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Name | Current message text |
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h English (en) | * Tweak: Added a new attachment point on the seraph model for off-hand animations * Tweak: New and updated stackrandomizers are available to allow random loot to be placed in containers in schematics; and these randomizers can be modded to add or change loot in vanilla ruins: for details see the randomizers in assets/survival/itemtypes/meta * Tweak: If an item specifies a renderVariant, and the shape cannot be found, log an error instead of crashing * Tweak: Modded spears should now include behavior "AnimationAuthoritative", see vanilla spear.json for an example * Tweak: Added entity property ''fallDamageMultiplier'' * Notice: Entity boolean property ''fallDamage'' will become obsolete in v1.20 and removed in v1.21. Use ''fallDamageMultiplier: 0.0'' instead * Fixed: Block patches with NearSeaWater placement now detect salt water properly * Fixed: Incorrect door and chest took on wrong appearance when animated in heavily modded games, due to multiple texture atlas creation, when using default texture atlas sizes * Fixed: Microblocks not allowing 255 materials |