Survival Guide - Your first day: Difference between revisions

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Changed "releases" to "recovers" as it's about the player's temporal stability. Using "releases" might imply that it releases to the surrounding area, changing its temporal stability, which it's not possible currently.
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m (Changed "releases" to "recovers" as it's about the player's temporal stability. Using "releases" might imply that it releases to the surrounding area, changing its temporal stability, which it's not possible currently.)
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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
__TOC__
__TOC__
== Controls ==
== Controls == <!--T:1-->


<div style="float:left; margin-right:20px;">
<div style="float:left; margin-right:20px;">
=== Character ===
=== Character === <!--T:2-->
{|
{|
|-
|-
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</div>
</div>


<!--T:3-->
<div style="float:left;">
<div style="float:left;">


=== User Interface ===
=== User Interface === <!--T:4-->
{|
{|
|-
|-
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| <span class="key"><span>B</span></span> || Show/Hide block info
| <span class="key"><span>B</span></span> || Show/Hide block info
|-
|-
| <span class="key"><span>H</span></span> || Survival Handbook (All items in the game)
| <span class="key"><span>H</span></span> || Survival Handbook (Most items in the game)
|-
|-
| <span class="key"><span>M</span></span> || Show/Hide [[Worldmap|Worldmap]]
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
|-
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
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| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
|-
|-
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface (Quit the game)
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
|}
|}
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<div style="clear:both;"></div>
<div style="clear:both;"></div>


== Your first day ==
== Your first day == <!--T:5-->
=== Player Spawn ===
=== Player Spawn ===


<!--T:6-->
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools ===
=== Stone tools === <!--T:7-->


<!--T:8-->
[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.


=== Player Inventory ===
=== Player Inventory === <!--T:9-->


<!--T:10-->
Players have 3 types of slots
Players have 3 types of slots


<!--T:11-->
* The left hand slot can hold passive items such as torches
* The left hand slot can hold passive items such as torches
* 10 hand slots  
* 10 hand slots  
* 4 container slots that allow players to expand inventory.
* 4 container slots that allow players to expand inventory.


<!--T:12-->
To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe.
To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe.


=== Food ===
=== Food === <!--T:13-->


<!--T:14-->
[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]
[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]


<!--T:15-->
Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
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* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.


=== Light / Cooking ===
=== Light / Cooking === <!--T:16-->


<!--T:17-->
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Gather the following resources:
Gather the following resources:


<!--T:18-->
* Dry grass: <code>left click</code> with a knife in hand to gather tall grass  
* Dry grass: <code>left click</code> with a knife in hand to gather tall grass  
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.


Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a fire starter (or torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. Check the handbook, opened with <code>H</code>, to find out how to make a fire starter.
<!--T:19-->
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)


<!--T:20-->
[[File:Firestarter.gif|How to craft a firepit]]
[[File:Firestarter.gif|How to craft a firepit]]


<!--T:21-->
''Congratulations, meat can be cooked and new torches created by heating sticks!''
''Congratulations, meat can be cooked and new torches created by heating sticks!''


=== Combat ===
=== Combat === <!--T:22-->


<!--T:23-->
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]


<!--T:24-->
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
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== Temporal Stability ==
== Temporal Stability == <!--T:25-->


<!--T:26-->
[[File:Tempgear.gif|right]]
[[File:Tempgear.gif|right]]


<!--T:27-->
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  


<!--T:28-->
'''Draining temporal stability''':
'''Draining temporal stability''':
* Some surface areas are temporally unstable
* Some surface areas are temporally unstable
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* Temporal storms (occur at regular intervals)
* Temporal storms (occur at regular intervals)


<!--T:29-->
'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Killing drifters releases small amounts of temporal stability
* Killing drifters recovers small amounts of your own temporal stability


== Advanced Game Mechanics ==
== Advanced Game Mechanics == <!--T:30-->
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]


== Tutorial Video: First Day==
== Tutorial Video: First Day== <!--T:31-->
Thanks to Ashantin for creating and sharing with the VS community.
Thanks to Ashantin for creating and sharing with the VS community.
<br><youtube>BXIo8w8YAa8</youtube>
<br><youtube>BXIo8w8YAa8</youtube>




<!--T:32-->
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
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