Survival Guide - Your first day: Difference between revisions

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Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools === <!--T:7-->
=== Stone tools ===<!--T:7-->
 
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Knapping.png|right|thumb|Knapping process|200px]]<!--T:34-->
 
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:


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[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
# Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite).
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
# <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone.
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.
# Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools.  
# Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
 
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
 
 
 
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=== Player Inventory === <!--T:9-->
=== Player Inventory === <!--T:9-->


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Players have 3 types of slots
Players have access to 3 types of inventory slots.


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* The left hand slot can hold passive items such as torches
{|class="wikitable"
* 10 hand slots  
|-
* 4 container slots that allow players to expand inventory.
|[[File:Inventory.png|650px|center]]
|-
|
# Off-hand slot that can hold passive items such as torchers or lanterns.
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).


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To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe.
:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe.
|}
 
 
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=== Food === <!--T:13-->
=== Food === <!--T:13-->


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[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]
[[File:Black currant and wild crops.png|250px|thumb|Food scavenging time!]]


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* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
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=== Clay === <!--T:35-->
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]
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Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advances cooking.
Detailed information can be found in the [[Clay Forming]] page.
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=== Light / Cooking === <!--T:16-->
=== Light / Cooking === <!--T:16-->
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20-->


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* Dry grass: <code>left click</code> with a knife in hand to gather tall grass
* Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass.
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.
* Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.


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Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)
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[[File:Firestarter.gif|How to craft a firepit]]


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''Congratulations, meat can be cooked and new torches created by heating sticks!''
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''


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=== Combat === <!--T:22-->
=== Combat === <!--T:22-->


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[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
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=== Shelter === <!--T:33-->
=== Shelter === <!--T:33-->
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] and [[Soil Blocks|soil]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks, particularly if dirt is affected by gravity.
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks.
 
===Stationary Storage=== <!--T:37-->
:''See [[Containers| Container's main article]] for detailed information''.
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
 
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* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
 
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== Temperature == <!--T:39-->
:''See [[Temperature| Temperature's main article]] for detailed information''.
 
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.


== Temporal Stability == <!--T:25-->
== Temporal Stability == <!--T:25-->
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.


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[[File:Tempgear.gif|right]]
[[File:Tempgear.gif|right|frame]]


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