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Template:AnimalTabs
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Vegetable stew
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
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ang - Old English
anp - Angika
ar - Arabic
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arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
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as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
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bcc - Southern Balochi
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bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
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blk - Pa'O
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bn - Bangla
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bug - Buginese
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ca - Catalan
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ce - Chechen
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cho - Choctaw
chr - Cherokee
chy - Cheyenne
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co - Corsican
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crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
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dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
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en - English
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es - Spanish
es-419 - Latin American Spanish
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et - Estonian
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ff - Fulah
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fit - Tornedalen Finnish
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fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
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gn - Guarani
gom - Goan Konkani
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gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
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ht - Haitian Creole
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hy - Armenian
hyw - Western Armenian
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ia - Interlingua
id - Indonesian
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ilo - Iloko
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km - Khmer
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ko - Korean
ko-kp - Korean (North Korea)
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krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
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ksh - Colognian
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ku - Kurdish
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ku-latn - Kurdish (Latin script)
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kv - Komi
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la - Latin
lad - Ladino
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lez - Lezghian
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lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
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lmo - Lombard
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loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
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lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
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mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:畜産}}<languages /> {{GameVersion|1.16}} <div class="mw-translate-fuzzy"> [[File:Chicken-with-trough.png|right|300px]] Vintage Storyには、ワールドを放浪する動物の一部を家畜化することができるゲームメカニズムがあります。動物を家畜化するにはオスとメスを最低でも1匹ずつ捕獲し、「監禁」した状態で子供を産ませる必要があります。世代を経ることで動物の行動は変化しますが、[[boar|イノシシ]]とオオツノ[[sheep|ヒツジ]]は家畜化しても攻撃されれば攻撃的になります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Domestication''' is the concept of animals losing fear of and aggressiveness towards players over generations. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and aggressive towards the player. Even after reaching high generations, {{ll|boar|boar}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked. </div> __TOC__ <div class="mw-translate-fuzzy"> ==世代による変化== 産まれた子供の世代には母親の遺伝のみが影響し、父親は考慮されません。例えば3世代目のメスと4世代目のオスがいる場合、子供は常に母親の次の世代となり、4世代目になります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only the mother's heritage matters; the father is not considered when checking for the offspring's generation. This means, if you have a female gen3 and a male gen4, the offspring will always be gen4, as the offspring will always be one generation higher than the mother. </div> <div class="mw-translate-fuzzy"> * 3世代後 ** 動物は[[cleaver|肉切り包丁]]でほぼ即座に殺すことができるようになります。 * 10世代後 ** プレイヤーが近づいても、寝ている動物は起きません。 ** 攻撃的な動物は中立になり、刺激したときだけ攻撃してくるようになります。 ** 動物はプレイヤーから逃げなくなります。 </div> <div class="mw-translate-fuzzy"> バージョン1.14には、家畜の世代を変更するテスト用のコマンド<code>/debug setgen [number]</code>があります。設定したい世代を「number」で指定します。 </div> ==動物を動かす== バージョン1.4の時点では、野生の動物を捕まえたり、家畜化した動物を移動させたりするための、リードのような手段はありません。 <div class="mw-translate-fuzzy"> ===野生動物を捕まえる=== 野生の動物を捕まえるには、2つの方法があります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For capturing wild animals, three different methods can be employed: # '''Craft:''' Create a Reed basket trap and bait it. Small animals might enter the trap. The player then has a window of time to transport the captured animal to an enclosure and release it before it dies inside the basket. # '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen. # '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap. </div> <div class="mw-translate-fuzzy"> ===家畜化した動物を移動させる=== [[File:Animal funelling.PNG|right|300px]] 飼育を進めて10世代を過ぎると動物はプレイヤーへの恐怖心を失い、逃げさせたり挑発して追いかけさにくくなるため、動物を移動させるのが難しくなります。 そのため前述の方法の代わりに「漏斗テクニック」を使うことで、動物を移動させたり、前の世代を淘汰するためなどの必要に応じて分離させたりすることができます。<br> これを実現するために、少なくとも1つの餌入れ、大量の柵と動物に適した餌が必要になります。そして元の囲いから次の囲い(またはその間の停留所)まで通路を作ります。新しい囲いに餌入れを置き、通路の両方を開きます。必要に応じて通路に柵を設置できる位置に待機しておきましょう。<br> 動物たちは元の囲いから餌入れに向かって歩き始めますが、動物同士を引き離すための柵を設置するのに十分な時間とスペースがあるはずです。餌入れをどこに置くかによって動物たちの歩く方向が変わり、プレイヤーが介入して動物たちを群れから引き離す機会がさらに増えるでしょう。<br> もうひとつの便利な移動テクニックは「水」です。気をつけるべきなのは、水は動物を持ち上げてしまうので、一段の柵にも登れるようになってしまうことです。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Animal funelling.PNG|400px|thumb|right|Example of a bighorn sheep walking to their new enclosure through a funelling system]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow. Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br> To archieve this, the player needs: *At least one trough *Plenty of fence *The appropriate food for the animals. Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be. The animals will start walking from the original enclosure towards the one with the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height. </div> == 飼育 == <div class="mw-translate-fuzzy"> 動物を飼育するには飼料を食べさせなければなりません。餌入れに[[dry grass|枯れ草]]8個か[[grain|穀物]]2個を入れることで、動物に餌を与えることができます。オスとメスの両方を、飽和するまで食べさせる必要があります。飽和度は動物を見たときのブロック情報HUDに表示されます。また動物の体重や世代、繁殖や搾乳の準備ができているか、暗闇で消えてしまう可能性があるかなども確認できます。<br> 動物は0.6ブロック離れたところから飼料を食べることができ、最大10ブロック離れた状態で交尾することができます。<br> </div> オスの飽和度は表示されませんが、交尾するには少なくとも1.0の飽和度が必要です。飽和度は徐々に減少していくため、平均して最低でも2回の食事(飽和度1.0を与える食事)をしないとメスと交尾できません。交尾の後、オスは飽和度1.0を失い、メスは種類によって最大10の飽和度を失います。 ===ブタ=== <div class="mw-translate-fuzzy"> [[Boar|イノシシ]]は[[Trough|大きな餌入れ]]に入れた動物用飼料を食べます。雌豚は交尾の準備が整うまでに満腹度が10必要です。母豚はゲーム内時間で25日の妊娠期間を経て、一度に複数の子豚(4~6匹)を産みます。複数の雌豚を同時に繁殖させた場合に発生する「ピッグプロージョン」に対応できるよう、囲いの大きさには十分注意してください。子豚の成長には158時間必要で、75%の確率でメスに、25%の確率でオスになります。母豚は再び繁殖できるようになるまで6~11日間の「クールダウン」の時間が必要です。<br> イノシシ(場合によっては雌豚も)は近距離にいるとプレイヤーを攻撃しますが、10世代後には消極的になります。 </div> === ヒツジ === <div class="mw-translate-fuzzy"> [[Sheep|オオツノヒツジ]]は[[Trough|大きな餌入れ]]に置かれた動物用飼料を食べます。餌入れには枯れ草か穀物を入れられ、ヒツジはどちらも食べます。雌羊は満腹度が10になると交尾に応じるようになります。雌羊は20日間の妊娠期間を経て一度に1匹の子羊を産み、オスメスの確率は半々です。子羊は336時間かけて成長し、雌羊は4〜11日の休暇を経て再び繁殖できるようになります。<br> オスのヒツジ(ときにはメスも)は、近距離にいるプレイヤーを必ず攻撃しますが、10世代ほど繁殖させると攻撃しなくなります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Goats === Goats eat from a large trough. Unlike sheep, goats are safe from random bear attacks. </div> === ニワトリ === <div class="mw-translate-fuzzy"> [[Chicken|ニワトリ]]は[[Trough|小さな餌入れ]]に置いた穀物しか食べません。