Survival Guide - Your first day: Difference between revisions

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Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools === <!--T:7-->
=== Stone tools ===<!--T:7-->
 
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Knapping.png|right|thumb|Knapping process|200px]]
[[File:Knapping.png|right|thumb|Knapping process|200px]]<!--T:34-->
 
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:


In order to start the ''Stone Age'', you will need ''Stone Tools'', the process usually involves the following:
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1. Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite).
# Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite).
 
# <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone.
2. <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone.
# Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools.
 
# Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
3. Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools.  
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.


4. Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
5. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
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:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''


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# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).


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:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe.
:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe.
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Detailed information can be found in the [[Clay Forming]] page.
Detailed information can be found in the [[Clay Forming]] page.
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=== Light / Cooking === <!--T:16-->
=== Light / Cooking === <!--T:16-->


[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20-->
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20-->


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Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Gather the following resources:<!--T:17-->
Gather the following resources:


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== Temperature == <!--T:39-->
== Temperature == <!--T:39-->
:''See [[Temperature| Temperature's main article]] for detailed information''.
:''See [[Temperature| Temperature's main article]] for detailed information''.
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