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Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
__TOC__
__TOC__
== Required Materials ==
== Required Materials == <!--T:1-->
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


==Creating Ingots ==
==Creating Ingots == <!--T:2-->
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.


== Preparing the Ingots ==
== Preparing the Ingots == <!--T:3-->
# '''Load the Forge''': Add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).  
# '''Load the Forge''': Add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).  
# '''Ignite the forge''': Sneak + RMB with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# '''Ignite the Forge''': Sneak + RMB with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# Collect heated ingots: Use RMB to remove the ingot from the [[Forge|forge]]  
# '''Collect heated ingots''': Use RMB to remove the ingot from the [[Forge|forge]]  
# Select the tool: Placing an ingot on the [[Anvil|anvil]] (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.
# '''Select the tool''': Placing an ingot on the [[Anvil|anvil]] (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.


== Smithing the Item ==
== Smithing the Item == <!--T:4-->
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is accomplished by hitting the metal with a hammer to move the metal from its current "ingot" shape into the shape of selected item. The hammer has specific modes, (explained below) that allow players to choose "which direction" the metal will move when striking the work item (LMB) with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil (RMB) as if placing a new ingot to work.
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


* Making mistakes when smithing: Copper and Bronze work items can be smelted into an ingot again, Iron work items not viably re-smeltable as of v1.12
<!--T:5-->
{{Protip
|Icon=Grid Copper ingot.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!
}}


=== Hammer Modes===
=== Hammer Modes=== <!--T:6-->
To move metal in specific directions, change the hammer mode. Press 'F' with a [[Hammer|hammer]] in the active hand to view and change tool modes.  
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  


====Version 1.12====
<!--T:7-->
Hammer modes were changed to include three modes:
Hammer modes include three modes:


<li><strong>Heavy Hit</strong>
<!--T:8-->
<br>
* '''Heavy Hit''': When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will ''spread'' the voxels.
When used on the bottom layer: No effect<br>
When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will ''spread'' the voxels.
</li>


<li><strong>Upset (Up, Left, Down, Right)</strong><br>
<!--T:9-->
When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item<br>
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
When used on upper layers: Move voxels horizontally or down a layer if at the edge
</li>


<li><strong>Split</strong><br>
<!--T:10-->
Irrevocably removes one voxel
* '''Split''': Permanently removes one voxel.
</li>
</ul>


====Version 1.11 (and prior)====
=== Smithing List ===
In older game versions, the tool modes were: (sunburst) spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrows) and the last selection (wedge) removes a piece of metal.


==== Hammer Spread Mode (1.11) Explained ====
{|class="wikitable sortable" style="text-align:center; width: 90%;"
When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the voxel the player hits with a hammer.
 
When a player hits a voxel surrounded by blocks on 3 sides, spread mode adds a row or column of 3 voxels. The spread is centered on the voxel attached to the work item, and the direction of the spread (where the metal moves) is based on "empty voxels".
 
{| class="wikitable"
|-
|-
! Legend !! Symbol
! Item !! Ingots !! Copper !! Gold !! Silver !! Tin !! Zinc !! Bismuth !! Lead !! Bronze !! Iron !! Meteo. Iron !! Steel
|-
|-
| Metal || o
! Anvil Base
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
| Empty || -
! Anvil Head
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
| Metal (Hit) || x
! Arrowhead
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| Metal (New) || *
! Axe Head
|}
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
 
 
Example: Creating a new row of metal
 
{| class="wikitable"
|-
|-
| o || o || o || -
! Chisel
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
! Chute Section
| 1 || ✔️ || || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || x || o || -
! Cleaver
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
! Hammer Head
|}
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || || ✔️ || ✔️ || ✔️ || ✔️
 
In this example if a player hits x, the result will be
 
{| class="wikitable"
|-
|-
| o || o || o || -
! Hoe Head
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
! Knife Blade
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || x || o || -
! Longblade Head
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| * || * || * || -
! Chain
|}
| 2 || ✔️ || ✔️ || ✔️ || ❌ || || || || ✔️ || ✔️ || ✔️ || ✔️
 
The metal has no place to spread in the voxels beside the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels below the hit (x), and creates a new "row" of material.
 
Example: Creating a new column of metal
 
{| class="wikitable"
|-
|-
| o || o || o || -
! Plate
| 2 || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || x || -
! Scales
| 2 || ✔️ || || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
! Padlock
| 1 || || || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
! Pickaxe Head
|}
| 1 || ✔️ || ✔️ || ✔️ || || || || || ✔️ || ✔️ || ✔️ || ✔️
 
The result is:
 
{| class="wikitable"
|-
| o || o || o || *
|-
| o || o || x || *
|-
| o || o || o || *
|-
| - || - || - || -
|}
 
The metal has no place to spread in the voxels above or below the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels beside the hit (x), and creates a new "column" of material.
 
Example: Striking a Corner
 
{| class="wikitable"
|-
| o || o || o || -
|-
|-
| o || o || o || -
! Pounder Cap
| 1 || || || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || x || -
! Prospecting Pick
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
! Saw Blade
|}
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || || ✔️ || ✔️ || ✔️ || ✔️
 
The result is:
 
{| class="wikitable"
|-
|-
| o || o || o || -
! Scythe Head
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || *
! Shears
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || x || *
! Shovel Head
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || * || * || *
! Spear Head
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|}
|}
The metal has no available place to spread in the voxels above or left of the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels right and below the hit (x), and extends the corner of the material in the two available directions.


==Smithing Tutorial Videos==
==Smithing Tutorial Videos== <!--T:11-->


<!--T:12-->
<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>


<youtube>CaGvfpuRRwo&list</youtube>
<!--T:13-->
 
{{Navbox|Vintage Story}}


{{Navbox|Vintage Story}}
</translate>

Revision as of 22:45, 28 April 2021


Smithing is a powerful way to form metal ingots into crafting components, armor materials, tool and weapon heads.

Required Materials

To smith items, a player needs an anvil, hammer, forge, fuel (coal or charcoal), and metal ingots.

Creating Ingots

Copper and Bronze Alloys must be cast to form ingots prior to working, using the crucible and clay molds. Iron ingots require preparation using a bloomery. See the bloomery page for detailed instructions on how to use this functional block.

Preparing the Ingots

  1. Load the Forge: Add fuel (coal or charcoal) to the forge by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).
  2. Ignite the Forge: Sneak + RMB with a torch. The metal can be worked when it is heated to a temperature above 60% of its melting point.
  3. Collect heated ingots: Use RMB to remove the ingot from the forge
  4. Select the tool: Placing an ingot on the anvil (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.

Smithing the Item

To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil as if placing a new ingot to work.

Grid Copper ingot.png Protip:
While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!


Hammer Modes

To move metal in specific directions, change the hammer mode. Press 'F' with a hammer in the active hand to view and change tool modes.

Hammer modes include three modes:

  • Heavy Hit: When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread the voxels.
  • Upset (Up, Left, Down, Right): When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
  • Split: Permanently removes one voxel.

Smithing List

Item Ingots Copper Gold Silver Tin Zinc Bismuth Lead Bronze Iron Meteo. Iron Steel
Anvil Base 1 ✔️ ✔️
Anvil Head 1 ✔️ ✔️
Arrowhead 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Axe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Chisel 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Chute Section 1 ✔️ ✔️ ✔️ ✔️ ✔️
Cleaver 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Hammer Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Hoe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Knife Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Longblade Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Chain 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Plate 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Scales 2 ✔️ ✔️ ✔️ ✔️ ✔️
Padlock 1 ✔️ ✔️ ✔️ ✔️
Pickaxe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Pounder Cap 1 ✔️ ✔️ ✔️ ✔️
Prospecting Pick 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Saw Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Scythe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Shears 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Shovel Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Spear Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️

Smithing Tutorial Videos


{{{title}}}