Survival Guide - Your first day: Difference between revisions

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m (Changed "releases" to "recovers" as it's about the player's temporal stability. Using "releases" might imply that it releases to the surrounding area, changing its temporal stability, which it's not possible currently.)
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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
__TOC__
__TOC__
== Controls ==
== Controls == <!--T:1-->


<div style="float:left; margin-right:20px;">
<div style="float:left; margin-right:20px;">
=== Character ===
=== Character === <!--T:2-->
{|
{|
|-
|-
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</div>
</div>


<!--T:3-->
<div style="float:left;">
<div style="float:left;">


=== User Interface ===
=== User Interface === <!--T:4-->
{|
{|
|-
|-
Line 41: Line 45:
| <span class="key"><span>B</span></span> || Show/Hide block info
| <span class="key"><span>B</span></span> || Show/Hide block info
|-
|-
| <span class="key"><span>H</span></span> || Survival Handbook (All items in the game)
| <span class="key"><span>H</span></span> || Survival Handbook (Most items in the game)
|-
|-
| <span class="key"><span>M</span></span> || Show/Hide [[Worldmap|Worldmap]]
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
|-
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
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| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
|-
|-
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface (Quit the game)
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
|}
|}
</div>
</div>
<div style="clear:both;"></div>
<div style="clear:both;"></div>


== Your first day ==
== Your first day == <!--T:5-->
=== Player Spawn ===
=== Player Spawn ===


<!--T:6-->
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools ===
=== Stone tools === <!--T:7-->


<!--T:8-->
[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
[[File:Stonesbranches.png|thumb|right|300px|Scavenging time!]]
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
[[File:Knapping.png|thumb|right|300px|A knapping surface]]
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.
Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. Choose the tool to create from the menu. ''We recommend an [[Axe]] and a [[Knife]].'' Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.


=== Player Inventory ===
=== Player Inventory === <!--T:9-->


You have 3 types of slots
<!--T:10-->
Players have 3 types of slots


* The off hand slot can hold passive items such as torches
<!--T:11-->
* The left hand slot can hold passive items such as torches
* 10 hand slots  
* 10 hand slots  
* 4 container slots that let you expand your inventory.
* 4 container slots that allow players to expand inventory.


To begin expanding your inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Hit <code>H</code> and search for basket to find out how to craft it.
<!--T:12-->
To begin expanding player inventory, crafting [[Crafting_Recipes#Portable_Containers|hand baskets]] is the first option. Harvest [[Cooper's_Reed_(Cattail)|reeds]], which can usually be found near lakes. Press <code>H</code> and search for basket to see the grid crafting recipe.


=== Food ===
=== Food === <!--T:13-->


<!--T:14-->
[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]
[[File:Black currant and wild crops.png|300px|right|Food scavenging time!]]


Here are some of your first day options for food:
<!--T:15-->
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a knife or your hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right click</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.


=== Light / Cooking ===
=== Light / Cooking === <!--T:16-->


Once the sun sets, a player might want to create a fire pit as a source of light and for cooking. Gather the following resources:
<!--T:17-->
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Gather the following resources:


<!--T:18-->
* Dry grass: <code>left click</code> with a knife in hand to gather tall grass  
* Dry grass: <code>left click</code> with a knife in hand to gather tall grass  
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.
* Firewood: <code>left click</code> with an axe in hand to cut [[trees]] and harvest logs. Place the axe and logs in the crafting grid to create firewood.


Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, with either a fire starter or torch, hold <code>Right click</code> with either item in hand to light the fire.
<!--T:19-->
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)


<!--T:20-->
[[File:Firestarter.gif|How to craft a firepit]]
[[File:Firestarter.gif|How to craft a firepit]]


<!--T:21-->
''Congratulations, meat can be cooked and new torches created by heating sticks!''
''Congratulations, meat can be cooked and new torches created by heating sticks!''


