Smithing: Difference between revisions

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== Preparing the Ingots ==
== Preparing the Ingots ==
To start smithing, add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding shift + right mouse button, then add ingots (holding shift + right mouse button). Up to four ingots may be added to the forge. To ignite the forge, shift + right click with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point. Right click to remove the ingot from the [[Forge|forge]] and place it on the [[Anvil|anvil]] (shift + right mouse button), which opens a dialog allowing the player to choose what tool, weapon, or item to craft.
# '''Load the Forge''': Add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).  
# '''Ignite the forge''': Sneak + RMB with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# Collect heated ingots: Use RMB to remove the ingot from the [[Forge|forge]]  
# Select the tool: Placing an ingot on the [[Anvil|anvil]] (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.


== Smithing the Item ==
== Smithing the Item ==
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is accomplished by hitting the metal with a hammer to move the metal from its current "ingot" shape into the shape of selected item. The hammer has specific modes, (explained below) that allow players to choose "which direction" the metal will move when striking the work item (left mouse button) with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil (right mouse button) as if placing a new ingot to work.
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is accomplished by hitting the metal with a hammer to move the metal from its current "ingot" shape into the shape of selected item. The hammer has specific modes, (explained below) that allow players to choose "which direction" the metal will move when striking the work item (LMB) with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil (RMB) as if placing a new ingot to work.
 
* Making mistakes when smithing: Copper and Bronze work items can be smelted into an ingot again, Iron work items not viably re-smeltable as of v1.12


=== Hammer Modes===
=== Hammer Modes===
To move metal in specific directions, change the hammer mode. Press 'F' with a [[Hammer|hammer]] in the active hand to view and change tool modes. The first mode (sunburst) spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrows) and the last selection (wedge) removes a piece of metal.  
To move metal in specific directions, change the hammer mode. Press 'F' with a [[Hammer|hammer]] in the active hand to view and change tool modes.  
 
====Version 1.12====
Hammer modes were changed to include three modes:
 
<li><strong>Heavy Hit</strong>
<br>
When used on the bottom layer: No effect<br>
When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will ''spread'' the voxels.
</li>
 
<li><strong>Upset (Up, Left, Down, Right)</strong><br>
When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item<br>
When used on upper layers: Move voxels horizontally or down a layer if at the edge
</li>
 
<li><strong>Split</strong><br>
Irrevocably removes one voxel
</li>
</ul>
 
====Version 1.11 (and prior)====
In older game versions, the tool modes were: (sunburst) spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrows) and the last selection (wedge) removes a piece of metal.  


==== Hammer Spread Mode Explained ====
==== Hammer Spread Mode (1.11) Explained ====
When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the voxel the player hits with a hammer.
When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the voxel the player hits with a hammer.


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