雌鶏は満腹感が6に達すると交尾の準備が整います。今のところヒヨコより卵が先ではなく、他の動物の子のように現れます(訳注:現バージョンではヒヨコは卵から生れるようになっています)。雌鶏の妊娠期間は9日間で、1〜2羽のヒナが生まれ、次の妊娠まで6〜9日間の「クールダウン」が必要です。ヒナは168時間後に成長し、90%の確率で雌鶏に、10%の確率で雄鶏になります。<br> 雌鶏はゲーム内時間で8~15日ごとに地面に卵を産みます。この卵は調理した料理に使用でき、新しいニワトリの繁殖には影響しません。卵は2日で消えてしまうので、定期的に回収する必要があります。 </div> ==採取と解体== ===採取=== <div class="mw-translate-fuzzy"> 家畜や野生の動物は、殺して肉や[[Leather Working|未加工の皮]]、[[bone|骨]]、[[fat|脂]]を採取することができます。 </div> <div class="mw-translate-fuzzy"> * 採取するには、[[Knife|ナイフ]]を持った状態でスニーク+右クリックで動物を解体する必要があります。 :'''''Note:'''この方法で入手できるアイテムの量は、動物の体重によって変わります。'' </div> <div class="mw-translate-fuzzy"> ===搾乳=== [[File:Ewe lactating.PNG|425px|thumb|right|出産したばかりの雌羊のツールチップ]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ewe lactating.PNG|425px|thumb|right|Tooltip on an ewe that gave birth recently.]] </div> 雌羊は出産から21日間乳を分泌します。ツールチップが有効な場合、雌羊にカーソルを置くと、乳を分泌しているかどうかが表示されます。世代に関係なく乳を分泌しますが、搾乳の仕方は少し異なります。 * '''0~1世代''':バケツを持った状態で右クリックを押し続けると雌羊が苦痛を感じ、その日はも乳が出なくなってしまう可能性があります。一番良い方法は、まず右クリックを押し続け、雌牛がバケツを拒否するほど痛みを感じたら離し、リラックスするまで数秒待つことです。適切に搾乳できるようになるまで、このプロセスを繰り返します。 * '''2世代以降''':バケツを持って雌羊を右クリックするだけで簡単に搾乳できますが、どれほど家畜化しても5%の確率で苦しがる可能性があります。 :'''''Note''':乳を分泌しているとしても、毎日は搾乳できません。これはツールチップで確認できます。'' <div class="mw-translate-fuzzy"> 牛乳はバケツからボウルで取ってそのまま飲むか、樽で[[Cheese|チーズ]]を作ることができます。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Female goats can be milked after giving birth. </div> == 生き物の体重と暗闇 == 新規プレイヤーが混乱する可能性のある畜産の要素は、'''生き物の体重'''と'''暗闇'''のメカニクスです。 === 生き物の体重 === ブロック情報HUDには「生き物の体重」というプロパティが表示されていて、その範囲は「良い」、「普通」、「悪い」、「飢餓状態」の4つです。生き物の体重が低いと、殺したときにドロップするアイテムが少なくなります。これは冬場や寒い地域では問題となり、家畜からの採取量が大幅に減少してしまいます。動物に十分な餌を与えることで、体重の減少を防ぐことができます。 === 暗闇 === 多くの動物は暗闇に長くいると消えてしまいます。プレイヤーはブロック情報HUDを見ることで、動物が消えるかどうかを確認することができます。日光だけでなく、オイルランプやランタンなどの光源も、動物が消えるのを防ぐことができます。これは、動物が殺される以外でデスポーンする唯一の方法です。 == 他の生き物 == <div class="mw-translate-fuzzy"> [[Bees|蜂]]を飼い慣らすことはできませんが、[[Beekeeping|養蜂]]の技術を使えば、蜂を「管理された環境」に置くことができ、すべて殺さなくても生産物を採取できるようになります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Goats (and other species in the goat family, such as musk ox) behave in most respects like sheep: they can be bred and females can milked after giving birth. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Deer (and other species in the goat family, such as moose) will eat from troughs but not become pregnant after 10 portions, even with a male nearby. </div> <div class="mw-translate-fuzzy"> [[Fox|キツネ]]、[[hare|ウサギ]]、[[hyena|ハイエナ]]、[[raccoon|アライグマ]]、[[Wolf|オオカミ]]、[[drifter|ドリフター]]、[[locust|ローカスト]]は家畜化できないため、死骸から採取するためには捕獲したり狩りをしたりしなければなりません。 </div> <div class="mw-translate-fuzzy"> キツネ、ウサギ、ハイエナ、アライグマ、オオカミは肉、[[fat|脂肪]]、皮、[[bone|骨]]などを獲ることができます。[[Drifter|ドリフター]]を狩ると[[flax|亜麻]]、[[rusty gears|錆びた歯車]]、[[temporal gear|テンポラル・ギア]]が手に入ります。しかし[[Locust|ローカスト]]はドロップがないので、採取の邪魔にしかなりません。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == History == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * The ability to transport small animals in baskets was added in version 1.19.0-pre.1: "Animal catching: Domesticated animals can be picked up with a basket." [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog] According to the teaser image, the captured animal will die within a day if not released. Apparently, a populated basket occupies a backpack slot, like a populated skep does (that is, replaces a backpack rather than fits inside one). * Prior to version 1.19, wild boars and sows were passive unless provoked, even when piglets were nearby. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Notes == * Females try to stay near males, and babies try to stay near adult females. Occasionally they will start running to close the gap. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Gallery == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == See also == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == References == <references /> </div> {{Game navbox}} [[Category:Guides{{#translation:}}]]
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