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Settings
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Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
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Armor
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Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
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Category:Entity Loot
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Category:Liquid storage
Category:Lore
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Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
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Category:Weapons
Cellar
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Classes
Clay
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Client startup parameters
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Creative Starter Guide
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Forlorn Hope armor
Fox
Framerate and Performance
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Help:How to help
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Hostile entities
How to use WorldEdit
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Hunter's backpack
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Ingot
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Installing the game on Linux
Iron
Jam
Jonas part
Knapping
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List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
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List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
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Meat
Meat stew
Mechanical
Mechanical power
Metal
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Metal scraps
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Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame Data Storage
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
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Path
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Peat brick
Pickaxe
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Planks
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Porridge
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Prospecting Pick
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Quern
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Raft
Reed
Reed basket trap
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Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
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Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Configurazione del Mondo}}<languages/><div class="mw-translate-fuzzy"> I mondi di gioco possono essere ampiamente personalizzati. In giocatore singolo questo è fatto semplicemente attraverso il pulsante "Personalizza" quando si sta creando un nuovo mondo. Se tuttavia cambi idea oppure aggiorni ad una nuova versione, molte di queste configurazioni possono essere cmabiati nel mondo esistente. Qui di seguito una lista completa -+ per altri comandi di non generazione del mondo, controlla la [[List of server commands/it | Lista dei comandi del server]]. </div> __TOC__ == Uso Generale == *<code>/worldconfig name</code><br />Mostra il valore di configurazione corrente *<code>/worldconfig name value</code><br />Imposta una valore di configurazione *<code>/worldconfigcreate datatype name value</code><br />Crea un nuovo valore di configurazione. Questo è necessario quando si stanno impostando le configurazioni per la prima volta (datatype puà essere <code>float</code> <code>double</code> <code>int</code> <code>string</code> e <code>bool</code>) <strong>Si prega di notare</strong>: i comandi sono <strong>case-sensitive</strong> (distingue tra maiuscole e minuscole). Scrivili esattamente come li vedi, eccetto per [ ] mostrati nella sintassi qui sotto, i quali si intendono solo per mostrare quale valore può essere cambiato! il simbolo barra verticale ( | ) serve a separare i valori ammessi, esempio: <code>[true|false]</code> significa che puoi impostare <code>true</code> oppure <code>false</code> === Generazione e morte del giocatore === Le configurazioni che inizializzano di clima e il tempo iniziale senza mob possono essere impostati solo durante la creazione del mondo. <div class="mw-translate-fuzzy"> *<code>/worldconfig deathPunishment [drop|keep]</code><br /> Se lascia a terra il tuo l'inventario dopo la morte (Predefinito: drop). Drop=lascia , keep=mantieni. *<code>/worldConfig spawnRadius [number]</code><br /> Imposta quanto lontano i giocatori si rigenerano nel raggio del punto di generazione del mondo. </div> === Sfide di sopravvivenza === <div class="mw-translate-fuzzy"> *<code>/worldConfig seasons [enabled|spring]</code><br /> Se abilitato, le stagioni si susseguiranno col passar del tempo, altimenti 'spring' (la primavera) farà si che il clima resti sempre primaverile (predefinito: enabled) enabled = abilitato *<code>/worldConfig playerlives [-1 .. 