Satiety: Difference between revisions

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As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.


==Hunger Rate== <!--T:3-->
<!--T:3-->
===Sources===
Each stat of nutrition has different ways of maintaining it.
{| class="wikitable"
|-
! Nutrition Type !! Notes
|-
| Fruit || Berry bushes, [[Honey|beekeeping]]
|-
| Vegetable || [[Crops|Farming]]
|-
| Grain || [[Crops|Farming]]
|-
| Protein || [[Hunting|Foraging]] [[Crops|Farming]]
|-
| Dairy || [[Animal Husbandry]]
|}
 
==Hunger Rate== <!--T:4-->
The hunger rate is how fast the satiety meter decreases over time. Keeping this low is essential to reducing food consumption and food waste.
The hunger rate is how fast the satiety meter decreases over time. Keeping this low is essential to reducing food consumption and food waste.
{| class="wikitable"
{| class="wikitable"
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