Survival Guide - Advanced tech/ru: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
Tag: New redirect
 
(Updating to match new version of source page)
Tags: Removed redirect Mobile edit Mobile web edit
Line 1: Line 1:
#REDIRECT [[Руководство по выживанию - Продвинутые технологии]]
<languages />
==Light==
 
Torches are created by putting sticks in the [[firepit]], but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on [[Light sources]].
 
==Inventory Space==
 
Players have the following options for [[Containers#portable containers|inventory expansion]]. Use the handbook opened via <code>H</code> to see how to craft these items.
 
* Basket: 3 Slots
* Hunter's backpack: 4 Slots
* Linen sack: 5 Slots
* Leather Backpack: 6 Slots
* Mining bag: 10 Slots for Stones and Minerals
 
==Food==
 
A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced [[cooking|Cooking]] keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for [[Food preservation|long term food storage]].
 
===Farming===
 
[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious [[soil]], so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a [[hoe]], crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. [[Berry Bushes|Berry bushes]] have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the [[Farming|farming guide]].
 
===Animal husbandry===
 
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to [[Animal Husbandry]] for more information.
 
==Metal Working==
 
===Copper Age===
 
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
Crafting copper tools requires the following materials:
 
* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones
* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and burn them in a [[firepit]]
* Harvest [[Trees|wood]] and create a [[Charcoal pit]] to produce charcoal
 
Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
 
===Bronze Age===
 
[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
 
Options to find these:
 
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving
* Find a [[Trading|trader]] that sells ores
* Find [[Loot Vessels|loot vessels]] in [[ruins]]
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]]
 
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
 
=== Late Copper/Bronze Age===
 
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
 
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]].
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.
 
If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items must be re-smelted in a bloomery.
 
===Iron Age===
 
Iron tools provide players with tools that have a significant boost in strength and durability.
 
* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[firepit]].
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
 
The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
 
==Mechanization==
 
The power of the wind, is used to provide [[Mechanical_Power|mechanical power]]
 
This power is used in the following process:
 
* [[Iron bloom]] and metal plate working can be automated with the [[helve hammer]]
* Grinding materials in the [[quern]] can be automated
43,151

edits