Survival Guide - Advanced tech/ja: Difference between revisions

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=== 農業 ===
=== 農業 ===


[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious [[soil]], so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a [[hoe]], crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. [[Berry Bushes|Berry bushes]] have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the [[Farming|farming guide]].
[[Wild Foods|野生の作物]]から、農地に植えることができる種を入手できます。作物を育てるには影響下の高い[[soil|土(Soil)]]が必要なため、採集の際には肥沃な土(テラ・プレタ)も見つけておくと良いでしょう。農業には石か金属からクラフトする[[hoe|クワ(Hoe)]]と、近くの水源、十分な降水量、あるいはじょうろ(Watering Can)を使って毎日水をやることが必要です。[[Berry Bushes|ベリーの茂み(Berry Bush)]]に特別な土壌条件はありませんが、作物の場合は痩せた土では成長速度が低下してしまいます。作物には特定の栄養素も必要になるため、輪作を行うようにしましょう。さらなる情報は、[[Farming|農業ガイド]]をご覧ください。


===Animal husbandry===
===Animal husbandry===

Revision as of 14:43, 2 September 2021

明かり

松明(Torch)は棒(Stick)を焚き火(Firepit)に入れることで作れますが、固体ブロックに設置すると3日で燃え尽きてしまいます。永久光源には、オイルランプ(Oil Lamp)とランタン(Lantern)があります。利用可能な光源については、光源(Light Sources)の記事をご覧ください。

インベントリのスペースと保管場所

携帯型

インベントリを拡張するには、以下のような選択肢があります。クラフトの方法はHで開けるハンドブックで確認できます。

アイテム 容量 必要なアイテム レシピ
Grid Hand basket.png 手提げカゴ(Hand Basket) 3 スロット 10 Grid Cattails.png ガマ(Cat Tails)
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid hunterbackpack.png ハンターのバックパック(Hunter's Backpack) 4 スロット 18 Grid Cattails.png ガマ(Cat Tails)

1 Grid hide pelt large.png 毛皮(Pelt Hide)

Grid Cattails.png
3
Grid hide pelt large.png
1
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Linensack.png 亜麻の袋(Linen Sack) 5 スロット 1 Flaxtwine.png 亜麻のより糸(Flax Twine)

1 Linen-normal-down.png 亜麻布(Linen)

Flaxtwine.png
1
Linen-normal-down.png
1
Grid Backpack.png 革のバックパック(Leather Backpack) 6 スロット 8 Leather.png 革(Leather)
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png 採掘バッグ(Mining Bag) 10 スロット
石と鉱物用
1 Flaxtwine.png 亜麻のより糸(Flax Twine)

1 Linen-normal-down.png 亜麻布(Linen)

2 Grid Tin Bronze Plate.png ティア3のプレート(Plate)

Flaxtwine.png
1
Grid Tin Bronze Plate.png
1
Linen-normal-down.png
1
Grid Tin Bronze Plate.png
1

据え置き型

据え置きの保管庫として、下記のような容器の選択肢があります。

アイテム 容量 必要なアイテム レシピ
Grid Basket.png バスケット(Basket) 8 スロット 24 Grid Cattails.png ガマ(Cat Tails)
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
貯蔵容器(Storage Vessel) 12 スロット 35 青粘土(Blue Clay)

または

35 耐火粘土(Fire Clay)

粘土成形

取引

Grid Chest.png チェスト(Chest) 16 スロット 8 Grid Oak Board.png 板(Board)
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1
Grid Oak Board.png
1

容器によって必要なアイテムは異なります。また、適した用途も異なっています。例えば粘土の貯蔵容器はゲーム序盤の雑多な保管庫として役立ちますが、腐敗速度を抑えられることから、貯蔵室での食料貯蔵に最も適しています。

食べ物

様々な食材を使った料理は、生の食材やただ焼いただけの食材よりも栄養価が高くなります。最終的には、高度な料理 によって栄養価と満腹度(そして健康)を高めることになるでしょう。食べ物アイテムは時間が経つと腐ってしまうため、食料の長期保存のために貯蔵室を作りましょう。

農業

野生の作物から、農地に植えることができる種を入手できます。作物を育てるには影響下の高い土(Soil)が必要なため、採集の際には肥沃な土(テラ・プレタ)も見つけておくと良いでしょう。農業には石か金属からクラフトするクワ(Hoe)と、近くの水源、十分な降水量、あるいはじょうろ(Watering Can)を使って毎日水をやることが必要です。ベリーの茂み(Berry Bush)に特別な土壌条件はありませんが、作物の場合は痩せた土では成長速度が低下してしまいます。作物には特定の栄養素も必要になるため、輪作を行うようにしましょう。さらなる情報は、農業ガイドをご覧ください。

Animal husbandry

Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.

Metal Working

Copper Age

Copper ore can be found by collecting surface deposits.

Crafting copper tools requires the following materials:

  • Find copper nuggets either by Panning or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
  • Find clay and form tool molds as well as a crucible and burn them in a firepit - the two starting tools should be a pickaxe and a hammer.
  • Harvest wood and create a Charcoal pit to produce charcoal.

Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

As soon as the player acquired a pickaxe and hammer, return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.

Bronze Age

Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find loot vessels in ruins.
  • Tin is a rare drop obtained when Panning.

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H).

Late Copper/Bronze Age

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting. The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel.
  4. Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.

If a mistake is made, Copper and Bronze work items can be smelted and cast back into an ingot, but Iron work items must be re-smelted in a bloomery.

Iron Age

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Steel Age

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil, which cannot be cast but instead has to be smithed and welded.

Woodworking

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil.

Leather Working

Unlike the simple oiled pelts required for a hunter's backpack, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone, chalk stone or borax ore, as well as oak logs. Leather making is further gated behind the possession of a saw, since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

Mechanization

The power of the wind, is used to provide mechanical power

This power is used in the following process:

  • Iron bloom, blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work