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.
<!--T:26-->
[[File:Tempgear.gif|right|frame]]
<!--T:27-->
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  


<!--T:28-->
'''Draining temporal stability''':
'''Draining temporal stability''':
* Some surface areas are temporally unstable
* Some surface areas are temporally unstable
Line 117: Line 195:
* Temporal storms (occur at regular intervals)
* Temporal storms (occur at regular intervals)


<!--T:29-->
'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Killing drifters releases small amounts of temporal stability
* Killing drifters recovers small amounts of your own temporal stability


== Advanced Game Mechanics ==
== Advanced Game Mechanics == <!--T:30-->
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]


== Tutorial Video: First Day==
== Tutorial Video: First Day== <!--T:31-->
Thanks to Ashantin for creating and sharing with the VS community.
Thanks to Ashantin for creating and sharing with the VS community.
<br><youtube>BXIo8w8YAa8</youtube>
<br><youtube>BXIo8w8YAa8</youtube>




<!--T:32-->
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</translate>

Revision as of 09:11, 21 April 2021

This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly survival guide on her own page. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.

Controls

Character

W A S D To move around
Space Jump
E Backpack Inventory (Access Crafting Grid)
C Character Inventory (Clothes and other Gear)
Shift Sneak (used to place active items on blocks)
Ctrl + W Run
G Sit down
Q Drop currently held item
F5 Cycle through camera modes (first person, third person, overhead)

User Interface

tab Show/Hide chat overlay
T Begin typing in the chat overlay
F4 Show/Hide user interfaces
F6 Show/Hide user minimap
B Show/Hide block info
H Survival Handbook (Most items in the game)
M Show/Hide worldmap
N Show/Hide block interaction help
V Show/Hide coordinates
F12 Take a screenshot
esc Exit/close any interface

Your first day

Player Spawn

Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command /waypoint add [waypointcolor] [title]. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.

Stone tools

Branches and Stones
Knapping process

In order to start the Stone Age, you will need Stone Tools, the process usually involves the following:

  1. Find Flint or Loose Stones (basalt, granite, andesite, obsidian or peridotite).
  2. Sneak + Right click on solid ground to create a knapping surface. (Only Flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then Sneak + Right click again with another loose stone.
  3. Choose the tool to create from the menu. Axe and a Knife are highly recommended as first tools.
  4. Using a stone in the active hand, left click on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
  5. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
Note: Sticks can be collected from the ground or by breaking leafy branches using left click.



Player Inventory

Players have access to 3 types of inventory slots.

Inventory.png
  1. Off-hand slot that can hold passive items such as torchers or lanterns.
  2. Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).
  3. Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
Tip: Hand Baskets are the best first options to expand your inventory. Harvest Reeds, which can usually be found near lakes. The crafting grid can be found here or by pressing H and searching for basket to see its grid crafting recipe.



Food

Food scavenging time!

Here are some of the first day options for food:

  • Mushrooms can be harvested with a knife or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
  • Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
  • Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage.
  • Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold Sneak + Hold Right mouse button with a knife in hand to harvest animals. Meat must be cooked in a fire pit.


Clay

Find clay and take it with you or mark it on the map.

Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advances cooking.

Detailed information can be found in the Clay Forming page.


Light / Cooking

Crafting a firepit.

Once the sun sets, a player might want to create a firepit as a source of light and for cooking. Be aware though, rain will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:

  • Dry grass: left click with a Knife in hand to gather Tall Grass.
  • Firewood: left click with an Axe in hand to cut Trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.

Hold Sneak + Right click on solid ground with the dry grass in hand to place a fire pit. Next, Sneak + Right click with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold Right click with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with H, to find out how to make a firestarter.)

Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.


Combat

Woodenclub-normal.png

To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. Spears are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on Combat

Armor-body-improvised-wood.png

Improvised armor can be crafted from dry grass and firewood for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of armor can be crafted.



Shelter

Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to form Mud Bricks.

Stationary Storage

See Container's main article for detailed information.
In picture: a chest, a vessel and a basket.

For more storage, the player can craft two early game containers.

  • Baskets have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
  • Storage Vessels have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
  • Chests have 16 slots, but require boards, which also require access to smithing.


Temperature

See Temperature's main article for detailed information.

The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.

Temporal Stability

See Temporal Stability's main article for detailed information.
Tempgear.gif

By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.

Draining temporal stability:

  • Some surface areas are temporally unstable
  • Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
  • Temporal storms (occur at regular intervals)

Recovering temporal stability:

  • Move to a location of high stability on the surface or at higher elevations in the world
  • Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold right mouse button to provide a 30% boost
  • Killing drifters recovers small amounts of your own temporal stability

Advanced Game Mechanics

Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech

Tutorial Video: First Day

Thanks to Ashantin for creating and sharing with the VS community.


{{{title}}}