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  • ...does not override or change underlying values of temporal stability. These enemies follow their regular spawning rules and require an unblocked, unoccupied ti
    362 bytes (57 words) - 08:38, 5 August 2023
  • [[Enemies|Nepriatelia]] • [[Animals| Zvieratá]] • [[NPCs| Herné postavy]] • [
    103 bytes (10 words) - 08:34, 21 August 2022
  • A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strik
    121 bytes (23 words) - 18:41, 5 August 2023
  • ...in ruins, in the form of piles of junk metal and metal pikes or dropped by enemies.
    135 bytes (26 words) - 09:14, 13 July 2023
  • ...f version 1.18.0 hostile entities largely come in the form of supernatural enemies and aggressive animals.
    199 bytes (29 words) - 02:57, 21 May 2023
  • [[Enemies/ru]] • [[Mobs/ru|Животные]] • [[NPCs/ru]] • [[Players/ru]]
    82 bytes (8 words) - 05:58, 22 August 2022
  • ...ng room in the fight, especially since players are likely to face multiple enemies at once. Therefore, a stockpile of {{ll|spear|spears}} and {{ll|arrow|arrow
    233 bytes (38 words) - 08:38, 5 August 2023
  • ...e tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be caref
    342 bytes (60 words) - 18:41, 5 August 2023
  • ...oral stability as well. Players may also use the temporal gears dropped by enemies to restore any lost temporal stability, though at the cost of hit points.
    285 bytes (46 words) - 16:17, 20 May 2023
  • More advanced safe rooms provide an ideal location for fighting the enemies spawned by the storm. The most simple "kill box" designed involve a long 1-
    348 bytes (58 words) - 16:17, 20 May 2023
  • ...a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the fl
    239 bytes (47 words) - 09:23, 14 August 2023
  • ...s. The most basic safe room would allow players to hide from storm-spawned enemies, and simply wait out the storm.
    320 bytes (56 words) - 08:38, 5 August 2023
  • ...the configuration for the wolves ai task to induce damage to very close by enemies. By default the wolf damages you by 8 health points, which means any unprot
    304 bytes (56 words) - 20:47, 20 February 2022
  • ...e of metal, and can be encountered in dark caves. Though the actual locust enemies do not drop anything on death (except saw blade locusts), their nests can b
    407 bytes (66 words) - 08:49, 5 August 2023
  • ...ht have a higher reach, so you should consider how high above your trapped enemies you want to be. With the new drifter pathfinding, they might not fall into
    633 bytes (113 words) - 09:23, 14 August 2023
  • ...opic/1211-instruments/ Instruments] possibly connected to warding off some enemies or changing background music.
    3 KB (306 words) - 06:42, 27 January 2022