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{{ | {{Stub}} | ||
[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == | == Overview == | ||
The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
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== Explanation == | == Explanation == | ||
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === | === Height Values === | ||
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | ||
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=== Ores === | === Ores === | ||
Some ores, such as Lead, Copper, | :''See {{ll|Metal|Metal}} for detailed information.'' | ||
Some ores, such as {{ll|Lead|Lead}}, {{ll|Copper|Copper}}, {{ll|Brown coal|Brown coal}}, {{ll|Borax|Borax}} and {{ll|Quartz|Quartz}} can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | |||
Hills and cliffs may expose ore deposits due to the nature of ore generation. | Hills and cliffs may expose ore deposits due to the nature of ore generation. | ||
==== Ore Generation ==== | ==== Ore Generation ==== | ||
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in | :''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | ||
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in {{ll|Ore Deposits#Shallow ores|their own tables}}. | |||
:'''Example''': | :'''Example''': {{ll|Coal|Brown Coal}} is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the {{ll|Mantle|Mantle}} and the '''Surface''' is 100 blocks, {{ll|Coal|Brown Coal}} will be generated between the blocks y48 and y92 (based on coordinates). | ||
=== Foraging === | === Foraging === | ||
=== Animals === | === Animals === | ||
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === | === Farming === | ||
:''See | |||
Unless defined on World Configuration, plants | :''See {{ll|Farming|Farming}} for detailed information.'' | ||
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | |||
=== Ruins === | === Ruins === | ||
{{ | :''See {{ll|Ruin|Ruins}} for detailed information.'' | ||
Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | |||
{{Game navbox}} | |||
[[Category:Guides{{#translation:}}]] |