Surface/ja: Difference between revisions

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(Created page with "== 説明 == '''地表レベル'''は、雨や太陽光の影響を受ける高さとして定義されています。")
(Created page with "=== 高さの数値 === 高さはマントルと地表の距離に応じて変化します。ワールド生成とメカニクスについて言うと、高さの...")
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'''地表レベル'''は、雨や太陽光の影響を受ける高さとして定義されています。
'''地表レベル'''は、雨や太陽光の影響を受ける高さとして定義されています。


=== Height Values ===
=== 高さの数値 ===
Height varies depending on the distance between the [[Mantle]] and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria:
高さは[[Mantle|マントル]]と地表の距離に応じて変化します。ワールド生成とメカニクスについて言うと、高さの数値は以下の基準で計算されます。


*The '''Surface''' will have a height of 1 or 100%.
*The '''Surface''' will have a height of 1 or 100%.

Revision as of 12:16, 3 October 2021

Other languages:
Regular surface whereabouts

概要

自然、陽光、雨、自然と命にあふれたワールドを旅しよう。

説明

地表レベルは、雨や太陽光の影響を受ける高さとして定義されています。

高さの数値

高さはマントルと地表の距離に応じて変化します。ワールド生成とメカニクスについて言うと、高さの数値は以下の基準で計算されます。

  • The Surface will have a height of 1 or 100%.
  • The Mantle will have a height of 0 or 0%.

The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values.

Example: If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90.

Resources

Ores

See Metal for detailed information.

Some ores, such as Lead, Copper, Coal, Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground.

Hills and cliffs may expose ore deposits due to the nature of ore generation.

Ore Generation

See Ore Deposits for detailed information.

Ore Generation will follow the Height Values mechanic. The specific values for ores can be seen in their own tables.

Example: Lignite (Brown Coal) is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the Mantle and the Surface is 100 blocks, Lignite (Brown Coal) will be generated between the blocks y48 and y92 (based on coordinates).

Foraging

Animals

In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present.

Farming

See Farming for detailed information.

Unless defined on World Configuration, plants can't grow underground.

Ruins