Survival Guide - Advanced tech/pl: Difference between revisions

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==Światło==
==Światło==


Pochodnie tworzone są poprzez włożenie patyków do [[firepit|ogniska]], lecz pochodnie postawione na solidnych blokach wypalają się po 3 dniach. Bardziej trwałymi źródłami światła są lampy naftowe i latarnie. By zobaczyć pełen artykuł na temat oświetlenia, zobacz główny artykuł o [[Light sources|Źródłach światła]].
<div class="mw-translate-fuzzy">
Pochodnie tworzone są poprzez włożenie patyków do [[firepit|ogniska]], lecz pochodnie postawione na solidnych blokach wypalają się po 3 dniach. Bardziej trwałymi źródłami światła są lampy olejna i latarnie. By zobaczyć pełen artykuł na temat oświetlenia, zobacz główny artykuł o [[Light sources|Źródłach światła]].
</div>


==Inventory Space==
<div class="mw-translate-fuzzy">
==Przestrzeń magazynowa==
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Players have the following options for [[Containers#portable containers|inventory expansion]]. Use the handbook opened via <code>H</code> to see how to craft these items.
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Portable ===
</div>


* Basket: 3 Slots
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* Hunter's backpack: 4 Slots
Gracze mają poniższe opcje, by [[Containers#portable containers|powiększyć swoją przestrzeń w ekwipunku]]. Użyj poradnika przy pomocy <code>H</code>, by sprawdzić jak stworzyć te przedmioty.
* Linen sack: 5 Slots
</div>
* Leather Backpack: 6 Slots
* Mining bag: 10 Slots for Stones and Minerals


==Food==
{|class="wikitable" style="text-align:center; margin-left:2%;"
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hand Basket</span>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 10 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
|
{{SimpleCraft
|B1=Cattails|B1N=2
|B3=Cattails|B3N=2
|C1=Cattails|C1N=2
|C2=Cattails|C2N=2
|C3=Cattails|C3N=2
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's Backpack</span>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 18 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Medium)</span>|icon=Grid_Hide-pelt-medium|page=Pelt}}
|
{{SimpleCraft
|A1=Cattails|A1N=3
|A2=Grid_Hide-pelt-medium
|A3=Cattails|A3N=3
|B1=Cattails|B1N=3
|B2=Cattails|B2N=3
|B3=Cattails|B3N=3
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen Sack</span>|icon=Linensack|page=Containers#portable containers}}
| 5 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
|
{{SimpleCraft
|A1=Flaxtwine
|B1=Linen-normal-down
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather Backpack</span>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>|icon=Leather|page=Leather}}
|
{{SimpleCraft
|A1=Leather|A1N=2
|B1=Leather|B1N=2
|B2=Leather|B2N=2
|C1=Leather|C1N=2
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Mining Bag</span>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> <br><span lang="en" dir="ltr" class="mw-content-ltr">for Stones and Minerals</span>
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
2 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bronze plate</span>|icon=Grid_Tin Bronze Plate|page=Metal plate}} 
|
{{SimpleCraft
|A2=Flaxtwine
|B1=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B3=Grid_Tin Bronze Plate
}}
|}


A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced [[cooking|Cooking]] keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for [[Food preservation|long term food storage]].
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=== Stationary ===
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===Farming===
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For stationary storage, the player has the following {{ll|Containers#stationary containers|container options}}:
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[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious [[soil]], so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a [[hoe]], crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. [[Berry Bushes|Berry bushes]] have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the [[Farming|farming guide]].
{|class="wikitable" style="text-align:center; margin-left:2%;"
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Reed chest</span>|icon=Reed chest|page=Containers}}
| 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Cattails}}
|
{{SimpleCraft
|A1=Cattails|A1N=3
|B1=Cattails|B1N=3
|C1=Cattails|C1N=3
|A2=Cattails|A2N=3
|C2=Cattails|C2N=3
|A3=Cattails|A3N=3
|B3=Cattails|B3N=3
|C3=Cattails|C3N=3
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}} 
| 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span>


