Smithing: Difference between revisions

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(Added 'Creating Ingots' section to the required materials and linked to the respective pages for more information. | Added Icons to Smithing list.)
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== Smithing the Item == <!--T:4-->
== Smithing the Item == <!--T:4-->
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.
[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


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{{Protip
{{Protip
|Icon=Grid Copper ingot.png
|Icon=Ironbloom.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!}} {{-}}
}}


=== Hammer Modes=== <!--T:6-->
=== Hammer Modes=== <!--T:6-->
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  


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* '''Split''': When used on metal: Permanently removes one voxel. When used on [[Metal#Iron|Iron Bloom]]: Permanently removes up to 9 bloom voxels in a 3x3 arrangement (if bloom voxels are hit, no metal voxels will be removed.)
* '''Split''': When used on metal: Permanently removes one voxel. When used on [[Metal#Iron|Iron Bloom]]: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)
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=== Smithing List ===
=== Smithing List ===
 
Only certain items, weapons, and tool heads are available depending on the metal:
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