Repairing a corrupt savegame or worldmap: Difference between revisions
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===If you get any kind of SQLiteException=== | ===If you get any kind of SQLiteException=== | ||
This means a chunk or other part of your game world has gone corrupt, but you can probably still save most of it. | |||
1. Download [https://www.sqlite.org/download.html sqlite]<br> | 1. Download [https://www.sqlite.org/download.html sqlite]<br> | ||
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===If you get an exception in Entity.FromBytes()=== | ===If you get an exception in Entity.FromBytes()=== | ||
This means one of the world creatures or other types of entities have gone corrupt. This can be repaired from within the game | |||
Run the savegame in repair mode, fly to where the game crashes, then save again and start normally. | Run the savegame in repair mode, fly to where the game crashes, then save again and start normally. | ||
===If you get completely black chunks=== | |||
This means the lighting step of a chunk did not fully complete. You can fix these chunks manually by walking/flying into them and running the command <code>/debug cr</code> |
Revision as of 20:26, 9 June 2021
If you get any kind of SQLiteException
This means a chunk or other part of your game world has gone corrupt, but you can probably still save most of it.
1. Download sqlite
2. Make yourself a bit familiar with the sqlite client tools
2. Set up a environment path or paste in your broken savegame right besides the sqlite binaries.
3. Run the command sqlite3 broken.vcdbs ".recover" | sqlite3 repaired.vcbds
, replace "broken.vcdbs" with your actual savegame name. This will try to fix any corrupted chunks.
If you get an exception in Entity.FromBytes()
This means one of the world creatures or other types of entities have gone corrupt. This can be repaired from within the game
Run the savegame in repair mode, fly to where the game crashes, then save again and start normally.
If you get completely black chunks
This means the lighting step of a chunk did not fully complete. You can fix these chunks manually by walking/flying into them and running the command /debug cr