Smithing: Difference between revisions

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Smithing is a powerful and enjoyable way to form [[Metal|metal]] ingots into tools.
<languages/><br><translate>


To smith items you first need an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or charcoal), and [[Metal|metal]] ingots.
<!--T:20-->
[[File:Smithing_Action.gif|thumb|250px|Seraph smithing.]]


To start smithing, you must first add fuel to the forge by holding shift + right mouse click, then add your ingot in the same way. To ignite the forge, shift + right click it with a torch. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] (right click) and place it on the [[Anvil|anvil]] (shift + right click). This will open up a dialog allowing you to choose what to tool/weapon to craft.
<!--T:26-->
'''Smithing''' is a powerful way to form {{ll|Metal|metal}} ingots into crafting components, {{ll|armor|armor}} materials, {{ll|Tools and Weapons|tool and weapon heads}}.


Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes.
</translate>
__TOC__
<translate>


The first mode (spread), will spread 3 blocks. See explanation below. The next 4 modes add a metal block in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
== Required Materials == <!--T:1-->


If you run out of metal while forging an item you will need to add another ingot. Place another hot ingot on top of the work item for refilling. Some items are impossible to finish with one ingot, such as the metal plate.
<!--T:21-->
To smith items, a player needs an {{ll|Anvil|anvil}}, a {{ll|Hammer|hammer}}, a {{ll|Forge|forge}} with fuel (such as {{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}), and {{ll|Metal|metal}} ingots.<br>
In the case of Copper and Bronze Alloys, the metal must be {{ll|casting|casted}} to form ingots using the {{ll|crucible|crucible}} and {{ll|molds|clay molds}} prior to working them in the anvil. Iron ingots require preparation using a bloomery.  


=== Hammer Spread Mode Explained ===
<!--T:15-->
Spread mode will attempt to add a row or column of 3 blocks, centered on the block that you hit, and attached to the work item in the direction from the cube that you hit which is available and empty of metal.  
:''See {{ll|Bloomery|Bloomery}} and {{ll|Casting|Casting}} for more detailed information.''


Example:
== Preparing the Ingots == <!--T:3-->


{| class="wikitable"
<!--T:22-->
# '''Load the Forge''': {{SneakClick|Add}} fuel ({{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}) to the {{ll|Forge|forge}}, then {{SneakClick|add up}} to four ingots.
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. Most {{ll|Metal|metals}} can be worked when they are heated to a temperature above 50% of their melting point. {{ll|Lead|Lead}} can be smithed at any temperature, {{ll|Iron#Bloomery|iron blooms}} can be smithed at above 700°C.
 
<!--T:19-->
# '''Collect heated ingots''': {{Using|Remove}} the ingot from the {{ll|Forge|forge}} using {{ll|tongs|tongs}} in the {{ll|off-hand|off-hand}}.
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the {{ll|Anvil|anvil}}, opens a dialog allowing the player to choose what tool, weapon, or item to craft.
 
== Smithing the Item == <!--T:4-->
 
<!--T:23-->
[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
 
<!--T:27-->
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button {{RMB}} will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.
 
<!--T:5-->
{{Protip
|Icon=Ironbloom.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!}}
 
=== Hammer Modes=== <!--T:6-->
 
<!--T:24-->
To move metal in specific directions, change the hammer mode. Press {{Keypress|F}} with a {{ll|hammer|hammer}} in the active hand to view and change tool modes.
 
<!--T:28-->
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]
 
<!--T:16-->
Hammer modes include three modes:
 
<!--T:8-->
* '''Heavy Hit''': When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will ''spread'' the voxels.
 
<!--T:9-->
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
 
<!--T:10-->
* '''Split''': When used on metal: Permanently removes one voxel. When used on {{ll|Metal#Iron|Iron Bloom}}: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)
 
=== Smithing List === <!--T:17-->
 
<!--T:25-->
Only certain items, weapons, and tool heads are available depending on the metal:
 
</translate>
{|class="wikitable sortable" style="text-align:center; width: 90%;"
|-
|-
! Legend !! Symbol
! width="5%" | <translate><!--T:29--> Icon</translate>
! <translate><!--T:30--> Item</translate>
! width="9%" | <translate><!--T:31--> Amount of ingots</translate>
! <translate><!--T:32--> Copper</translate>
! <translate><!--T:33--> Gold</translate>
! <translate><!--T:34--> Silver</translate>
! <translate><!--T:35--> Tin</translate>
! <translate><!--T:36--> Zinc</translate>
! <translate><!--T:37--> Bismuth</translate>
! <translate><!--T:38--> Lead</translate>
! <translate><!--T:39--> Bronze</translate>
! <translate><!--T:40--> Iron</translate>
! <translate><!--T:41--> Meteoric<br>Iron</translate>
! <translate><!--T:42--> Steel</translate>
|-
|-
| Metal || o
![[File:anvilpart-base-iron.png|50px]]
! '''<translate><!--T:43--> Anvil Base</translate>'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
| Empty || -
![[File:anvilpart-top-iron.png|50px]]
! '''<translate><!--T:44--> Anvil top</translate>'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
| Metal (Hit) || x
![[File:Arrowhead-copper.png|50px]]
! '''<translate><!--T:45--> Arrowhead</translate>'''
| 1<br>''(<translate><!--T:46--> for 6 or 9 arrowheads</translate>)'' || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| Metal (New) || *
![[File:Grid Copper axe head.png|50px]]
|}
! '''<translate><!--T:47--> Axe Head</translate>'''
 
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
{| class="wikitable"
|-
![[File:Grid Copper Chisel.png|50px]]
! '''<translate><!--T:48--> Chisel</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Chutesection-copper.png|50px]]
! '''<translate><!--T:49--> Chute Section</translate>'''
| 1<br>''(<translate><!--T:50--> or 1 plate for easier smithing</translate>)'' || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || || ❌
|-
![[File:Cleaver-copper.png|50px]]
! '''<translate><!--T:51--> Cleaver</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper hammer head.png|50px]]
! '''<translate><!--T:52--> Hammer Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Grid Copper hoe head.png|50px]]
! '''<translate><!--T:53--> Hoe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Knifeblade-copper.png|50px]]
! '''<translate><!--T:54--> Knife Blade</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Bladehead-falx-copper.png|50px]]
! '''<translate><!--T:55--> Falx head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
![[File:metalchain-copper.png|50px]]
! '''<translate><!--T:56--> Chain</translate>'''
| 2 || ✔️ || ✔️ || ✔️ || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
![[File:Grid Copper plate.png|50px]]
! '''<translate><!--T:57--> Plate</translate>'''
| 2 || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || x || o || -
![[File:metalscale-copper.png|50px]]
! '''<translate><!--T:58--> Scales</translate>'''
| 2 || ✔️ || || || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
![[File:Padlock-tinbronze.png|50px]]
|}
! '''<translate><!--T:59--> Padlock</translate>'''
 
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
In this example if you hit x, the result will be
 
{| class="wikitable"
|-
|-
| o || o || o || -
![[File:Grid Copper pickaxe head.png|50px]]
! '''<translate><!--T:60--> Pickaxe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || || || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
![[File:Poundercap-tinbronze.png|50px]]
! '''<translate><!--T:61--> Pounder Cap</translate>'''
| 1 || ❌ || || || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || x || o || -
![[File:Grid Copper prospecting pick head.png|50px]]
! '''<translate><!--T:62--> Prospecting Pick</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || || || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| * || * || * || -
![[File:Grid Copper saw blade.png|50px]]
|}
! '''<translate><!--T:63--> Saw Blade</translate>'''
 
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
This is because there was empty space to spread below the hit block (x)
 
Here's another example:
 
{| class="wikitable"
|-
|-
| o || o || o || -
![[File:Scythehead-copper.png|50px]]
! '''<translate><!--T:64--> Scythe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || x || -
![[File:shears-copper.png|50px]]
! '''<translate><!--T:65--> Shears</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || -
![[File:Grid Copper shovel head.png|50px]]
! '''<translate><!--T:66--> Shovel Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || || || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
![[File:Grid Copper spear head.png|50px]]
|}
! '''<translate><!--T:67--> Spear Head</translate>'''
 
| 1 || ✔️ || ✔️ || ✔️ || || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
The result is:
 
{| class="wikitable"
|-
|-
| o || o || o || *
![[File:Boss-tinbronze.png|50px]]
! '''<translate><!--T:68--> Shield's boss</translate>'''
| 1 || || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || x || *
![[File:Hoop-tinbronze.png|50px]]
! '''<translate><!--T:69--> Shield's hoop</translate>'''
| 1 || || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| o || o || o || *
![[File:Wrench-copper.png|50px]]
! '''<translate>Wrench</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
| - || - || - || -
|}
|}
<translate>


==Smithing Tutorial Videos== <!--T:11-->


Here is a video of a complete smithing process
</translate>
 
<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>
>
<youtube>MF_mA0SFYcI</youtube>
>
<youtube>483Gjlfa-68</youtube>


<youtube>CaGvfpuRRwo&list</youtube>
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