Surface: Difference between revisions

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The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values.
The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values.


:'''Example''': If you are in a hill that has an y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90.
:'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90.


== Resources ==
== Resources ==


=== Ores ===
=== Ores ===
:''See [[Metals]] for detailed information.''
:''See [[Metal]] for detailed information.''


Some ores just as [[Lead]], [[Copper]], [[Coal]], [[Borax]] or [[Quartz]] can be spotted as [[bits]] in the surface. This indicates that a  deposite of said material is located below.
Some ores just as Lead, Copper, [[Coal]], Borax or Quartz can be spotted as bits in the surface. This indicates that a  deposite of said material is located below.


Hills may expose ore deposites due to the nature of ore generation.
Hills may expose ore deposites due to the nature of ore generation.


==== Ore Generation ====
==== Ore Generation ====
:''See [[Ore Deposits]] for detailed information.''
:''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.''


Ore Generation will follow the '''Height Values''' mechanic. The specific values for the every ore can be seen in [[Ore Deposits#Shallow ores|their own tables]].
Ore Generation will follow the '''Height Values''' mechanic. The specific values for the every ore can be seen in [[Ore Deposits#Shallow ores|their own tables]].

Revision as of 22:39, 28 June 2021

Regular surface whereabouts

Overview

The traversable world, nature, sunlight, rain, nature and life.

Explanation

The Surface Level is defined as the highest blocks that will be affected by rain or sunlight.

Height Values

Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria:

  • The Surface will have a height of 1 or 100%.
  • The Mantle will have a height of 0 or 0%.

The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values.

Example: If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90.

Resources

Ores

See Metal for detailed information.

Some ores just as Lead, Copper, Coal, Borax or Quartz can be spotted as bits in the surface. This indicates that a deposite of said material is located below.

Hills may expose ore deposites due to the nature of ore generation.

Ore Generation

See Ore Deposits for detailed information.

Ore Generation will follow the Height Values mechanic. The specific values for the every ore can be seen in their own tables.

Example: Lignite (Brown Coal) is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the Mantle and the Surface is 100 blocks, Lignite (Brown Coal) will be generated between the blocks y48 and y92 (based on coordinates).

Foraging

Animals

In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present.

Farming

See Farming for detailed information.

Unless defined on World Configuration, plants can't grow underground.

Ruins