<!--T:44-->
35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}}
|{{ll|Clay Forming|<span lang="en" dir="ltr" class="mw-content-ltr">Clay Forming</span>}}
{{ll|Trading|<span lang="en" dir="ltr" class="mw-content-ltr">Trading</span>}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}}
| 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}
|
{{SimpleCraft
|A1=Grid_Oak Board
|B1=Grid_Oak Board
|B2=Grid_Nails-and-strips
|C1=Grid_Oak Board
|A2=Grid_Oak Board
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
|}
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Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.
</div>
==Jedzenie==
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Jedzenie przygotowane z różnorodnych składników jest bardziej pożywne niż surowe lub zwyczajnie upieczone składniki. Ostatecznie, zaawansowane [[cooking|Gotowanie]] utrzymuje składniki odżywcze, sytość (i zdrowie) na wysokim poziomie. Jedzenie psuje się z czasem, więc zbuduj piwnice dla [[Food preservation|przechowywania zapasów jedzenia]].
</div>
===Farmerstwo===
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[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious {{ll|soil|soil}}, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a {{ll|hoe|hoe}}, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. {{ll|Berry Bushes|Berry bushes}} have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}.
</div>
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===Animal husbandry===
===Animal husbandry===
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Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to [[Animal Husbandry]] for more information.
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Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to {{ll|Animal Husbandry|Animal Husbandry}} for more information.
</div>


==Metal Working==
==Obróbka Metalu==


===Copper Age===
===Epoka Miedzi===


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[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
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Crafting copper tools requires the following materials:
Crafting copper tools requires the following materials:
</div>
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* Find copper nuggets either by {{ll|Panning|panning}} or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
* Find {{ll|Clay|clay}} and form {{ll|Molds|tool molds}} as well as a {{ll|crucible|crucible}} and fire them in a {{ll|pit kiln|pit kiln}} (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
* Harvest {{ll|Trees|wood}} and create a {{ll|Charcoal|Charcoal pit}} to produce charcoal.
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* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones
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* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and burn them in a [[firepit]]
Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{RMB}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
* Harvest [[Trees|wood]] and create a [[Charcoal pit]] to produce charcoal
</div>


Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
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As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
</div>


===Bronze Age===
===Epoka Brązu===


[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
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{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information.
</div>


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Options to find these:
Options to find these:
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* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving
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* Find a [[Trading|trader]] that sells ores
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find [[Loot Vessels|loot vessels]] in [[ruins]]
* Find a {{ll|Trading|trader}} that sells ores.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]]
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
</div>


When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
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When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
</div>


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=== Late Copper/Bronze Age===
=== Late Copper/Bronze Age===
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Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
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Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
</div>


# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]].
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# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook {{Keypress|H}})
# Place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.  
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}.
</div>


If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items must be re-smelted in a bloomery.
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If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
</div>


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===Iron Age===
===Iron Age===
</div>


Iron tools provide players with tools that have a significant boost in strength and durability.  
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Iron tools provide players with tools that have a significant boost in strength and durability.
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* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
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* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[firepit]].  
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.  
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
</div>


The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
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The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
</div>


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===Steel Age===
</div>
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Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
</div>
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* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
</div>
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Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
</div>
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==Woodworking==
</div>
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To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
</div>
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==Leather Working==
</div>
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Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
</div>
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==Mechanization==
==Mechanization==
</div>
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The power of the wind, is used to provide {{ll|Mechanical_power|mechanical power}}
</div>


The power of the wind, is used to provide [[Mechanical_Power|mechanical power]]
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This power is used in the following process:
</div>


This power is used in the following process:
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* {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}}
* Grinding materials in the {{ll|quern|quern}} can be automated
* Smashing minerals in the pulverizer requires automation to work
</div>


* [[Iron bloom]] and metal plate working can be automated with the [[helve hammer]]
{{Game navbox}}
* Grinding materials in the [[quern]] can be automated
[[Category:Guides{{#translation:}}]]
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