Modding:Setting up your Development Environment: Difference between revisions

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When you are ready to begin coding mods for Vintage Story, you probably would want to set up a development environment that simplifies the process of coding and testing your creations. But if you feel hardcore, you can even create your code mods with your most basic text editor. The game engine will compile your raw source files when it finds them in your mod folder.
When you are ready to begin coding mods for Vintage Story, you probably would want to set up a development environment that simplifies the process of coding and testing your creations. But if you feel hardcore, you can even create your code mods with your most basic text editor. The game engine will compile your raw source files when it finds them in your mod folder. Otherwise, have a look at one of the following guides:


* [[Setting up your Windows Development Environment|Setting up your Development Environment on Windows]]
* [[Setting up your Windows Development Environment|Setting up your Development Environment on Windows]]
* [[Setting up your Linux Development Environment|Setting up your Development Environment on Linux]]
* [[Setting up your Linux Development Environment|Setting up your Development Environment on Linux]]
* [https://github.com/copygirl/howto-example-mod A tutorial for Setting up VSCode by copygirl]
* [https://github.com/copygirl/howto-example-mod A tutorial for Setting up VSCode by copygirl]

Revision as of 15:31, 4 June 2018

When you are ready to begin coding mods for Vintage Story, you probably would want to set up a development environment that simplifies the process of coding and testing your creations. But if you feel hardcore, you can even create your code mods with your most basic text editor. The game engine will compile your raw source files when it finds them in your mod folder. Otherwise, have a look at one of the following guides: