Confirmedusers
69
edits
(Updating with a bit more information on the benefits of being inside a room on body temperature.) |
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{{GameVersion|1.19.5}} | {{GameVersion|1.19.5}} | ||
'''Rooms''' are a type of structure players may create for staying warm, or to use as cellars or greenhouses | '''Rooms''' are a type of structure players may create for staying warm and avoiding the consequences of harsh winter, or to use as cellars or greenhouses. | ||
== | == Shared Logic == | ||
The game checks through each block in a room to determine the sunlight level of each of the blocks inside the room and the coolness level of each of the blocks making up the walls, floor, and ceiling of the room. If it determines there are no open exits it will classify it as an enclosed room. All valid rooms are enclosed rooms with the one exception of open-air cellars for making blue cheese. | |||
If you are in a fully enclosed room the increased hunger rate of harsh winter will be removed. Additionally if the room has a skylight score of less than 50% the heat you gain from being near a {{ll|Temperature#Body_temperature|heat source}} extends farther out into the room, you are protected from the wind reducing your temperature, and while sleeping your temperature will slowly adjust towards normal. | |||
==== Cooling Score ==== | ==== Cooling Score ==== | ||
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{{Protip|You’ll tend to want at least 50% of the blocks making up your ceiling to allow sunlight through if you want a skylight score of 50% or more. Player-created light sources, such as torches and lanterns, have no impact on skylight score.}} | {{Protip|You’ll tend to want at least 50% of the blocks making up your ceiling to allow sunlight through if you want a skylight score of 50% or more. Player-created light sources, such as torches and lanterns, have no impact on skylight score.}} | ||
==== Creation ==== | |||
Any fully-enclosed space that fits within a 14x14x14 cube in size may be counted as a room by the game. All sides must be enclosed with full sides of blocks facing inwards, and all doors, including trapdoors, count as solid blocks for the sake of building a room with the exceptions of crude, sleek, and rough doors which all count as non-airtight doors. The one exception to the general rule is that chiseled blocks do not have to have a completely solid face, and instead have to have no more than 20 voxels missing from the inward face and at least 50% of the total volume of the block in voxels to count. | |||
== Greenhouse == | == Greenhouse == | ||
[[File:greenhouse.png|float|right|500px]] | [[File:greenhouse.png|float|right|500px]] | ||
'''Greenhouses''' are structures intended to make {{ll|farming|farming}} crops possible in climates that drop below the pausing point of crops for part of the year. If built correctly, the farmland, fruit trees, berries, or beehives inside of the structure will show an additional line for the effect of "+5°C". Which means that these blocks will be 5°C warmer than those outside at all times. | |||
==== Creation ==== | ==== Creation ==== | ||
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== Cellar == | == Cellar == | ||
[[File:Cellar-example.png|thumb|right|An example of a player-made cellar.]] | [[File:Cellar-example.png|thumb|right|An example of a player-made cellar.]] | ||
'''Cellars''' are used to store any goods that will spoil at a much slower spoil rate than would normally be had outside or in a larger room. | |||
==== Creation ==== | ==== Creation ==== |