Survival Guide - Advanced tech: Difference between revisions

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==Food==
Ultimately you will like to get into advanced [[cooking|Cooking]] to keep your nutrients and satiety high. A cooked meal is much more nutritious than their raw or simply heated counterparts.
Food also spoils, so you will want to build a cellar for [[long term food storage|Food preservation]].
==Farming==
Wild crops drop seeds which can be planted on farmland. Craft yourself a hoe from stone or metal. Farmland requires either a nearby water source, enough rainfall or daily watering with a watering can to grow. It also needs nutritious soil, so if you come across high fertility soil, take it with you. Depleted soil will make crops grow very very slowly. Crops also require specific nutrients, so be sure to rotate your crops accordingly.
Berry bushes can be replanted as-is, they have no special soil requirements.
==Animal husbandry==
Animals can be lured using filled troughs, which will attract them from 48 blocks away. Troughs are also how you can multiply them. Each consecutive generation of animals will become more tame and thus more easily manageable as farm animals. See also [[Animal Husbandry|main article]]
==Light==
==Light==


Torches can be created easily by putting sticks in the firepit, but when placed will burn out after 3 days. More permanent light sources include oil lamps and lanterns, check out the main article on [[Light sources]].
Torches are created by putting sticks in the [[firepit]], but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on [[Light sources]].


==Inventory Space==
==Inventory Space==


You have the following options to expand your inventory. Look up in the handbook opened via <code>H</code> to check out how to craft them.
Players have the following options for [[Containers#portable containers|inventory expansion]]. Use the handbook opened via <code>H</code> to see how to craft these items.


* Basket: 3 Slots
* Basket: 3 Slots
Line 28: Line 13:
* Mining bag: 10 Slots for Stones and Minerals
* Mining bag: 10 Slots for Stones and Minerals


==Early Copper Age==
==Food==
 
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by surface chunks like these.]]
Acquiring copper tools requires the following steps
 
* Find copper nuggets either by [[Panning]] or scavenging the worlds surface for loose pieces of nuggets
* Find [[Clay forming|clay and form]] yourself some tool molds as well as a crucible
* Harvest fire wood and create a [[Charcoal pit]] to produce charcoal
 
Once you have that all ready. Please the crucible into the firepit. It will open 4 additional firepit slots where you can place the nuggets inside. Once the crucible moved to the output slot, the metal is ready to be poured into the molds. Hold <code>right mouse click</code> with a crucible in hands on a placed mold to pour metal.
 
Make sure to completely fill each mold. Once the temperature has dropped below 200 degrees, you can remove the tool from the mold.
 
== Late Copper Age==


Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.
A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced [[cooking|Cooking]] keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for [[Food preservation|long term food storage]].


1. Again using clay, build some [[ingot mold]]s, a hammer mold, and an anvil mold and bake them as before.
===Farming===


2. Cast yourself a copper hammer, a copper anvil, and some ingots
[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious [[soil]], so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a [[hoe]], crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. [[Berry Bushes|Berry bushes]] have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the [[Farming|farming guide]].
3. Craft a [[forge]]


{{Grid/Crafting
===Animal husbandry===
|A1=Cobble|B1=|C1=Cobble
|A2=Cobble|B2=|C2=Cobble
|A3=Cobble|B3=Cobble|C3=Cobble
|Output=Forge}}


4. Add one or more pieces of coal to [[forge]] and your desired metal ingots holding shift + right mouse click. Ignite with a torch.
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to [[Animal Husbandry]] for more information.


5. Once the [[metal]] is over 60% its melting point it can be worked. Take it from the [[forge]] and place it on the [[anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
==Metal Working==


6. Your goal is now to fill in the empty blue squares with [[metal]]. Hit 'F' with a [[hammer]] in your hand to see your tool modes.
===Copper Age===
<ul>
<li>
  <strong>Heavy Hit</strong>
<br>
When used on the bottom layer: No effect<br>
When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread apart the voxels.
</li>


<li><strong>Upset (Up, Left, Down, Right)</strong><br>
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]
When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item<br>
Crafting copper tools requires the following materials:
When used on upper layers: Move voxels horizontally or down by a layer if its at the edge
</li>


<li><strong>Split</strong><br>
* Find copper nuggets either by [[Panning]] or scavenging the surface for nuggets in loose stones
Irrevocably removes one voxel
* Find [[Clay forming|clay and form]] [[Molds|tool molds]] as well as a [[crucible]] and burn them in a [[firepit]]
</li>
* Harvest [[Trees|wood]] and create a [[Charcoal pit]] to produce charcoal
</ul>


If you mess up a work piece: Copper and Bronze work items can be smelted back down into an ingot again, Iron work items not viably re-smeltable as of v1.12
Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.


Some tools require more metal, you can add another hot ingot to get more voxels.
===Bronze Age===


==Bronze Age==
[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.


