Resource Crafting

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Player created resources are components used in other crafting mechanics. These items often have more than one use within game mechanics, and some items in this list are used to create other useful resources also included here. This page is provided as a "quick reference" summary of player created resources (indexed by component category). For more information on crafting or using these materials, please see the individual item pages or process guides.


Wood items are crafted from logs harvested from trees using an axe. Logs are converted into the following items:


Grid Oak board.png Boards are created in the crafting grid using a saw and any planks or logs. Boards are the primary material component used in crafting wood items including plank blocks, doors, fences, wood storage containers, functional items such as buckets and barrels.


Grid Firewood.png Firewood is created in the crafting grid using an axe and any log. Firewood is used in the creation of the firepit and in the creation of charcoal. Firewood can be used as a fuel in the firepit to complete processes such as cooking and clay forming but is not used in the forge or bloomery.


Charcoal.png Charcoal is created in a charcoal pit and is the primary fuel used for metalworking, including casting and smithing. Charcoal can be used in the firepit, forge and bloomery.

Rock: Ores

Ores and Metal nuggets obtained through foraging, panning or mining must be processed prior to use in smithing. Some ores must be ground using a quern or crushed using a hammer in the crafting grid to convert the mineral into usable form.


Ingot-copper.png Ingots are crafted using the casting mechanic or using the bloomery functional block.


Potash.png Potash is obtained from crushed or ground sylvite. Potash is used as fertilizer in farming.

Rock: Stone

Small stones must be ground using a quern or crushed using a hammer in the crafting grid to convert the stone into usable form.


Grid Salt.png Halite is obtained from crushed or ground halite. Salt is used in the food preservation barrel crafting mechanic.


Lime.png Lime is obtained from crushed or ground chalk or limestone. Lime is used in the barrel crafting mechanic leather working. When converted to quicklime is used to craft mortar.


Grid mortar.png Mortar is created using sand and quicklime in the barrel crafting mechanic.


Clay bricks are made in the crafting grid and must be burned in a pit kiln before use.


Burnedbrick-fire.png Fire bricks, created using fire clay, are used to construct the bloomery functional block.

Animal Products

Resources from butchering are processed to create other materials. Raw Hides can be converted into two materials: leather and pelts.


Grid leather.png Leather is created using leather working, a type of barrel crafting mechanic. Leather is used in crafting armor and portable storage containers


Grid hide pelt large.png Raw Hides can be oiled with fat to create pelts. Pelts are used in crafting armor and portable storage containers


Bonemeal.png Bonemeal is ground from bones and used as fertilizer in farming.

Plant Fibers

Twine and Linen are created from flax fibers using the grid crafting mechanic.


Flaxtwine.png Twine is used when crafting armor, bows and functional items including and portable storage containers and buckets.


Linen-normal-down.png Flax is used to craft armor, and portable storage containers, healing poultices, and furniture including beds.

Storing Stacks

Some resource items including player created items Firewood, Ingots, Boards, and the harvested resource peat bricks may be stored on solid blocks. If container space is limited, stacking resources is a storage option that keeps resources readily available for player use.

To place resources in stacks

  1. Hold the resource in the active hand, Sneak + right mouse button to place onto the square/space identified using the player's crosshairs.
  2. Each time the mouse button is pressed, one to two resource items (dependent on the type) will be placed onto the selected block, which will add to a stack.
  3. When a stack is complete (this number varies based on resource), and a player has additional items to add, a new stack will be created above the existing (filled) stack.

To remove resources from stacks

Press the Right mouse button while aiming white crosshairs to select the stack. One to two items will be removed (depending on the item type).

Vanilla Game Content
Terrain Blocks

Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil

Construction Blocks

Claybricks-blue.pngCeramic Blocks Glass-plain.pngGlass Planks-oak.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks Grid Stone path.pngPath

Functional Blocks

Grid Barrel.pngBarrel Grid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngCracked Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough

Decorative Blocks

Grid Painting.pngPainting Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers Salvation.pngTapestry

Metal Working

Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve_hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone

Tools & Weapons

Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Grid Crude Square Shield.pngShield Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword


Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags

Craftable Resources

Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax


Berrybush red currant ripe.pngBerries Grid mushroom bolete.pngMushrooms Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Sapling-oak.pngFruit Trees Flax.pngWild Foods


Bear-male-polar.pngBear BeeMob.pngBees Creature-bell-normal.pngBell Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Creature-fox-male.pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf


Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making


Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation