Confirmedusers
60
edits
m (Added temporal rifts draining stability to list. Might have added wrong, first edit of a list.) |
m (Just adding links.) |
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* Some surface areas are temporally unstable | * Some surface areas are temporally unstable | ||
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world | * Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world | ||
* Temporal storms (occur at regular intervals) | * {{ll|Temporal storm|Temporal storms}} (occur at regular intervals) | ||
* Being near a {{ll|Temporal rift|Temporal rift}} will rapidly drain temporal stability | * Being near a {{ll|Temporal rift|Temporal rift}} will rapidly drain temporal stability | ||
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'''Recovering temporal stability''': | '''Recovering temporal stability''': | ||
* Move to a location of high stability on the surface or at higher elevations in the world | * Move to a location of high stability on the surface or at higher elevations in the world | ||
* Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold {{RMB}} to provide a 30% boost at the cost of some HP | * Transfer the temporal stability from a {{ll|Temporal gear|temporal gear}}: equip the gear in the left hand, a knife in the off hand, and hold {{RMB}} to provide a 30% boost at the cost of some HP | ||
* Killing drifters recovers small amounts of your own temporal stability | * Killing drifters recovers small amounts of your own temporal stability | ||