99]</code><br /> Imposta di vita che un giocatore ha prima che non possa rigenerarsi. -1 significa infinito. (predefinito: infinite) *<code>/worldConfig daysPerMonth [1-99]</code><br /> Imposta l'ammontare di giorni che ha ogni mese. Impostandolo con valori altri farà durare le gestioni più a lungo (predefinito: 12) *<code>/worldConfig harshWinters [true|false]</code><br /> Se vero, le temperature fredde rovineranno i raccolti, riduce la generazione di animali durante l'inverno e riduce la carne raccolta dagli animali (predefinito: true) true=vero , false=falso *<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Imposta il comportamente della gravità per la sabbia e ghiaia o in aggiunta anche la terra (predefinito: sandgravel) sand=sabbia, gravel=ghiaia, soil=terra *<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> Se vero, le piante possono essere coltivate sottoterra, dando abbastanza luce del sole. (predefinito: false) *<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Imposta la temperatura che un serafino svestito può sopportare prima di congelare *<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Imposta l'ostilità delle creature (predefinito: aggressive) aggressive = aggressivo, passive= passivo, off=spento *<code>/worldconfig creatureStrength [0-99]</code><br /> Imposta il moltiplicatore del danno delle creature (predefinito: 1) *<code>/worldconfig playerHealthPoints [1-999]</code><br /> Imposta la base dei punti ferita del giocatore. Non influsce sui giocatori già uniti alla sessione, per quello usa il comando /player. (predefinito: 15) *<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Imposta il moltiplicatore del tasso di fame del giocatore (predefinito: 1) *<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Imposta il moltiplicatore della velocità dimovimento del giocatore (predefinito: 1.5) *<code>/worldconfig foodSpoilSpeed [0-10]</code><br /> Imposta il moltiplicaotre del tasso di deterioramento di tutti i cibi deperibili, esempio 0.5 significa che tutto il cibo dura il doppio (predefinito: 1) *<code>/worldconfig saplingGrowthRate [0.1-20]</code><br /> Imposta il moltiplicatore di crescita dell'arboscello di tutti i tipi di albero. (predefinito: 1) *<code>/worldconfig toolDurability [0-99]</code><br /> Imposta i moltiplicatore della durabilità degli attrezzi, esempio 2 significa che tutti gli attrezzi hanno doppia durabilità. (predefinito: 1) *<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Imposta il moltiplicatore della velocità di scavo, esempio 2 significa che tutti gli attrezzi rompono i blocchi al doppo della velocità. (predefinito: 1) *<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> Se sopra lo zero , una seconda modalità di prospezione sarà abilitata la quale permette ricerche esatte nel raggio definito (predefinito: 0) *<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Imposta un tasso globale di generazione di minerali e depositi minerari (predefinito: 1) *<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Se consentito la cesellatura di microblocchi. 'stonewood' significa che tutti i materiali di pietra e legno sono ammessi. 'all' significa che la maggior parte dei blocchi cubici è ammessa. (predefinito: stonewood) *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Se hai giocatori è permesso utilizzare l'hud delle coordinate . (predefinito: true) *<code>/worldconfig allowMap [true|false]</code><br /> Se hai giocatori è premesso utilizzare la mnappa del mondo. (predefinito: true) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== World map ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true) *<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All of the following work<ref>Tested 15 Mar 2024 in version 1.19.4</ref> in a singleplayer world to restore the parchment-style map to the classic colorful map: * <code>/worldconfig colorAccurateWorldmap true</code> (default: false) * <code>/worldconfigcreate bool colorAccurateWorldmap true</code> * <code>/player [playername] privilege grant colorAccurateWorldmap</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In a multiplayer world, the following restores the classic map for an individual: * <code>/player [playername] privilege grant colorAccurateWorldmap</code> while the following restores the classic map for all players: * <code>/worldconfig colorAccurateWorldmap true</code> * <code>/worldconfigcreate bool colorAccurateWorldmap true</code> (needs confirmation) </div> <div class="mw-translate-fuzzy"> === Stabilità temporale === </div> <div class="mw-translate-fuzzy"> *<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> Quanto sono frequenti le tempeste temporali (predefinito: sometimes) off=spento, veryrare=molto raramente ,rare=raro , sometimes=qualche volta ,often=spesso , veryoften=molto spesso *<code>/worldconfig tempstormDurationMul [value]</code><br />Commando per cambiare la durata delle tempeste temporali *<code>/worldconfig temporalStability [false|true]</code><br /> Se deve essere applicataa oppure no la meccanica della tempesta temporale (predefinito: true) </div> <div class="mw-translate-fuzzy"> *<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Definisce il comportamento delle fratture temporali (predefinito: visible)<br><strong>Off</strong>: Nessuna frattura sarà generata, il che significa che nessun drifter sarà generato sulla superficie.