Survival Guide - Your first day: Difference between revisions

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m (Changed "releases" to "recovers" as it's about the player's temporal stability. Using "releases" might imply that it releases to the surrounding area, changing its temporal stability, which it's not possible currently.)
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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
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== Controls == <!--T:1-->
== Controls == <!--T:1-->  


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| <span class="key"><span>B</span></span> || Show/Hide block info
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| <span class="key"><span>H</span></span> || Survival Handbook (All items in the game)
| <span class="key"><span>H</span></span> || Survival Handbook (Most items in the game)
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| <span class="key"><span>M</span></span> || Show/Hide [[Worldmap|Worldmap]]
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
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| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
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| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
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| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface (Quit the game)
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
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* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Killing drifters releases small amounts of temporal stability
* Killing drifters recovers small amounts of your own temporal stability


== Advanced Game Mechanics == <!--T:30-->
== Advanced Game Mechanics == <!--T:30-->
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Revision as of 15:16, 24 May 2020

This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly survival guide on her own page. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.

Controls

Character

W A S D To move around
Space Jump
E Backpack Inventory (Access Crafting Grid)
C Character Inventory (Clothes and other Gear)
Shift Sneak (used to place active items on blocks)
Ctrl + W Run
G Sit down
Q Drop currently held item
F5 Cycle through camera modes (first person, third person, overhead)

User Interface

tab Show/Hide chat overlay
T Begin typing in the chat overlay
F4 Show/Hide user interfaces
F6 Show/Hide user minimap
B Show/Hide block info
H Survival Handbook (Most items in the game)
M Show/Hide worldmap
N Show/Hide block interaction help
V Show/Hide coordinates
F12 Take a screenshot
esc Exit/close any interface

Your first day

Player Spawn

Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command /waypoint add [waypointcolor] [title]. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.

Stone tools

Scavenging time!
A knapping surface

Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). Sneak + Right click on solid ground to create a knapping surface. Choose the tool to create from the menu. We recommend an Axe and a Knife. Using a stone in the active hand, left click on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using left click.

Player Inventory

Players have 3 types of slots

  • The left hand slot can hold passive items such as torches
  • 10 hand slots
  • 4 container slots that allow players to expand inventory.

To begin expanding player inventory, crafting hand baskets is the first option. Harvest reeds, which can usually be found near lakes. Press H and search for basket to see the grid crafting recipe.

Food

Food scavenging time!

Here are some of the first day options for food:

  • Mushrooms can be harvested with a knife or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
  • Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
  • Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage.
  • Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold Sneak + Hold Right mouse button with a knife in hand to harvest animals. Meat must be cooked in a fire pit.

Light / Cooking

Once the sun sets, a player might want to create a firepit as a source of light and for cooking. Be aware though, rain will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:

  • Dry grass: left click with a knife in hand to gather tall grass
  • Firewood: left click with an axe in hand to cut trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.

Hold Sneak + Right click on solid ground with the dry grass in hand to place a fire pit. Next, Sneak + Right click with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold Right click with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with H, to find out how to make a firestarter.)

How to craft a firepit

Congratulations, meat can be cooked and new torches created by heating sticks!

Combat

Woodenclub-normal.png

To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. Spears are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on Combat

Armor-body-improvised-wood.png

Improvised armor can be crafted from dry grass and firewood for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of armor can be crafted.


Temporal Stability

Tempgear.gif

By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.

Draining temporal stability:

  • Some surface areas are temporally unstable
  • Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
  • Temporal storms (occur at regular intervals)

Recovering temporal stability:

  • Move to a location of high stability on the surface or at higher elevations in the world
  • Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold right mouse button to provide a 30% boost
  • Killing drifters recovers small amounts of your own temporal stability

Advanced Game Mechanics

Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech

Tutorial Video: First Day

Thanks to Ashantin for creating and sharing with the VS community.


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