Survival Guide - Advanced tech/pl: Difference between revisions

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{|class="wikitable" style="text-align:center; margin-left:2%;"
* Koszyk: 3 Sloty
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
* Plecak łowcy: 4 Sloty
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
* Lniana sakwa: 5 Slotów
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
* Skurzany plecak: 6 Slotów
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
* Torba górnicza 10 Slotów na Kamienie i Minerały
|-
</div>
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hand Basket</span>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 10 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
|
{{SimpleCraft
|B1=Cattails|B1N=2
|B3=Cattails|B3N=2
|C1=Cattails|C1N=2
|C2=Cattails|C2N=2
|C3=Cattails|C3N=2
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's Backpack</span>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 18 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Medium)</span>|icon=Grid_Hide-pelt-medium|page=Pelt}}
|
{{SimpleCraft
|A1=Cattails|A1N=3
|A2=Grid_Hide-pelt-medium
|A3=Cattails|A3N=3
|B1=Cattails|B1N=3
|B2=Cattails|B2N=3
|B3=Cattails|B3N=3
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen Sack</span>|icon=Linensack|page=Containers#portable containers}}
| 5 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
|
{{SimpleCraft
|A1=Flaxtwine
|B1=Linen-normal-down
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather Backpack</span>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>|icon=Leather|page=Leather}}
|
{{SimpleCraft
|A1=Leather|A1N=2
|B1=Leather|B1N=2
|B2=Leather|B2N=2
|C1=Leather|C1N=2
}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Mining Bag</span>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> <br><span lang="en" dir="ltr" class="mw-content-ltr">for Stones and Minerals</span>
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
2 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bronze plate</span>|icon=Grid_Tin Bronze Plate|page=Metal plate}} 
|
{{SimpleCraft
|A2=Flaxtwine
|B1=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B3=Grid_Tin Bronze Plate
}}
|}


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For stationary storage, the player has the following [[Containers#stationary containers|container options]]:
For stationary storage, the player has the following {{ll|Containers#stationary containers|container options}}:
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{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Item
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! Capacity
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! Needed Items
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! Recipe
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=Basket|icon=Grid_Basket|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Reed chest</span>|icon=Reed chest|page=Containers}}
| 8 slots
| 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 24 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Containers}}
| 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Cattails}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|B1=Grid_Cattails|C1=Grid_Cattails
|A1=Cattails|A1N=3
|A1N= 3|B1N= 3|C1N= 3
|B1=Cattails|B1N=3
|A2=Grid_Cattails|C2=Grid_Cattails
|C1=Cattails|C1N=3
|A2N= 3|C2N= 3
|A2=Cattails|A2N=3
|A3=Grid_Cattails|B3=Grid_Cattails|C3=Grid_Cattails
|C2=Cattails|C2N=3
|A3N= 3|B3N= 3|C3N= 3
|A3=Cattails|A3N=3
|B3=Cattails|B3N=3
|C3=Cattails|C3N=3
}}
}}
|-
|-
| {{Item List|item=Storage Vessel|icon=Storage-vessel|page=Containers}}   
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}}   
| 12 Slots
| 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 35 {{Item List|item=Blue Clay|icon=|page=Clay_Forming}}or
| 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span>
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<!--T:44-->
35 {{Item List|item=Fire Clay|icon=|page=Clay_Forming}}
35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}}
|[[Clay Forming]]
|{{ll|Clay Forming|<span lang="en" dir="ltr" class="mw-content-ltr">Clay Forming</span>}}
[[Trading]]
{{ll|Trading|<span lang="en" dir="ltr" class="mw-content-ltr">Trading</span>}}
|-
|-
| {{Item List|item=Chest|icon=Grid_Chest|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}}
| 16 Slots
| 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=Oak Board|icon=Grid_Oak Board|page=Boards}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}  
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board
|A1=Grid_Oak Board
|A1N= 1|B1N= 1|C1N= 1
|B1=Grid_Oak Board
|A2=Grid_Oak Board|C2=Grid_Oak Board
|B2=Grid_Nails-and-strips
|A2N= 1|C2N= 1
|C1=Grid_Oak Board
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board
|A2=Grid_Oak Board
|A3N= 1|B3N= 1|C3N= 1
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
}}
|}
|}
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a [[cellar]], due to it's inherently better spoilage rate.
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.
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==Jedzenie==
==Jedzenie==


<div class="mw-translate-fuzzy">
Jedzenie przygotowane z różnorodnych składników jest bardziej pożywne niż surowe lub zwyczajnie upieczone składniki. Ostatecznie, zaawansowane [[cooking|Gotowanie]] utrzymuje składniki odżywcze, sytość (i zdrowie) na wysokim poziomie. Jedzenie psuje się z czasem, więc zbuduj piwnice dla [[Food preservation|przechowywania zapasów jedzenia]].
Jedzenie przygotowane z różnorodnych składników jest bardziej pożywne niż surowe lub zwyczajnie upieczone składniki. Ostatecznie, zaawansowane [[cooking|Gotowanie]] utrzymuje składniki odżywcze, sytość (i zdrowie) na wysokim poziomie. Jedzenie psuje się z czasem, więc zbuduj piwnice dla [[Food preservation|przechowywania zapasów jedzenia]].
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===Farmerstwo===
===Farmerstwo===


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[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious [[soil]], so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a [[hoe]], crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. [[Berry Bushes|Berry bushes]] have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the [[Farming|farming guide]].
[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious {{ll|soil|soil}}, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a {{ll|hoe|hoe}}, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. {{ll|Berry Bushes|Berry bushes}} have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}.
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Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to [[Animal Husbandry]] for more information.
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to {{ll|Animal Husbandry|Animal Husbandry}} for more information.
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[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
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Crafting copper tools requires the following materials:
Crafting copper tools requires the following materials:
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* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
* Find copper nuggets either by {{ll|Panning|panning}} or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and fire them in a [[pit kiln]] (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
* Find {{ll|Clay|clay}} and form {{ll|Molds|tool molds}} as well as a {{ll|crucible|crucible}} and fire them in a {{ll|pit kiln|pit kiln}} (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
* Harvest [[Trees|wood]] and create a [[Charcoal|Charcoal pit]] to produce charcoal.
* Harvest {{ll|Trees|wood}} and create a {{ll|Charcoal|Charcoal pit}} to produce charcoal.
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Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible with [[tongs]] and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{RMB}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
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[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information.
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* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a [[Trading|trader]] that sells ores.
* Find a {{ll|Trading|trader}} that sells ores.
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
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When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
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Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
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# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook {{Keypress|H}})
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}.
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If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
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* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.  
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
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The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
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* Build a [[Steel Making|refractory furnace]]
* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
</div>
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Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
</div>
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To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
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Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the [[Leather Working]] guide.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
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The power of the wind, is used to provide [[Mechanical_power|mechanical power]]
The power of the wind, is used to provide {{ll|Mechanical_power|mechanical power}}
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* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}}
* Grinding materials in the [[quern]] can be automated
* Grinding materials in the {{ll|quern|quern}} can be automated
* Smashing minerals in the pulverizer requires automation to work
* Smashing minerals in the pulverizer requires automation to work
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[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
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