<br><strong>Invisible:</strong> Le fratture non sono visibili al giocatore, non fa nessun rumore e non influenza il giocatore in nessun modo, ma i drifter saranno generati.<br><strong>Visible:</strong> Le fratture sono visibili al giocatore, produce suono, prosciuga la stabilità dei giocatori vicini e i drifter saranno generati. *<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> Quante volte puoi rigenerarti dal pundo di generazione impostato dall'ingranaggio temporale. -1 significa infinito. (predefinito: -1) *<code>/worldconfig temporalStormSleeping [0|1]</code><br /> Se oppure non è permesso dormire durante le tempeste temporali(predefinito: 0) </div> <div class="mw-translate-fuzzy"> === Generazione del Mondo === </div> <div class="mw-translate-fuzzy"> Le configurazioni del clima del mondo, le dimensioni del mondo e la distanza dell'equatore polare possono essere impostati solo durante la creazione del mondo. </div> <div class="mw-translate-fuzzy"> *<code>/worldconfig worldEdge [blocked|traversable]</code><br />Se si può cadere al confine del mondo (predefinito: traversable) *<code>/worldconfig globalTemperature [0-5]</code><br />Imposta il moltiplicatore della temperatura globale del mondo. Non influenza i chunk già generati. Valori utili sono fra 0.1 e 5, dove 0.1 è super freddo, e 5 è super caldo. (predefinito: 1) *<code>/worldconfig globalPrecipitation [0-5]</code><br /> Imposta il moltiplicatore delle precipitazioni per la generazione del mondo. Non influenza i chunk già generati. Valori utili sono fra 0.1 e 5, dovee 0.1 è super asciutto e 5 è super bagnato (predefinito: 1) *<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Imposta l'ffset di forestazione per la generazione del mondo. -1 significa che non ci saranno foreste, 1 significa che ci saranno solo foreste, il valore 0 significa densità di forestazione predefinita (predefinito: 0) *<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Imposta la probabilità di generazione in superficie del rame per ogni colonna di chunk (predefinito: 0.1) *<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Imposta la probabilità di generazione in superficie dello stagno per ogni colonna di chunk (predefinito: 0.07) *<code>/worldConfig snowAccum [true|false]</code><br /> Se vero, la neve si accumulerà durante l'inverno (predefinito: true) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *<code>/worldconfig worldEdge [blocked|traversable]</code><br />Whether you can fall off the world edge (default: traversable) *<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) *<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) *<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) *<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.12<ref>Line 259 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) *<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.007<ref>Line 260 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) *<code>/worldconfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <nowiki>*</nowiki> ''See the table below for the effects of changing these settings.'' </div> {| class="wikitable sortable mw-collapsible" style="text-align: center;" |+<span lang="en" dir="ltr" class="mw-content-ltr">World seed 612031164 with various configurations</span> |- !<span lang="en" dir="ltr" class="mw-content-ltr">Result</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover <br>scale</span>!! <span lang="en" dir="ltr" class="mw-content-ltr">Upheaval <br>rate</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landform <br>scale</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Characteristics</span> |- |[[File:map_configsdefault.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Plentiful ponds and lakes</span> |- | colspan="6" | ''<span lang="en" dir="ltr" class="mw-content-ltr">Half vs double</span>'' |- |[[File:map_landcover50.png|100px]]||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%|| <span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">Half as much of the world with land.</span> |- | ||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">not available in Customize screen</span> |- |[[File:map_coverscale50.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100% ||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">With landcover at 100%, ocean size appears unchanged.</span> |- |[[File:map_coverscale200.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">With landcover at 100%, ocean size appears unchanged.</span> |- |[[File:map_upheaval10.png|100px]] [[File:Screenshot_upheaval10.