Survival Guide - Advanced tech/pl: Difference between revisions

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Pochodnie tworzone są poprzez włożenie patyków do [[firepit|ogniska]], lecz pochodnie postawione na solidnych blokach wypalają się po 3 dniach. Bardziej trwałymi źródłami światła są lampy olejna i latarnie. By zobaczyć pełen artykuł na temat oświetlenia, zobacz główny artykuł o [[Light sources|Źródłach światła]].
Pochodnie tworzone są poprzez włożenie patyków do [[firepit|ogniska]], lecz pochodnie postawione na solidnych blokach wypalają się po 3 dniach. Bardziej trwałymi źródłami światła są lampy olejna i latarnie. By zobaczyć pełen artykuł na temat oświetlenia, zobacz główny artykuł o [[Light sources|Źródłach światła]].


<div class="mw-translate-fuzzy">
==Przestrzeń magazynowa==
==Przestrzeń magazynowa==
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=== Portable ===


Gracze mają poniższe opcje, by [[Containers#portable containers|powiększyć swoją przestrzeń w ekwipunku]]. Użyj poradnika przy pomocy <code>H</code>, by sprawdzić jak stworzyć te przedmioty.
Gracze mają poniższe opcje, by [[Containers#portable containers|powiększyć swoją przestrzeń w ekwipunku]]. Użyj poradnika przy pomocy <code>H</code>, by sprawdzić jak stworzyć te przedmioty.


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* Koszyk: 3 Sloty
* Koszyk: 3 Sloty
* Plecak łowcy: 4 Sloty
* Plecak łowcy: 4 Sloty
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* Skurzany plecak: 6 Slotów
* Skurzany plecak: 6 Slotów
* Torba górnicza 10 Slotów na Kamienie i Minerały
* Torba górnicza 10 Slotów na Kamienie i Minerały
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=== Stationary ===
For stationary storage, the player has the following [[Containers#stationary containers|container options]]:
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Item
! Capacity
! Needed Items
! Recipe
|-
| {{Item List|item=Basket|icon=Grid_Basket|page=Containers}}
| 8 slots
| 24 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Containers}}
|
{{SimpleCraft
|A1=Grid_Cattails|B1=Grid_Cattails|C1=Grid_Cattails
|A1N= 3|B1N= 3|C1N= 3
|A2=Grid_Cattails|C2=Grid_Cattails
|A2N= 3|C2N= 3
|A3=Grid_Cattails|B3=Grid_Cattails|C3=Grid_Cattails
|A3N= 3|B3N= 3|C3N= 3
}}
|-
| {{Item List|item=Storage Vessel|icon=|page=Containers}} 
| 12 Slots
| 35 {{Item List|item=Blue Clay|icon=|page=Clay_Forming}}or
35 {{Item List|item=Fire Clay|icon=|page=Clay_Forming}}
|[[Clay Forming]]
[[Trading]]
|-
| {{Item List|item=Chest|icon=Grid_Chest|page=Containers}}
| 16 Slots
| 8 {{Item List|item=Oak Board|icon=Grid_Oak Board|page=Boards}}
|
{{SimpleCraft
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board
|A1N= 1|B1N= 1|C1N= 1
|A2=Grid_Oak Board|C2=Grid_Oak Board
|A2N= 1|C2N= 1
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board
|A3N= 1|B3N= 1|C3N= 1
}}
|}
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a [[cellar]], due to it's inherently better spoilage rate.


==Jedzenie==
==Jedzenie==
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Crafting copper tools requires the following materials:
Crafting copper tools requires the following materials:


* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones
* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and burn them in a [[firepit]]
* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and burn them in a [[firepit]] - the two starting tools should be a pickaxe and a hammer.
* Harvest [[Trees|wood]] and create a [[Charcoal pit]] to produce charcoal
* Harvest [[Trees|wood]] and create a [[Charcoal|Charcoal pit]] to produce charcoal.


Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
As soon as the player acquired a pickaxe and hammer, return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.


===Epoka Brązu===
===Epoka Brązu===
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Options to find these:
Options to find these:


* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a [[Trading|trader]] that sells ores
* Find a [[Trading|trader]] that sells ores.
* Find [[Loot Vessels|loot vessels]] in [[ruins]]
* Find [[Loot Vessels|loot vessels]] in [[ruins]].
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]]
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].


When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
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Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows


# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]].
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
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# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.  
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.  


If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items must be re-smelted in a bloomery.
If a mistake is made, Copper and Bronze work items can be smelted and cast back into an ingot, but Iron work items must be re-smelted in a bloomery.


===Iron Age===
===Iron Age===
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The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
===Steel Age===
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
* Build a [[Steel Making|refractory furnace]]
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
==Woodworking==
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
==Leather Working==
Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or borax ore, as well as oak logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the [[Leather Working]] guide.


==Mechanization==
==Mechanization==
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This power is used in the following process:  
This power is used in the following process:  


* [[Iron bloom]] and metal plate working can be automated with the [[helve hammer]]
* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* Grinding materials in the [[quern]] can be automated
* Grinding materials in the [[quern]] can be automated
* Smashing minerals in the pulverizer requires automation to work
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