Surface/en: Difference between revisions

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{{tnt|Stub}}
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[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]]
[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]]
== Overview ==
== Overview ==
The traversable world, nature, sunlight, rain, nature and life.
The traversable world, nature, sunlight, rain, nature and life.


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== Explanation ==
== Explanation ==
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight.
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight.


=== Height Values ===
=== Height Values ===
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria:
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria:


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=== Ores ===
=== Ores ===
:''See [[Metal]] for detailed information.''


Some ores, such as Lead, Copper, [[Coal]], Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground.
:''See {{ll|Metal|Metal}} for detailed information.''
 
Some ores, such as {{ll|Lead|Lead}}, {{ll|Copper|Copper}}, {{ll|Brown coal|Brown coal}}, {{ll|Borax|Borax}} and {{ll|Quartz|Quartz}} can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground.


Hills and cliffs may expose ore deposits due to the nature of ore generation.
Hills and cliffs may expose ore deposits due to the nature of ore generation.


==== Ore Generation ====
==== Ore Generation ====
:''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.''


Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in [[Ore Deposits#Shallow ores|their own tables]].
:''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.''
 
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in {{ll|Ore Deposits#Shallow ores|their own tables}}.


:'''Example''': [[Lignite|Lignite (Brown Coal)]] is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the [[Mantle]] and the '''Surface''' is 100 blocks, [[Lignite|Lignite (Brown Coal)]] will be generated between the blocks y48 and y92 (based on coordinates).
:'''Example''': {{ll|Coal|Brown Coal}} is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the {{ll|Mantle|Mantle}} and the '''Surface''' is 100 blocks, {{ll|Coal|Brown Coal}} will be generated between the blocks y48 and y92 (based on coordinates).


=== Foraging ===
=== Foraging ===


=== Animals ===
=== Animals ===
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present.
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present.


=== Farming ===
=== Farming ===
:''See [[Farming]] for detailed information.''
 
Unless defined on World Configuration, plants can't grow [[Farming#Underground_Farming|underground]].
:''See {{ll|Farming|Farming}} for detailed information.''
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}.


=== Ruins ===
=== Ruins ===


{{tnt|Game navbox}}
:''See {{ll|Ruin|Ruins}} for detailed information.''
 
Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it.
 
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
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