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">More flat areas.</span> |- |[[File:map_upheaval60.png|100px]] [[File:Screenshot_upheaval60.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''60%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100% ||<span lang="en" dir="ltr" class="mw-content-ltr">More raised areas.</span> |- |[[File:map_formscale40.png|100px]] [[File:Screenshot_formscale40.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||'''40%'''||<span lang="en" dir="ltr" class="mw-content-ltr">Raised areas are skinny/spiky.</span> |- |[[File:map_formscale200.png|100px]] [[File:Screenshot_formscale200.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">Raised areas are broad/blunt.</span> |- | colspan="6" |''<span lang="en" dir="ltr" class="mw-content-ltr">Multi-variable configs</span>'' |- !<span lang="en" dir="ltr" class="mw-content-ltr">Result</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover <br>scale</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Upheaval <br>rate</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landform <br>scale</span> !!<span lang="en" dir="ltr" class="mw-content-ltr">Characteristics</span> |- |[[File:map_landcover10.png|100px]]||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Barely any land.</span> |- |[[File:map_landcover70.png|100px]]|| '''70%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant seas/oceans.</span> |- |[[File:map_landcover70_coverscale10.png|100px]]|| '''70%'''||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant quantities of water separating islands.</span> |- |[[File:map_landcover70_coverscale50.png|100px]]||'''70%'''||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant seas/oceans, separated by plenty of land.</span> |- |[[File:map_landcover70_coverscale200.png|100px]]||'''70%'''||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Nearly default: plenty of land between bodies of water.</span> |- |[[File:map_landcover70_coverscale50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_formscale300.png|100px]]||70%||50%||30%||300%||Frequent water rather than distinct landmasses. |- |[[File:map_landcover70_coverscale50_upheaval50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_upheaval50_formscale300.png|100px]]||70%||50%||50%||300%||Rarely flat terrain at sealevel. |} <div class="mw-translate-fuzzy"> === Multigiocatore === </div> <div class="mw-translate-fuzzy"> *<code>/worldconfig allowLandClaiming [true|false]</code><br /> Se o no è permesso hai giocatori di usare il sistema di rivendicazione del terreno. (predefinito: true) *<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> Se vero, le ricette esclusive delle classi sono abilitate (predefinito: true) *<code>/worldConfig auctionHouse [true|false]</code><br /> Se o no la casa d'asta è disponibile per i giocatori (predefinito: true) </div> <div class="mw-translate-fuzzy"> === Configurazioni non nella schermata di personalizzazione del mondo === </div> Queste configurazioni devono essere fatte prima. Le eventuali modifiche successive devono essere fatte con il comando <code>/worldconfig [variable name] [value]</code> *<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Se o no sarà visualizzato il messaggio di morte. *<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Se o no il vento influisce sul movimento del giocatore o delle creature. *<code>/worldconfigcreate bool allowCropDeath [true|false]</code><br />Se o no i raccolti possono morire. *<code>/worldconfigcreate float auctionHouseDeliveryPriceMul [0..10]</code><br />Un moltiplicatore per le spese di spedizione sugli oggetti acquistati nella casa d'asta (predefinito: 1) *<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />Un moltiplicatore su quante settimante un'asta può stare in vendita prima che scada, modifica il costo della pubblicazione (esempio raddoppiando questo valore gli oggetti saranno pubblicati per il doppio del tempo allo stesso costo). Non può avere numeri decimali. (predefinito: 1) *<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />La tariffa che il commerciante prende per l'oggetto venduto all'asta. (predefinito: 0.1, which is 10%) *<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Imposta il tasso di crescita dei raccolti e delle bacche. <div lang="en" dir="ltr" class="mw-content-ltr"> ==History== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *The ability to configure the despawn timer for death-dropped items was added in version 1.18.10. Description of how it works: [https://www.vintagestory.at/blog.html/news/v118911810-stable-idle-server-ram-saver-r365/ Official Devlog] *Feature addition: Cave-in system was added in version [https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/ 1.19.0]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==See Also== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==References== </div> <references /> {{Navbox/modding|Vintage Story}} {{Game navbox}}
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