Creating [[Metal#Alloys|bronze]] works in the same way as when you create copper, however, you will have to find some extra ingredients to create one of these 3 [[Metal#Alloys|alloys]]. Mix them inside the crucible according to these ratios. Be aware that some ores contain fewer units of metal than others, as shown in the tooltip information.
Options to find these:


There are 3 types of bronze that tools can be made of:
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving
* [[Metal#Alloys|Tin bronze]] is a mixture of copper and tin. It has double durability than copper and quite strong.
* Find a [[Trading|trader]] that sells ores
* [[Metal#Alloys|Bismuth bronze]] is a mixture of copper, bismuth, and zinc and has slightly higher durability than tin bronze but slightly less damage on swords, and mining speeds.
* Find [[Loot Vessels|loot vessels]] in [[ruins]]
* [[Metal#Alloys|Black bronze]] is a mixture of copper, gold, and silver. It has the highest durability and strength of all bronze alloys.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]]


Here's some options to find these:
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).


* Use the [[prospecting pick]] to figure out where *not* to search for the desired ore or just do a lot of caving
=== Late Copper/Bronze Age===
* Find a trader that sells ores
* Find cracked vessels and ruin loot, these also contain ores
* [[Panning]] has a very rare chance of dropping tin ore


Once you have the materials, place them in the crucible in the right ratio. You can either guess your way to the right ratio just by trial and error in the crucible, as the firepit dialog will tell you if you got a valid combination, or look them up in the handbook (opened via key <code>H</code>).
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows


==Iron Age==
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]].
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.


Iron tools will give you again a significant boost in strength and durability.  
If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items are not viably re-smeltable as of v1.12


* Make sure you have a bronze anvil, as you won't be able to smith iron tools on a copper anvil.
===Iron Age===
* You will need to gather fire clay, make fire bricks, burn the firebricks in a fire pit and then build a bloomery base and chimney


{{Grid/Crafting
Iron tools provide players with tools that have a significant boost in strength and durability.
|A1=Fire Brick|B1=Fire Brick|C1=Fire Brick
|A2=Fire Brick|B2=Fire Brick|C2=Fire Brick
|A3=Fire Brick|B3=|C3=Fire Brick
|Output=Bloomery|nobreak=y}}
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=Fire Brick|C2=
|A3=Fire Brick|B3=Fire Brick|C3=Fire Brick
|Output=Bloomery Chimney}}


* Place the base anywhere and the chimney on top
* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Sneak + Right click the base to add fuel and ore. It won't accept fuel whose burning temperature is too low. Bloomeries can smelt any ore actually, at a higher temperature than the fire pit, but cost significant quantities of fuel. It is currently the only method to smelt iron ore and quartz.  
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[firepit]].  
* Sneak + Right click the base with a torch in hands to ignite the bloomery. Once the bloomery stopped smoking you have to break it to pieces in order to get to iron bloom
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.


Iron bloom has to be worked on the anvil to get iron ingots. This is a rather tedious process so its recommended to eventually mechanize this task with the helve hammer
The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The Iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.


==Mechanization==
==Mechanization==


* Iron bloom and metal plate working can be automated with the helve hammer
* Iron bloom and metal plate working can be automated with the helve hammer
* Grinding of grains and other materials can be automated with the quern
* Grinding materials in the [[quern]] can be automated

Revision as of 22:09, 15 February 2020

Light

Torches are created by putting sticks in the firepit, but torches placed on solid blocks burn out after 3 days. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on Light sources.

Inventory Space

Players have the following options for inventory expansion. Use the handbook opened via H to see how to craft these items.

  • Basket: 3 Slots
  • Hunter's backpack: 4 Slots
  • Linen sack: 5 Slots
  • Leather Backpack: 6 Slots
  • Mining bag: 10 Slots for Stones and Minerals

Food

A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced Cooking keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for long term food storage.

Farming

Wild crops provide seeds that can be planted on farmland. Growing crops need nutritious soil, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a hoe, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. Berry bushes have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the farming guide.

Animal husbandry

Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.

Metal Working

Copper Age

Copper ore can be found by collecting surface deposits.

Crafting copper tools requires the following materials:

Once these items are assembled, metal tools can be crafted by casting using the crucible. Detailed instructions can be found on the casting page. Briefly, placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel, the copper will melt and the crucible will transfer to the output slot. Remove the crucible and hold right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

Bronze Age

Bronze alloys are created by casting using the crucible. However, the three types of bronze (Tin bronze, Bismuth bronze, Black bronze) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key H).

Late Copper/Bronze Age

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear. These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay, craft ingot molds, a hammer mold, and an anvil mold, and craft these items by Casting.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel.
  4. Place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by 'F') and LMB.

If a mistake is made, Copper and Bronze work items can be smelted into an ingot, but Iron work items are not viably re-smeltable as of v1.12

Iron Age

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery. Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The Iron bloom, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Mechanization

  • Iron bloom and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated