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Smithing is a powerful and enjoyable way to form [[Metal|metal]] ingots into tools.
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To smith items you first need an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or charcoal), and [[Metal|metal]] ingots.
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To start smithing, you must first add fuel to the forge by holding shift + right mouse click, then add your ingot in the same way. To ignite the forge, shift + right click it with a torch. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] (right click) and place it on the [[Anvil|anvil]] (shift + right click). This will open up a dialog allowing you to choose what to tool/weapon to craft.
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
__TOC__
== Required Materials == <!--T:1-->
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes.
==Creating Ingots == <!--T:2-->
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.


The first mode (spread), will spread 3 blocks. See explanation below. The next 4 modes add a metal block in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
== Preparing the Ingots == <!--T:3-->
# '''Load the Forge''': Add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).  
# '''Ignite the Forge''': Sneak + RMB with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
# '''Collect heated ingots''': Use RMB to remove the ingot from the [[Forge|forge]]
# '''Select the tool''': Placing an ingot on the [[Anvil|anvil]] (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.


If you run out of metal while forging an item you will need to add another ingot. Place another hot ingot on top of the work item for refilling. Some items are impossible to finish with one ingot, such as the metal plate.
== Smithing the Item == <!--T:4-->
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


=== Hammer Spread Mode Explained ===
<!--T:5-->
Spread mode will attempt to add a row or column of 3 blocks, centered on the block that you hit, and attached to the work item in the direction from the cube that you hit which is available and empty of metal.  
{{Protip
|Icon=Grid Copper ingot.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!
}}


Example:
=== Hammer Modes=== <!--T:6-->
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.


{| class="wikitable"
<!--T:7-->
|-
Hammer modes include three modes:
! Legend !! Symbol
|-
| Metal || o
|-
| Empty || -
|-
| Metal (Hit) || x
|-
| Metal (New) || *
|}


{| class="wikitable"
<!--T:8-->
|-
* '''Heavy Hit''': When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will ''spread'' the voxels.
| o || o || o || -
|-
| o || o || o || -
|-
| o || x || o || -
|-
| - || - || - || -
|}


In this example if you hit x, the result will be
<!--T:9-->
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.


{| class="wikitable"
<!--T:10-->
|-
* '''Split''': Permanently removes one voxel.
| o || o || o || -
|-
| o || o || o || -
|-
| o || x || o || -
|-
| * || * || * || -
|}


This is because there was empty space to spread below the hit block (x)
==Smithing Tutorial Videos== <!--T:11-->
 
Here's another example:
 
{| class="wikitable"
|-
| o || o || o || -
|-
| o || o || x || -
|-
| o || o || o || -
|-
| - || - || - || -
|}
 
The result is:
 
{| class="wikitable"
|-
| o || o || o || *
|-
| o || o || x || *
|-
| o || o || o || *
|-
| - || - || - || -
|}
 
 
Here is a video of a complete smithing process


<!--T:12-->
<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>


<youtube>CaGvfpuRRwo&list</youtube>
<!--T:13-->
 
{{Navbox|Vintage Story}}


{{Navbox|Vintage Story}}
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Revision as of 19:08, 23 May 2020


Smithing is a powerful way to form metal ingots into crafting components, armor materials, tool and weapon heads.

Required Materials

To smith items, a player needs an anvil, hammer, forge, fuel (coal or charcoal), and metal ingots.

Creating Ingots

Copper and Bronze Alloys must be cast to form ingots prior to working, using the crucible and clay molds. Iron ingots require preparation using a bloomery. See the bloomery page for detailed instructions on how to use this functional block.

Preparing the Ingots

  1. Load the Forge: Add fuel (coal or charcoal) to the forge by holding sneak + right mouse button (RMB), then add up to four ingots (holding sneak + RMB).
  2. Ignite the Forge: Sneak + RMB with a torch. The metal can be worked when it is heated to a temperature above 60% of its melting point.
  3. Collect heated ingots: Use RMB to remove the ingot from the forge
  4. Select the tool: Placing an ingot on the anvil (sneak + RMB), opens a dialog allowing the player to choose what tool, weapon, or item to craft.

Smithing the Item

To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil as if placing a new ingot to work.

Grid Copper ingot.png Protip:
While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!


Hammer Modes

To move metal in specific directions, change the hammer mode. Press 'F' with a hammer in the active hand to view and change tool modes.

Hammer modes include three modes:

  • Heavy Hit: When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread the voxels.
  • Upset (Up, Left, Down, Right): When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
  • Split: Permanently removes one voxel.

Smithing Tutorial Videos


{{{title}}}