=== Combat ===
=== Combat === <!--T:22-->


To defend yourself and kill creatures craft stone weapons with knapping. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to craft the spear. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs.
<!--T:23-->
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]


=== First Day Tutorial Video===
<!--T:24-->
Thanks to Ashantin for creating and sharing with the VS community.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] Improvised armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
<br><youtube>BXIo8w8YAa8</youtube>
<br>


== Temporal Stability ==
== Temporal Stability == <!--T:25-->


[[File:Tempgear.gif]]
<!--T:26-->
[[File:Tempgear.gif|right]]


By now you might be wondering what that teal colored gear is doing between your health and satiety bar. This is your temporal stability meter. If it reaches zero, your vision will change drastically bad things tend to happen. When your stability is draining the gear turns counter clockwise, when you are recovering it turns clock wise.
<!--T:27-->
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  


Ways to drain it:
<!--T:28-->
* Some areas on the surface are temporally unstable, and thus drain your stability
'''Draining temporal stability''':
* The deeper you go the more likely you are to be in a unstable area as well, an thus drain your stability
* Some surface areas are temporally unstable
* Temporal storms which happen at regular intervals
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
* Temporal storms (occur at regular intervals)


Ways to recover it:
<!--T:29-->
* Find the right spot on the world map at the surface or at higher elevations
'''Recovering temporal stability''':
* Holding a temporal gear in your off hand then holding right mouse button with a knife in hands will transfer the gears temporal stability for a 30% boost
* Move to a location of high stability on the surface or at higher elevations in the world
* Killing drifters will release small amounts of temporal stability
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Killing drifters recovers small amounts of your own temporal stability


== Advancing further ==
== Advanced Game Mechanics == <!--T:30-->
Now that you got the basics you can continue on to more advanced tech: [[Survival Guide - Advanced tech]]
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]


== Tutorial Video: First Day== <!--T:31-->
Thanks to Ashantin for creating and sharing with the VS community.
<br><youtube>BXIo8w8YAa8</youtube>


<!--T:32-->
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</translate>

Revision as of 15:16, 24 May 2020

This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly survival guide on her own page. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.

Controls

Character

W A S D To move around
Space Jump
E Backpack Inventory (Access Crafting Grid)
C Character Inventory (Clothes and other Gear)
Shift Sneak (used to place active items on blocks)
Ctrl + W Run
G Sit down
Q Drop currently held item
F5 Cycle through camera modes (first person, third person, overhead)

User Interface

tab Show/Hide chat overlay
T Begin typing in the chat overlay
F4 Show/Hide user interfaces
F6 Show/Hide user minimap
B Show/Hide block info
H Survival Handbook (Most items in the game)
M Show/Hide worldmap
N Show/Hide block interaction help
V Show/Hide coordinates
F12 Take a screenshot
esc Exit/close any interface

Your first day

Player Spawn

Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset. (A way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command /waypoint add [waypointcolor] [title]. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.

Stone tools

Scavenging time!
A knapping surface

Find flint or loose stones (basalt, granite, andesite, obsidian or peridotite). Sneak + Right click on solid ground to create a knapping surface. Choose the tool to create from the menu. We recommend an Axe and a Knife. Using a stone in the active hand, left click on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. Sticks can be collected from the ground or by breaking leafy branches using left click.

Player Inventory

Players have 3 types of slots

  • The left hand slot can hold passive items such as torches
  • 10 hand slots
  • 4 container slots that allow players to expand inventory.

To begin expanding player inventory, crafting hand baskets is the first option. Harvest reeds, which can usually be found near lakes. Press H and search for basket to see the grid crafting recipe.

Food

Food scavenging time!

Here are some of the first day options for food:

  • Mushrooms can be harvested with a knife or empty hands. Harvesting the tops with a knife will allow the mushrooms to regrow over time.
  • Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
  • Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage.
  • Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold Sneak + Hold Right mouse button with a knife in hand to harvest animals. Meat must be cooked in a fire pit.

Light / Cooking

Once the sun sets, a player might want to create a firepit as a source of light and for cooking. Be aware though, rain will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:

  • Dry grass: left click with a knife in hand to gather tall grass
  • Firewood: left click with an axe in hand to cut trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.

Hold Sneak + Right click on solid ground with the dry grass in hand to place a fire pit. Next, Sneak + Right click with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold Right click with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with H, to find out how to make a firestarter.)

How to craft a firepit

Congratulations, meat can be cooked and new torches created by heating sticks!

Combat

Woodenclub-normal.png

To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. Spears are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on Combat

Armor-body-improvised-wood.png

Improvised armor can be crafted from dry grass and firewood for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of armor can be crafted.


Temporal Stability

Tempgear.gif

By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.

Draining temporal stability:

  • Some surface areas are temporally unstable
  • Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
  • Temporal storms (occur at regular intervals)

Recovering temporal stability:

  • Move to a location of high stability on the surface or at higher elevations in the world
  • Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold right mouse button to provide a 30% boost
  • Killing drifters recovers small amounts of your own temporal stability

Advanced Game Mechanics

Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech

Tutorial Video: First Day

Thanks to Ashantin for creating and sharing with the VS community.


{{{title}}}